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Offline KakerlakeTopic starter

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Quaking Grabowinder https://elementscommunity.org/forum/index.php?topic=29161.msg372170#msg372170
« on: July 27, 2011, 11:50:09 am »
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77g 77g 77g 77g 77g 77g 77j 77j 77j 77j 77j 77j 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7q4 7q4 7q4 7q4 7q4 7q4 7q8 7q8 8ps


The basic idea of this deck is to be as annoying as possible for your opponent.
EQ's deny the Quanta Production and Rewind/Eternity lets the opponent waste quanta on recasting Creatures. Your best friend is the AI, an Eternity can permamently lock your AI opponent, since it will always recast the creature if it can. Thinking of this, it is sometimes wise to not cast EQ, so the opponent is always able to recast the creature. Even rewinding a first turn Photon is sometimes the beginning of your victory.

Cards:
6x Graboid (Damage dealer)
6x Earthquake (Quanta denial)
6x Rewind (Often 1 cost instakill + drawlock)
2x Eternity (Drawlock support)
10x Earth Pendulum

QI :earth : (30 (cost) -10 (pends))/ 5(prod) = 4
QI  :time : (22 (cost) + 9 (skill)) / 6 (prod) = 5.1

Low :earth QI ensures that you are able to cast the Graboids and EQ's as you draw them.
The QI of :time doesn't need to be as low, since you can usually stall long enough with the Rewinds until you get your Eternity out.

Pros
  • Efficient Denial of Creatures
  • Can handle many deck types from Rush to Stall
  • Skullshield? Gnehehe
  • Relatively RNG Proof
Cons
  • Weak vs. Wings (Dimshield isn't as much of a problem, but still annoying)
  • Weak vs. no-Creature Stalls (like Poison, Fire)
An unupped version might look like this:
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590 590 590 590 590 590 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5rk 5ro 8ps
Or if you prefer more damge dealers with less control:
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Offline Jappert

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Re: Quaking Grabowinder https://elementscommunity.org/forum/index.php?topic=29161.msg372252#msg372252
« Reply #1 on: July 27, 2011, 04:02:46 pm »
Pretty straight forward but these kind of decks have proven themselves many times before (remember Budokan kaker? :D).

I've been trying a more offensive version without EQ's and with Steel Golems for faster damage. Steel Golems are often underestimated but they're cheap, tough and deal damage quickly. Same could be done with gotp as in your last deck.

:earth:time is a great combo allright, nice deck1


Offline KakerlakeTopic starter

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Re: Quaking Grabowinder https://elementscommunity.org/forum/index.php?topic=29161.msg372268#msg372268
« Reply #2 on: July 27, 2011, 04:39:15 pm »
This is the deck for my Trials entry, should probably have noted it somewhere^^
If it weren't for that, I probably wouldn't have bothered posting this obvious build here.

No EQ's? Blasphemy!
How about a Stall-Sized Rush? Ever tried something like this?
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77a 77a 77a 77a 77a 77a 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7q0 7q0 7q4 7q4 7q4 7q4 7q4 7q4 7q5 7q5 7q5 7q5 7q8 7q8 7ri 7ri 8ps

 

blarg: Kakerlake