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Offline kevTopic starter

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Spice of Life https://elementscommunity.org/forum/index.php?topic=27449.msg349194#msg349194
« on: June 10, 2011, 10:17:11 pm »
Spice of Life


Original idea by: kevkev60614   |   Developed by: kevkev60614  |  Organized by: ??

Paired players build 22 different decks


ELIGIBLE CHEFS

Anyone with a forum account, a chat account, and a partner with a forum and chat account is eligible to participate in this event.  Sign up by posting your name, your partner's name, and the team you're selecting on the separate sign up topic.  Please include chat names if different from forum names.  If you cannot find a sign up topic or if it is locked, this event is not currently active and you will have to wait for it to restart.

Team names:
Team Wormwood (Aether)
Team Hops (Air)
Team Pepper (Darkness)
Team Garlic (Death)
Team Cinnamon (Earth)
Team Catnip (Entropy)
Team Chili (Fire)
Team Mustard (Gravity)
Team Sage (Life)
Team Vanilla (Light)
Team Thyme (Time)
Team Watercress (Water)

Teams will be given on a first-come, first-serve basis.   :P

SETTING THE TABLE

Each team will have one week to create 22 decks according to the following restrictions:
  • No upgraded cards may be used.
  • Only on-element pillars and pendulums may be used.
  • Any mark may be used.
  • On-element cards may only be used in three decks (other than pillars/pends).
  • Off-element cards may only be used in one deck (includes "other cards" but not quantum pillars).
Accordingly Team Wormwood may use up to six photons in only one of its 22 decks, up to six Sparks each (18 total) in only three of its 22 decks, and may never use any pillars/pends other than Aether pillars/pends.

The above decks should be PM'd to the Organizer before the deadline.  If a card appears in three decks where it should only appear in one, all three decks are forfeit.

READY TO EAT

Each team must face every other team exactly two times.  Matches are best-of-three and players may not switch decks between games.  Teams may not use the same deck in more than one match; once a deck has been used it is destroyed (win or lose).  It doesn't matter whether one player on a team completes more matches than his teammate.

Two weeks will be given to complete all matches.  Players are strongly urged not to wait until the last few days.  If a fight doesn't happen both teams lose by default unless one team is clearly more active in trying to find a suitable time.  Event organizer will determine who the most active team was and his or her word is final.  It's a good idea to either record the matches or take screenshots in case something weird like a desync error happens.  A player who gets caught cheating will be permanently banned from all Elements community PvP events.  See the PvP Parasite Warning System topic for further details on infractions.

Immediately after each match winners and losers must post the decks used in the results thread.

COFFEE AND DESSERT

The winning team is the team with the greatest number of games (not matches) won.  A 2-1 win is two wins for the match victor and one win for the loser.

If two teams are tied at the end of the two week battle phase, it is broken first by head-to-head matchup (ie did one team beat the other 2-0 during their matches), and second by a playoff.  Time will be given for playoff decks to be built; playoff decks follow the same deckbuilding rules.

We're unable to get icons to both players on the winning team, so the pair will enter one final match.  The final battle will be a best-of-7 match where each player selects decks from the 22 options they'd made together.  No deck may be used by a player more than once.  To the victor goes the following forum award icon:

Feedback is appreciated.

4/30/12 - Edited to preserve formatting from old forum.
« Last Edit: April 30, 2012, 09:24:20 pm by kev »

Astrocyte

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Re: Spice of Life https://elementscommunity.org/forum/index.php?topic=27449.msg349302#msg349302
« Reply #1 on: June 11, 2011, 12:47:46 am »
Some of those are herbs and vegetables, but that's OK  :D

The rules say you can only use on-element cards in up to 3 decks, but the example indicates that you can only use them in 2. Which one were you going for?

Offline kevTopic starter

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Re: Spice of Life https://elementscommunity.org/forum/index.php?topic=27449.msg349314#msg349314
« Reply #2 on: June 11, 2011, 01:07:29 am »
Which one were you going for?
Three.  Fixed and thank you.

