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4ve 4ve 4ve 4ve 5oi 5oi 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 7ms 7ms 7ms 7ms 7ms 7n5 7n5 7n5 7n5 7n8 7n8 7n8 8pr
I originally created this deck a while ago to counter all the Cremation rushes that were appearing in Leagues at the time. It seems like this trend has died down a bit, but the concept still remains the same. Strategy and concept is simple: Snipe the little creatures down with EE, obliterate bigger ones with Demons, and then combine the two to bring down bigger threats. You can customize the deck quite a bit, in fact, I had a 35 card variation before which used Antimatter and Shockwave as well;
and
just have a lot of synergy this way. Gravity is admittedly pretty difficult to counter with this deck, but adding Antimatters can help take care of that problem.
A few card choice concerns:
2 Flying Weapons - Flying Weapons and not Animate because you'll want to be conservative with your
and Animate carries the risk of conflicting with that quanta. I have 2 FW in here because 3 might find themselves not being used more often than you would like.
Amethyst/Wind Towers - I split the quanta producers to deny Earthquake/Quicksand more effectively. In truth I had a much crazier split before but figured people wouldn't be interested in upgrading seemingly random stacks of Pends so here we are.
Good balance of speed and defense makes it a rather nasty deck to face. Try it if you dare.