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Saynt

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Reincarnation | Transmigration https://elementscommunity.org/forum/index.php?topic=27667.msg352561#msg352561
« on: June 17, 2011, 03:12:55 am »
NAME:
Reincarnation
ELEMENT:
Light
COST:
:light
TYPE:
Permanent
ATK|HP:
TEXT:
Your creatures cost 2 more quanta of the same element to play. Creatures you own return to hand when killed.
NAME:
Transmigration
ELEMENT:
Light
COST:
:light
TYPE:
Permanent
ATK|HP:
TEXT:
Your creatures cost 1 more quanta of the same element to play. Creatures you own return to hand when killed.
ART:
http://commons.wikimedia.org/wiki/File:P_dove.png
IDEA:
Saynt
NOTES:
Your creatures will return to your hand if there is space when their HP is reduced to 0 by any means, exceptions being Skeletons, Phoenixes, and any cards in future that can potentially resurrect a creature. If the creature played was an Other creature, then the cost would increase by 2/1  :rainbow. I wasn't sure whether to put this in :light or :air, any objections to :light?
SERIES:

Smurrf

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Re: Reincarnation | Transmigration https://elementscommunity.org/forum/index.php?topic=27667.msg352571#msg352571
« Reply #1 on: June 17, 2011, 03:36:06 am »
There might be a problem with a field full of say, Skeletons when a Rain of Fire hits.  What happens to all the extra cards when they're bounced to a full hand?

Saynt

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Re: Reincarnation | Transmigration https://elementscommunity.org/forum/index.php?topic=27667.msg352574#msg352574
« Reply #2 on: June 17, 2011, 03:40:03 am »
Extra cards simply disappear as they normally do if the hand is already full.

Offline Jenkar

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Re: Reincarnation | Transmigration https://elementscommunity.org/forum/index.php?topic=27667.msg353335#msg353335
« Reply #3 on: June 18, 2011, 08:15:50 pm »
Question : Does this add to the cost of *any* creature after you played this card, or only reincarnated ones?
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Saynt

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Re: Reincarnation | Transmigration https://elementscommunity.org/forum/index.php?topic=27667.msg353340#msg353340
« Reply #4 on: June 18, 2011, 08:29:11 pm »
Add cost to any and all creatures that you might play from your hand, including reincarnated ones.

Offline Essence

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Re: Reincarnation | Transmigration https://elementscommunity.org/forum/index.php?topic=27667.msg353354#msg353354
« Reply #5 on: June 18, 2011, 08:51:48 pm »
Wow... :light / :death Retrovirus/Reincarnation/Bonewall could be the new RoL/Hope!
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Offline Pineapple

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Re: Reincarnation | Transmigration https://elementscommunity.org/forum/index.php?topic=27667.msg353361#msg353361
« Reply #6 on: June 18, 2011, 09:05:00 pm »
You can have fractix w/o the fractal D:

Saynt

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Re: Reincarnation | Transmigration https://elementscommunity.org/forum/index.php?topic=27667.msg353383#msg353383
« Reply #7 on: June 18, 2011, 09:38:48 pm »
Phoenix would count as an exception, as well as Boneyard/Graveyard generated Skeletons

Offline Pineapple

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Re: Reincarnation | Transmigration https://elementscommunity.org/forum/index.php?topic=27667.msg353450#msg353450
« Reply #8 on: June 19, 2011, 01:48:07 am »
Aww, you card idea creators are always ruining my fun. :(

Hm...I think it can be abused too much in its current state. What about making it so that all creatures return to the owner's hand when killed?

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Re: Reincarnation | Transmigration https://elementscommunity.org/forum/index.php?topic=27667.msg354185#msg354185
« Reply #9 on: June 20, 2011, 08:06:27 pm »
Just a programming note -- I'm 100% certain that there's no way for the game to keep track of which Skeles are Boneyard-created and which are played from your hand, so you'll have to just exclude all Skellies.  :)
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Re: Reincarnation | Transmigration https://elementscommunity.org/forum/index.php?topic=27667.msg354188#msg354188
« Reply #10 on: June 20, 2011, 08:15:13 pm »
Just a programming note -- I'm 100% certain that there's no way for the game to keep track of which Skeles are Boneyard-created and which are played from your hand, so you'll have to just exclude all Skellies.  :)
Boneyard skellies don't generate new boneyard skellies upon death, while non-boneyard skellies do.

Saynt

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Re: Reincarnation | Transmigration https://elementscommunity.org/forum/index.php?topic=27667.msg354190#msg354190
« Reply #11 on: June 20, 2011, 08:20:03 pm »
Boneyard skellies don't generate new boneyard skellies upon death, while non-boneyard skellies do.
I thought they did too, but apparently death effects for all Skeletons are ignored in the trainer. I haven't been able to test this outside the trainer.

 

blarg: