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Offline WerdbootyTopic starter

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Wand | Magic Wand https://elementscommunity.org/forum/index.php?topic=24097.msg307802#msg307802
« on: April 07, 2011, 10:08:03 pm »
NAME:
Wand
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:
1|1 (when flying)
3|1 (when flying with a :light or :aether mark)
TEXT:
Weapon: deal 1 damage at the end of every turn. Deal 2 extra damage if you have a Light or Aether mark.
NAME:
Magic Wand
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:
1|1 (when flying)
5|1 (when flying with a :light or :aether mark)
TEXT:
Weapon: deal 1 damage at the end of every turn. Deal 4 extra damage if you have a Light or Aether mark.
ART:
Image altered to some degree by Werdbooty
Original Image by Snaily
Image License (http://creativecommons.org/licenses/by-sa/3.0/deed.en)
IDEA:
Werdbooty
NOTES:
Dunno if this will work. It was designed with mark-related Other weapons and Animate Weapon in mind. I'm not sure if I like it, to be honest.
SERIES:
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline ZephyrPhantom

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Re: Wand | Magic Wand https://elementscommunity.org/forum/index.php?topic=24097.msg307815#msg307815
« Reply #1 on: April 07, 2011, 10:21:11 pm »
Interesting way of changing the mechanic so that the additional damage is stronger than the normal damage. I think this would work well with Crusaders. (And then I imagine Crusaders using Magic Wands to zap enemies...  :)) )

Offline jmizzle7

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Re: Wand | Magic Wand https://elementscommunity.org/forum/index.php?topic=24097.msg307816#msg307816
« Reply #2 on: April 07, 2011, 10:24:05 pm »
Interesting way of changing the mechanic so that the additional damage is stronger than the normal damage. I think this would work well with Crusaders. (And then I imagine Crusaders using Magic Wands to zap enemies...  :)) )
As if this wasn't enough, you could Twin Universe them, too! An extra six damage per card, for free? Yes please.

Offline 1world24

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Re: Wand | Magic Wand https://elementscommunity.org/forum/index.php?topic=24097.msg307820#msg307820
« Reply #3 on: April 07, 2011, 10:30:30 pm »
this seems very op in a light deck. i would suggest upped additional damage lowered to 4

Offline TuckingFypo

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Re: Wand | Magic Wand https://elementscommunity.org/forum/index.php?topic=24097.msg307822#msg307822
« Reply #4 on: April 07, 2011, 10:31:27 pm »
While a wand does sort of fit with Light/Aether, the Light/Aether rares aren't wands(OE and Short Bow, Hammer and Pulvy/Titan, Dagger with Vampire Stiletto/Arsenic in a sense).

Also, how did you choose its stats?  Dagger does 2 damage + 1 for the correct mark.  This makes it different from Hammer/Short Bow/Dagger.  That doesn't make it OP/UP, but why did you make it more dependent on the mark?

Offline WerdbootyTopic starter

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Re: Wand | Magic Wand https://elementscommunity.org/forum/index.php?topic=24097.msg307825#msg307825
« Reply #5 on: April 07, 2011, 10:37:07 pm »
While a wand does sort of fit with Light/Aether, the Light/Aether rares aren't wands(OE and Short Bow, Hammer and Pulvy/Titan, Dagger with Vampire Stiletto/Arsenic in a sense).

Also, how did you choose its stats?  Dagger does 2 damage + 1 for the correct mark.  This makes it different from Hammer/Short Bow/Dagger.  That doesn't make it OP/UP, but why did you make it more dependent on the mark?
Mostly to differentiate it from the other mark related weapons. Also, as worked away at the card, it gradually started leaning toward Animate Weapon. As 1world mentioned, the upgraded stats do seem to lean toward OP, too, but I felt that 4 was too weak. Due to the reversed nature of the damage, I decided to exclude Wand from the normal CC of the Other weapons. Ideally, 6 damage should cost 1, but seeing as it's conditional...I dunno. It was a weird one to try and balance, oddly enough.
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Offline WerdbootyTopic starter

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Re: Wand | Magic Wand https://elementscommunity.org/forum/index.php?topic=24097.msg317066#msg317066
« Reply #6 on: April 21, 2011, 05:48:44 pm »
Modified & submitted for Crucible.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Re: Wand | Magic Wand https://elementscommunity.org/forum/index.php?topic=24097.msg320031#msg320031
« Reply #7 on: April 26, 2011, 01:33:31 am »
CURATOR COMMENT:
- If the weapon is going to have different stats for different marks, please include both under the ATK|HP section of the table.

Due to this being a "grey area" in the rules, this card will be immediately moved to the Crucible when resubmitted.

Offline WerdbootyTopic starter

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Re: Wand | Magic Wand https://elementscommunity.org/forum/index.php?topic=24097.msg320455#msg320455
« Reply #8 on: April 26, 2011, 05:16:47 pm »
Ah, I gotcha. Thanks for catching that. I've modified the "flying" stats, but any input would be appreciated. I'm thinking this should only really be worthwhile upgrading if you're specifically playing Light or Aether, but there's always room for improvement. Thoughts anyone?
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline EvaRia

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Re: Wand | Magic Wand https://elementscommunity.org/forum/index.php?topic=24097.msg320484#msg320484
« Reply #9 on: April 26, 2011, 05:42:57 pm »
Ooh, fun times with Adrenaline.

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Re: Wand | Magic Wand https://elementscommunity.org/forum/index.php?topic=24097.msg324448#msg324448
« Reply #10 on: May 01, 2011, 07:21:40 pm »
make it gain quantum!!

The Extra damage is too high comparing to current Other weapon honestly...

Re: Wand | Magic Wand https://elementscommunity.org/forum/index.php?topic=24097.msg324495#msg324495
« Reply #11 on: May 01, 2011, 08:03:03 pm »
Hm. What about Mitosis TU wand? Zillions of Wands dealing 5 damage each.

 

blarg: