Ok, coming back to this.
I got a quanta lock victory vs Neptune:
However, in most games this looks not possible, so it seems a not reliable strategy.
Also denied Gravity quanta from Dark Matter, that's pretty fun, but its also not reliable.
Looks like almost all FGs can have their quanta denied if they get bad draws. If you realize the chance, go for it. I also tried deny Light from Lionheart, like I had imagined, not possible. It slows him, but soon his draw rate will bring to play several light towers, more than you could destroy.
For now, reliable strategies:
- deny Aether from Elidnis (Water is also possible, but harder).
- deny Gravity from Gemini
- deny Aether from Scorpio (lol, he has just some Aether towers, should be very easy)
- deny Air or Life (harder) from Miracle
- deny Aether from Paradox? (need to test it more)
Now Im using a Mind Flayer in my CCYB. I use him to deny Light quanta from FGs that get Light from RoLs to play Miracle, like Incarnate and Paradox. Vs Paradox its really useful, because it will also avoid their blessings. Considering Mind Flayer is not a target to their TUs, you can play it without quint asap.
On other hand, now I dont use FFQ to boost my Destroyer Fractal, so I really needed to destroy some Light Towers from Miracle FG and Bones from BWs using my Pulvy