As some of you may have noticed, I am leaving the community. I probably won't be back, and if I do come back, it will likely be a long time from now, or just coming back for a PvP Event (I am considering joining War IV, if I do, and if I get on team time, you know what deck you can expect to be in our vault
).
Let's get to the deck.
P.S. now that you know this piece of information, see what I did with the deck name?
Primary CardsHover over cards for details, click for permalink
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5ro 5ro 5ro 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 622 8pu
"Filler" cards (cards you can add to make it 30 cards)
- Precognition
- Dimentional Shield
- Silence
- Golden Hourglass
- Fractal
- Time Pillars/Time Pendulums
Spoiler for Hidden:
Deck Helper comment: This deck was posted before the 1.32 game update and as a result no longer works correctly.
UpgradedPrimary cardsHover over cards for details, click for permalink
7ba 7ba 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7q8 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 80d 80d 80d 80i 8pu
"Filler" cards- Precognition
- Phase Shields
- Ghost of the Past
- Fractal
- Shard of Gratitude
- Animate Weapon
- Electrum Hourglass
- Silence
- Time Pillars/Time Pendulums
StrategyDefenseIt's amazing how good Dimentional Shields/Phase Shields are, and it's more amazing that they are even better with Eternity. Most PvP decks out there use one-use only PC (Deflagration/Explosion and Steal), so they have to choose: do I take out a shield, or the eternity? If they choose shields, Eternity will hold off creatures they use for quite a long time (longer if it's upgraded, and you are using Shard of Gratitude); if they choose Eternity, unless they have momentum, poison, or magic damage, you should be fine (with Shard of Gratitude, little amount of momentum or poison won't be too bad). Since you have multiple Eternities, try to use some to waste your opponent's PC before dropping shields is good.
Watch out for:
- Pulverizer
- Butterfly Effect
P.S. momentum without too much PC won't cut it usually, Eternity draw denial + CC can stall long enough for you to use Fractal on your GotP and finish the game.
OffenseOn a quick glance, the deck has little to no offense. But, when you look harder, you will see that there are GotP and Fractal. It's slow, but with the superb defense, you can usually hold on long enough to kill your opponent before they kill you. The seemingly flimsy offense is actually good against stalls, given its ability to OHK or 2HKO.
Support- Golden Hourglass/Electrum Hourglass - Draw like crazy with these, don't worry about deck-out (Eternity+GotP to prevent deck-out if needed). Try to draw some PC on these too.
- Precognition - Helps to speed the deck up, also give you some insight regarding your opponent's hand.
- Silence - Use after Fractal, early on in the game, or any time you see fit. Better with Precognition.
- Animate Weapon - This is only available if you use upgraded version, but can give you multiple Eternities at once. Multiple Eternities aren't usually needed, but they can help if you need to keep rewinding a GotP to prevent deck-out
Credits-
archayts for the original Eternal Concordance
-
Noobiecakes for the popular version of Eternal Concordance: I've GotP Time
-
10 men for helping on I've GotP Time (btw, just now did I notice there is a space between "10" and "men"
)
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TheIdioticidiot for creating the PvP version of the awesome FG farmer