Offline Time_lord_victorius

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Re: Spice of Life https://elementscommunity.org/forum/index.php?topic=27449.msg349319#msg349319
« Reply #3 on: June 11, 2011, 01:13:13 am »
i dont get the "on/off element" thing
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Re: Spice of Life https://elementscommunity.org/forum/index.php?topic=27449.msg349375#msg349375
« Reply #4 on: June 11, 2011, 02:46:11 am »
"On-element cards may only be used in three decks" should be changed to "On-element cards which are not Pillars/Pends may only be used in three decks" to avoid rules confusion.

i dont get the "on/off element" thing
Example:

You are on Team Wormwood (Aether)

- Aether Pillar is on-element (it's an Aether card)
- Bone Pillar is off-element (it's a Death card)

- Aether Pendulum is on-element (it's an Aether card)
- Death Pendulum is off-element (it's a Death card)

- Phase Dragon is on-element (it's an Aether card)
- Spark is on-element (it's an Aether card, even though it's costless)
- Mummy is off-element (it's a Death card
- Soul Catcher is off-element (it's a Death card, even though it's costless)

- Short Sword is off-element (it's an Other card)
- Quantum Pillar is on-element (it's an exception to the "Other cards are off-element" rule)
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Offline truddy02

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Re: Spice of Life https://elementscommunity.org/forum/index.php?topic=27449.msg349396#msg349396
« Reply #5 on: June 11, 2011, 03:27:57 am »
"On-element cards may only be used in three decks" should be changed to "On-element cards which are not Pillars/Pends may only be used in three decks" to avoid rules confusion.

i dont get the "on/off element" thing
Example:

You are on Team Wormwood (Aether)

- Aether Pillar is on-element (it's an Aether card)
- Bone Pillar is off-element (it's a Death card)

- Aether Pendulum is on-element (it's an Aether card)
- Death Pendulum is off-element (it's a Death card)

- Phase Dragon is on-element (it's an Aether card)
- Spark is on-element (it's an Aether card, even though it's costless)
- Mummy is off-element (it's a Death card
- Soul Catcher is off-element (it's a Death card, even though it's costless)

- Short Sword is off-element (it's an Other card)
- Quantum Pillar is on-element (it's an exception to the "Other cards are off-element" rule)
From your examples though death pendulum and quantum pillar can never be used because the only pillars/pends you can use are aether.

Offline The_Mormegil

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Re: Spice of Life https://elementscommunity.org/forum/index.php?topic=27449.msg349576#msg349576
« Reply #6 on: June 11, 2011, 04:47:06 pm »
Looks REALLY fun. Props.
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Re: Spice of Life https://elementscommunity.org/forum/index.php?topic=27449.msg349577#msg349577
« Reply #7 on: June 11, 2011, 04:47:41 pm »
I don't see how you can make 22 viable decks under the current set of Rules.  As it stands, you list Pillars/Pends as "on element" cards, but you restrict their use to only 3 decks.  That seems to me like only 6 of your 22 decks are allowed to have quanta cards (unless you are lucky enough to be :fire or :entropy).  Are you supposed to try and run 16 decks off of just the Mark?  I suppose you could stretch it and say 9 of 22 decks since every element can have 1 Immo deck, 1 Nova deck, and 1 Soul Catcher deck but that still seems like quite a stretch.

I'm also seeing this as being as being maybe too similar to War.  You prebuild your decks and you aren't allowed to change them once the event begins or swap them out between battles.  The big difference is that win or lose the deck is gone, and you only have 2 players.  Also it might not be clear to everyone but there are 22 matches against 11 elements which means you play 2 matches against each element, no more and no less.  I'm concerned that this might lead to a dramatic decrease in interest after the initial deckbuilding phase.  I also worry that this takes no consideration into the limitations many elements have in comparison to others.  You have elements like entropy (Discord/Nova), fire (Immolation/Deflag), and darkness (Steal) that can field up to 3 decks using powerful cards or PC options in-element plus at least 1 of the off-element ones.  Meanwhile a team like life can only have a maximum of 4 decks of 22 that include any form of PC (if you count trying to make some crazy Pulverizer earth/life/gravity trio and Momentum).  That is a massive advantage to some elements over others similar to the War environment.  Who is going to want to play on gravity, for example, when you can only field 1 Flying Titan variant and have to rely heavily on gravity pillars/pends.  Also this restriction to only in-element pillars/pends makes Earthquake incredibly powerful as a denial tool since you can simply deny pendulums with it and starve half of a decks quanta.  This set of rules seems to heavily favor certain elements over others, especially elements that can field a strong mono deck without needing off-element cards to be viable.

