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assassim

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Existing Card Reworking entry - Lycanthrope/Werewolf https://elementscommunity.org/forum/index.php?topic=2728.msg22800#msg22800
« on: February 01, 2010, 08:10:16 pm »
SCROLL DOWN TO SCYTHERS POST FOR THE CARD
Name: Lycanthrope
Cost: 3  :entropy
Stats: 3/3
Ability: Bite
Ability cost: 2 :darkness
Ability Description: Poisons(2) the target, upon death the target will transform into a lycnathrope
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Upgraded: Werewolf
Cost: 3  :entropy
Stats: 4/3
Ability: Bite
Ability cost: 2 :darkness
Ability Description: Poisons(3) the target, upon death the target will transform into a lycanthrope

Reasoning: This has always bugged me about werewolfs, in all the tv shows and stories I've heard about them, theres always something about one werewolf infecting something, and later that something itself also turns into a werewolf and the process repeats. The current ability for werewolfs is a bit too boring imo, hopefully this will introduce new strategies for entropy.

NOTE: Card images will come later, don't have photoshop on this computer and the other tool i have no idea how to use.

ScytherLoL

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Re: Existing Card Reworking entry - Lycanthrope/Werewolf https://elementscommunity.org/forum/index.php?topic=2728.msg22924#msg22924
« Reply #1 on: February 02, 2010, 03:54:23 am »
Hey,

Just a quick note the cards are great and I look forward to seeing more of them.

As i realised when I developed the bite idea for my card I didn't really want to create creatures for the other side which is what will happen with your Lycanthrope. Is it possible to make the dynamic have the creature reappear on your side of the board (similar to a parrallel universe I suppose) as this way you get more lycans for your money and if you have a dark mark and entropy towers a lot more efficent way to get them out.

Thanks for the great work

Scyther

assassim

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Re: Existing Card Reworking entry - Lycanthrope/Werewolf https://elementscommunity.org/forum/index.php?topic=2728.msg23131#msg23131
« Reply #2 on: February 02, 2010, 06:44:15 pm »
@ scyther, bite can be used in a number of situations, you can bite a stronger creature on your oppenents side of the field to make them more edible, or you can bite you own creatures to turn a useless photon into a decent 4/3 creature (a army of werewolfs can still be destroyed by a simple firestorm). Also I was thinking of adding a passive ability on making the werewolf double it's attack during an eclipse, but i have no idea on how this would be implanted.

Also if someone would be kind enough to create the card with the my modifications, i would deeply appreciate it.

Lhjnhnas

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Re: Existing Card Reworking entry - Lycanthrope/Werewolf https://elementscommunity.org/forum/index.php?topic=2728.msg23235#msg23235
« Reply #3 on: February 02, 2010, 10:43:16 pm »
I am reworking the card for you now, just trying to get an image of the actual werewolf/lycanthrope from the card, since I can't change it.

ScytherLoL

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Re: Existing Card Reworking entry - Lycanthrope/Werewolf https://elementscommunity.org/forum/index.php?topic=2728.msg23240#msg23240
« Reply #4 on: February 02, 2010, 10:53:34 pm »
Lol I've just finished them but you can do it if you want.





Sorry after all the time I put in had to upload them anyway

Scyther

assassim

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Re: Existing Card Reworking entry - Lycanthrope/Werewolf https://elementscommunity.org/forum/index.php?topic=2728.msg23439#msg23439
« Reply #5 on: February 03, 2010, 04:22:53 pm »
thanks scyther, i'll make changes to the main post. +karma

Lanidrak

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Re: Existing Card Reworking entry - Lycanthrope/Werewolf https://elementscommunity.org/forum/index.php?topic=2728.msg23453#msg23453
« Reply #6 on: February 04, 2010, 05:21:03 pm »
thinking of adding a passive ability on making the werewolf double it's attack during an eclipse
Ehmm. Werewolves gain their strength when it is a full moon. Not during lunar or solar eclipses!

Ability cost: 2 :darkness
Ability Description: Poisons(2) the target
I think Poison is confined to the Death element. Also, I think instead of it being a poison ability, make it a simple straight damage effect. Bite, does 2 damage, upgraded Bite does 3 damage. If Bite kills an enemy creature, it spawns a Lycanthrope/Werewolf (on your side? or on the opponents side?)

you can bite a stronger creature on your opponents side of the field to make them more edible, or you can bite you own creatures to turn a useless photon into a decent 4/3 creature,
Mutate and Improved Mutate already do simply this, if not even better. Sure, the Fallen Elf/Druid card is Entropy and Mutate is a Life ability - if this werewolf re-working was implemented it would simply replace the fallen druid as a weaker substitute. What's more is, Mutate is the only ability (excluding Rewind Time) which can instant-kill a creature. Improved Mutate can give you one-of-a-kind creatures... my favorite was a 15/10 Golden Dragon with Steal for :light.



All in all, the idea is okay, but I'm not so sure on it. Personally, I wouldn't use it! I prefer the current Werewolf/Lycanthrope set up: low quanta cost, self-increasing damage and defense buff. Played quickly in a game, you can do decent damage to your opponent before he has the chance to get a shield up. Include a few devourers and you can deny any potential defense he may have. Throw a few Chaos Powers in and your Lycanthropes become a lot more deadly.

 

blarg: