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Saynt

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Heretic Elf | Heretic Druid https://elementscommunity.org/forum/index.php?topic=26913.msg342034#msg342034
« on: May 28, 2011, 02:13:37 pm »
NAME:
Heretic Elf
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
2|4
TEXT:
:death: Sacrifice a natural creature you control. Gain 6 quanta. This skill can be used multiple times per turn.
NAME:
Heretic Druid
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
3|5
TEXT:
:death: Sacrifice a natural creature you control. Gain 3 quanta of your mark. Can be used multiple times per turn.
ART:
Fallen Elf | Fallen Druid by ?
IDEA:
Saynt
NOTES:
Natural creatures exclude Malignant cells and Skeletons generated from Boneyard, and weapons.
SERIES:

Offline Jenkar

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Re: Heretic Elf | Heretic Druid https://elementscommunity.org/forum/index.php?topic=26913.msg342104#msg342104
« Reply #1 on: May 28, 2011, 03:54:30 pm »
Change ability cost to :death.
first one is random quanta?
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Esori

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Re: Heretic Elf | Heretic Druid https://elementscommunity.org/forum/index.php?topic=26913.msg342128#msg342128
« Reply #2 on: May 28, 2011, 04:29:36 pm »
This is a good combo with boneyard, and any mitosis/ creature generating effects.

Offline Rutarete

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Re: Heretic Elf | Heretic Druid https://elementscommunity.org/forum/index.php?topic=26913.msg342146#msg342146
« Reply #3 on: May 28, 2011, 04:57:01 pm »
The stats i feel should be different. Everything (almost) is the same as what's in the game. I'm not sure what it should be though.
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Offline Gyrodiot

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Re: Heretic Elf | Heretic Druid https://elementscommunity.org/forum/index.php?topic=26913.msg342162#msg342162
« Reply #4 on: May 28, 2011, 05:18:21 pm »
You may add an exception for Malignant Cells, for OP-ness combo reasons.

Apart from it, good idea. Being able to sacrifice a creature can be really useful.
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Saynt

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Re: Heretic Elf | Heretic Druid https://elementscommunity.org/forum/index.php?topic=26913.msg342202#msg342202
« Reply #5 on: May 28, 2011, 06:12:22 pm »
Fixed. I don't really want to change the ability cost to  :death... Real life druid sacrifice rituals (if indeed it took place) was meant to be an offering to their gods, and involved innocents when they ran out of criminals. Death seems like more of a neutral force to me, while darkness is aligned with maliciousness and perhaps evil.

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Re: Heretic Elf | Heretic Druid https://elementscommunity.org/forum/index.php?topic=26913.msg342214#msg342214
« Reply #6 on: May 28, 2011, 06:24:08 pm »
Fixed. I don't really want to change the ability cost to  :death... Real life druid sacrifice rituals (if indeed it took place) was meant to be an offering to their gods, and involved innocents when they ran out of criminals. Death seems like more of a neutral force to me, while darkness is aligned with maliciousness and perhaps evil.
Just a note - there have been several heavy debates on what Darkness represents in the game, but the end result has been proved that Darkness =/= Evil. Some users are stingy about this subject, so state with care.

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Re: Heretic Elf | Heretic Druid https://elementscommunity.org/forum/index.php?topic=26913.msg342231#msg342231
« Reply #7 on: May 28, 2011, 06:40:48 pm »
Just a note - there have been several heavy debates on what Darkness represents in the game, but the end result has been proved that Darkness =/= Evil. Some users are stingy about this subject, so state with care.
Fixed again. Darkness isn't necessarily evil, true, but deception and personal gain at another's expense are hard to identify in terms without some sort of negative connotation attached to it.

Offline Jenkar

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Re: Heretic Elf | Heretic Druid https://elementscommunity.org/forum/index.php?topic=26913.msg342275#msg342275
« Reply #8 on: May 28, 2011, 07:53:44 pm »
Just a note - there have been several heavy debates on what Darkness represents in the game, but the end result has been proved that Darkness =/= Evil. Some users are stingy about this subject, so state with care.
Fixed again. Darkness isn't necessarily evil, true, but deception and personal gain at another's expense are hard to identify in terms without some sort of negative connotation attached to it.
I'd say : parasitism =  :darkness . Using death of monsters is a  :death mecanism per excellence...
Also, same question : 1st one is random quanta?
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Re: Heretic Elf | Heretic Druid https://elementscommunity.org/forum/index.php?topic=26913.msg342279#msg342279
« Reply #9 on: May 28, 2011, 07:56:14 pm »
Yes, unupped generates random quanta.

Offline Jenkar

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Re: Heretic Elf | Heretic Druid https://elementscommunity.org/forum/index.php?topic=26913.msg342284#msg342284
« Reply #10 on: May 28, 2011, 07:58:33 pm »
Yes, unupped generates random quanta.
I like it then - just that :death / :darkness that bugs me.
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Beautiful art : http://i.imgur.com/eUhyYCC.png

 

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