On the award icon, we are only allowing 1 per event so a system would need to be devised to determine a single winner.
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Re: Spice of Life https://elementscommunity.org/forum/index.php?topic=27449.msg349605#msg349605
« Reply #8 on: June 11, 2011, 05:40:16 pm »
Agree that the deck restrictions could be better.  Made to build 22 decks, even with the best elements only the first 10 or so are going to be competetive and then because you can only use a card 3 times you're going to end up with a lot of decks that look like suicide decks from the war.

Also, the fifth green title needs to be food related, I suggest "Coffee and Dessert".  : )

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Re: Spice of Life https://elementscommunity.org/forum/index.php?topic=27449.msg349610#msg349610
« Reply #9 on: June 11, 2011, 05:59:03 pm »
I feel the main appeal of this event would be the deckbuilding phase, of course. Setting up 22 dishes and seeing how they eventually get "evaluated" is the most fun part of the Event. Of course, you could make selection a bit more entertaining with different formulas, like a tournament-style selection...
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Offline kevTopic starter

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Re: Spice of Life https://elementscommunity.org/forum/index.php?topic=27449.msg349652#msg349652
« Reply #10 on: June 11, 2011, 06:59:37 pm »
As it stands, you list Pillars/Pends as "on element" cards, but you restrict their use to only 3 decks.
That wasn't my intention.  Clarified.

I'm also seeing this as being as being maybe too similar to War.  You prebuild your decks and you aren't allowed to change them once the event begins or swap them out between battles.  The big difference is that win or lose the deck is gone, and you only have 2 players.
Yes, it is sort of a small scale War.  I actually had the idea while providing War2 feedback and SG's comment in chat was that it sounded like a really fun PvP Event but to stay the hell away from War rules. :)

Also it might not be clear to everyone but there are 22 matches against 11 elements which means you play 2 matches against each element, no more and no less.
Clarified.

You have elements like entropy (Discord/Nova), fire (Immolation/Deflag), and darkness (Steal) that can field up to 3 decks using powerful cards or PC options in-element plus at least 1 of the off-element ones.  Meanwhile a team like life can only have a maximum of 4 decks of 22 that include any form of PC (if you count trying to make some crazy Pulverizer earth/life/gravity trio and Momentum).  That is a massive advantage to some elements over others similar to the War environment.  Who is going to want to play on gravity, for example, when you can only field 1 Flying Titan variant and have to rely heavily on gravity pillars/pends.  Also this restriction to only in-element pillars/pends makes Earthquake incredibly powerful as a denial tool since you can simply deny pendulums with it and starve half of a decks quanta.  This set of rules seems to heavily favor certain elements over others, especially elements that can field a strong mono deck without needing off-element cards to be viable.
I disagree with a lot of this.  It's true that Darkness will be able to field 6/22 decks with PC and Life will be able to field only 4/22.  But that really doesn't bother me in the slightest.  If nobody else wants Gravity, I'll happily take it and whoop your Darkness-loving butt.  And EQ may be a bit OP but my hunch is that decks may be overpillared and fortunately less than 1/7 of Earth's decks will have EQ.  It's also noteworthy that everybody else can take a set of EQs as well.  I'm not going to argue with the idea that some elements are better than others, but how many people predicted Life would take 2nd in War2 or Aether 1st in War3?  Plenty of room for creative deckbuilding and most importantly fun.

On the award icon, we are only allowing 1 per event so a system would need to be devised to determine a single winner.
Blerg.  Ok I'll update that right meow.

Made to build 22 decks, even with the best elements only the first 10 or so are going to be competetive and then because you can only use a card 3 times you're going to end up with a lot of decks that look like suicide decks from the war.
Oh come now, plastiqe.  You can't make effective decks under this ruleset?  A pro like you?  Challenge extended, chump.

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Re: Spice of Life https://elementscommunity.org/forum/index.php?topic=27449.msg350148#msg350148
« Reply #11 on: June 12, 2011, 08:54:33 pm »
Spice of Life

We're unable to get icons to both players on the winning team, so the pair will enter one final match.  The final battle will be a best-of-7 match where each player selects decks from the 22 options they'd made together.  No deck may be used by a player more than once.  To the victor goes the following forum award icon:

Feedback is appreciated.
/dislikes


tha's not fair! How about the loser gets a..rotten chili? :/


apart from that, I'd be in for this shit! Seems awesome!

 

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