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Offline ZephyrPhantomTopic starter

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Mist Orb | Mist Orb https://elementscommunity.org/forum/index.php?topic=25390.msg323061#msg323061
« on: April 29, 2011, 11:34:07 pm »
NAME:
Mist Orb
ELEMENT:
Air
COST:
:air
TYPE:
Permanent
ATK|HP:
TEXT:
Creatures from 3 random elements will be repelled by wind each turn.
NAME:
Mist Orb
ELEMENT:
Air
COST:
3 :air
TYPE:
Permanent
ATK|HP:
TEXT:
Creatures from 3 random elements will be repelled by wind each turn.
ART:
Zblader
IDEA:
Zblader/The CCC
NOTES:
I feel the CCC tossed away this idea a little too quickly - I actually kind of liked it.

Currently how this card work is it is like a Pseudo-shield : each turn 3 random elements are selected and creatures from those elements are blocked on both sides.
SERIES:

Spiraler

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Re: Mist Orb | Mist Orb https://elementscommunity.org/forum/index.php?topic=25390.msg323065#msg323065
« Reply #1 on: April 29, 2011, 11:43:37 pm »
This is a bit UP, because sundial has a better effect for less cost.

Offline Rutarete

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Re: Mist Orb | Mist Orb https://elementscommunity.org/forum/index.php?topic=25390.msg323091#msg323091
« Reply #2 on: April 30, 2011, 12:20:34 am »
A name change that works! WOO
Don't forget to add the reasoning for it being :air : (from original text) Creatures from 3 random elements will be repelled (by wind) each turn.
That's close enough to the original wording. In the barriers thread  :air was questioned; that's why i'm posting this
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Re: Mist Orb | Mist Orb https://elementscommunity.org/forum/index.php?topic=25390.msg323100#msg323100
« Reply #3 on: April 30, 2011, 12:30:55 am »
An idea is to generate quanta of all elements blocked. That'd serve triple purpose:
1) Letting you know what elements the card blocks
2)buffing the card slightly
3)offering compensation if one of your elements, like  :air, is selected, so you're not blocked completely by your own card.

Offline ZephyrPhantomTopic starter

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Re: Mist Orb | Mist Orb https://elementscommunity.org/forum/index.php?topic=25390.msg323115#msg323115
« Reply #4 on: April 30, 2011, 12:46:42 am »
A name change that works! WOO
Don't forget to add the reasoning for it being :air : (from original text) Creatures from 3 random elements will be repelled (by wind) each turn.
That's close enough to the original wording. In the barriers thread  :air was questioned; that's why i'm posting this
Gah, I had just made a text update and then you came along with that great idea. Also thanks for reminding me that the effect is every turn - I thought it had a timer for some odd reason when I made it.

Card Updated.

An idea is to generate quanta of all elements blocked. That'd serve triple purpose:
1) Letting you know what elements the card blocks
2)buffing the card slightly
3)offering compensation if one of your elements, like  :air, is selected, so you're not blocked completely by your own card.
Interesting, I'll consider it. However couldn't the card just show you what elements it blocked?

Re: Mist Orb | Mist Orb https://elementscommunity.org/forum/index.php?topic=25390.msg323119#msg323119
« Reply #5 on: April 30, 2011, 12:55:17 am »
the effect isn't created yet, so it'd be a hard coding task to create a new effect for one card. Quanta generation, however, is easily put into a card, because it's easily copy-pastable. On a non-coding level, I'll  guess that 3 icons would be kinda cramped on the little square in-game card image, so, there's that.

Offline Rutarete

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Re: Mist Orb | Mist Orb https://elementscommunity.org/forum/index.php?topic=25390.msg323120#msg323120
« Reply #6 on: April 30, 2011, 12:55:48 am »
An idea is to generate quanta of all elements blocked. That'd serve triple purpose:
1) Letting you know what elements the card blocks
2)buffing the card slightly
3)offering compensation if one of your elements, like  :air, is selected, so you're not blocked completely by your own card.
Interesting and good idea.
Though since it's not as a shield anymore, should this stack? ex. first one blocks  :air :darkness :earth. play a second which blocks  :gravity :entropy :aether, and third, and so on. Or would, until the first one is gone, the following ones keep the same domain of elements as the first one?

For if each successive one blocks different ones and gain quanta each, the lowest amount being 1 quanta per element blocked, this is an interesting alternative for novas in rainbow decks
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Re: Mist Orb | Mist Orb https://elementscommunity.org/forum/index.php?topic=25390.msg323125#msg323125
« Reply #7 on: April 30, 2011, 12:58:39 am »
Maybe the numbers stack, and each orb blocks 3 elements for 3 more turns, and *maybe* generates quanta of each element every some number of turns.

Offline Rutarete

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Re: Mist Orb | Mist Orb https://elementscommunity.org/forum/index.php?topic=25390.msg323128#msg323128
« Reply #8 on: April 30, 2011, 01:01:56 am »
Maybe the numbers stack, and each orb blocks 3 elements for 3 more turns, and *maybe* generates quanta of each element every some number of turns.
It's back to the original each turn setting
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
My Decks

Re: Mist Orb | Mist Orb https://elementscommunity.org/forum/index.php?topic=25390.msg323130#msg323130
« Reply #9 on: April 30, 2011, 01:02:35 am »
Maybe the numbers stack, and each orb blocks 3 elements for 3 more turns, and *maybe* generates quanta of each element every some number of turns.
It's back to the original each turn setting
Ok.

 

anything
blarg: