I'd have to agree with most of what's been stated here: Currently there seems to be a few quanta issues from creatures having too high of a cost/too much of one element being used at the moment.
I quite honestly have never been a real fan of Werewolves in my Speedbows because they either interfere with the quanta I need for Supernova (this really doesn't help when I'm grinding while half-asleep...) and they don't give a very good amount of damage over time for their price (plus the wolves being an easy target for CC makes things even more difficult).
If you're particularly attached to the idea of centering this deck around Werewolves, then I'd consider switching out at least 2 for 2 Chaos Powers. This helps to keep your Werewolves and other creatures safe from CC more often than before. By doing this you've freed up 2
for you to use. I'd then suggest taking out the Jade Staff and putting in a Vampire Dagger.
Typically when I'm running Speedbows without Quantum Towers I try to keep the maximum quanta used by each element (besides the element matching your Mark and the Towers/Pendulums you're using) limited to 6. Any more than that and you'd need 4 Supernova to play all of the cards that require quanta from that element, which is usually very hard to do.
If you choose to follow my 6 quanta rule, then right now you have 2 elements that need fixing: Fire and Time.
For
, GotP is far too expensive here. You have several options with what to replace it with. I personally have an affinity for Giant Frogs, but Precognition and a few other cards would work great here too.
For
, you've got Minor Phoenix, Lava Destroyer and UG fighting over that quanta. I'd probably get rid of the Minor Phoenix since Lava Destroyer is such a heavy hitter and UG is a very, very useful card. I'd advise switching that Minor Phoenix to an Elite Charger since you're not using any
here.
You shouldn't run into too many quanta issues if you choose to follow these revisions.