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Offline EmeraldTigerTopic starter

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Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg340722#msg340722
« on: May 26, 2011, 05:23:07 am »
NAME:
Avatar
ELEMENT:
Other
COST:
***Insert cost***
TYPE:
Creature
ATK|HP:
a|h
TEXT:
When this creature enters play it changes to the element of your mark.  Attack and HP based on your HP.
NAME:
Avatar
ELEMENT:
Other
COST:
***Insert cost (upgraded)***
TYPE:
Creature
ATK|HP:
a|h
TEXT:
When this creature enters play it changes to the element of your mark.  Attack and HP based on your HP.
ART:
EmeraldTiger
IDEA:
EmeraldTiger
NOTES:
The will be information to be added here.
SERIES:
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Offline EmeraldTigerTopic starter

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg340853#msg340853
« Reply #1 on: May 26, 2011, 03:01:53 pm »
I need the best balanced formula for determining a|h and cost.

also my original idea was...
I am thinking about a spell that generates a creature. the creature's element is = to player's mark and the stats are based off player's HP if rewound the spell is in deck not creature. if creature is healed you are healed and vice versa. in many ways this could be an avatar creature. fractal creates spell. if there is more than one per player effects apply to all.
UNUPPEDUPPED
Name: Soul's Reflection
Element: Other
Cost:
Type: Spell
Atk|HP:
Ability:  Generate  an Avatar.
Name: Soul's Perfection
Element: Other
Cost:
Type: Spell
Atk|HP:
Ability: Generate  an Avatar.
Image:















Owner of Idea:

Notes:

Thread:
EmeraldTiger
***Insert additional information***
***Insert thread title*** (http://***Insert thread link***)
UNUPPEDUPPED
Name: Creature
Element: Other
Cost:
Type:
Atk|HP:
Ability:  When this creature enters play it changes to the element of your mark.  Attack and HP based on your HP.
Name: Creature
Element: Other
Cost:
Type:
Atk|HP:
Ability: When this creature enters play it changes to the element of your mark.  Attack and HP based on your HP.
Image:















Owner of Idea:

Notes:

Thread:
EmeraldTiger
***Insert additional information***
***Insert thread title*** (http://***Insert thread link***)
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Saynt

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg340866#msg340866
« Reply #2 on: May 26, 2011, 03:15:00 pm »
How about h = (HP - 15) / 5 and a = (HP - 25) / 5? The CC would also be determined from HP if these formulas were used.

Offline Rutarete

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg341125#msg341125
« Reply #3 on: May 26, 2011, 11:11:29 pm »
How about h = (HP - 15) / 5 and a = (HP - 25) / 5? The CC would also be determined from HP if these formulas were used.
So i play this when i have 100 hp, and it's stats would be 15|17. That's more than elite phase dragon, so X would have to be higher than 14. Such a high cost isn't worth that.

I don't have a better idea at the moment. Will edit this post then.
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Offline EmeraldTigerTopic starter

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg341211#msg341211
« Reply #4 on: May 27, 2011, 02:52:34 am »
I talked to a friend of mine, and he suggested make the come into play stats be based off of player's hp, then it becomes static.
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AngeDeMort

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg341414#msg341414
« Reply #5 on: May 27, 2011, 03:55:42 pm »
What about this formula: a = ba + ((100-HP)/ad), h = bh + ((100-HP/hd) both rounded down
ba = base attack
ad = attack divider
bh = base health
hd = health divider

It gains more attack and hp the less hp you have when summoned helping you possibly turn around a bad situation with stronger creatures but doesn't help you a lot if you rush them.

Offline EmeraldTigerTopic starter

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg341443#msg341443
« Reply #6 on: May 27, 2011, 05:05:13 pm »
i am not good with formulas so I will need some one to tell me which is best.
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Offline storyteller

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg341478#msg341478
« Reply #7 on: May 27, 2011, 06:17:51 pm »
yes, I would like to spawn multiple phantasms of myself and watch them beat the crap out of you.

Offline EmeraldTigerTopic starter

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg341806#msg341806
« Reply #8 on: May 28, 2011, 04:06:55 am »
should the Avatar have a secondary ability based on element?
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Offline storyteller

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg341852#msg341852
« Reply #9 on: May 28, 2011, 04:53:28 am »
no.


if anything a passive one, it really should be all about you as a player as pure power.

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg341861#msg341861
« Reply #10 on: May 28, 2011, 05:19:28 am »
For easier balance, it could have only its ATK based on your life total and not its HP (I mentioned a card like this before in a Beast series idea in Card Theory section).  It might be a good idea to have a cap so SS/SoD can't drop an enormous guy, or work the formula so HP over 100 gives diminishing returns.  I'd also think it would be better to make it not be too useless if you have low HP.

Example of diminish returns: 3+(sqrt(HP)/2)
400 HP => 13 ATK
256 HP => 11 ATK
144 HP => 9 ATK
100 HP => 8 ATK
64 HP => 7 ATK
36 HP => 6 ATK
4 HP => 4 ATK

Offline storyteller

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Re: Avatar | Avatar https://elementscommunity.org/forum/index.php?topic=26801.msg341884#msg341884
« Reply #11 on: May 28, 2011, 06:22:36 am »
For easier balance, it could have only its ATK based on your life total and not its HP (I mentioned a card like this before in a Beast series idea in Card Theory section).  It might be a good idea to have a cap so SS/SoD can't drop an enormous guy, or work the formula so HP over 100 gives diminishing returns.  I'd also think it would be better to make it not be too useless if you have low HP.

Example of diminish returns: 3+(sqrt(HP)/2)
400 HP => 13 ATK
256 HP => 11 ATK
144 HP => 9 ATK
100 HP => 8 ATK
64 HP => 7 ATK
36 HP => 6 ATK
4 HP => 4 ATK
it should be much more powerful than that. like if you have 400 hp it should have 20-25 att/hp

 

blarg: