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Offline SevsTopic starter

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Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg307326#msg307326
« on: April 07, 2011, 04:31:56 am »
NAME:
Invasive Acid
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:
TEXT:
Destroys the target permanent or the top card of a stack. Creates a splotch in opponent's permanent slot.
NAME:
Invasive Acid
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
ATK|HP:
TEXT:
Destroys the target permanent or the top card of a stack. Creates a splotch in opponent's permanent slot.
ART:
http://www.freeclipartnow.com/signs-symbols/warnings/safety-sign-corrosive.jpg.html
IDEA:
Sevs
NOTES:
mix of denial with PC. After the first idea, many brought up the lack of PC in this game. I sort of randomly assigned a cost based off of EQ which destroys 3 pillars which is sorta the same as draining 3 quanta a turn. it also destroys a permanent so another one to the cost
SERIES:
none
NAME:
Splotch
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
Extract: Destroy 4 random quanta per turn.
NAME:
Splotch
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
Extract: Destroy 4 random quanta per turn.
ART:
http://www.sxc.hu/photo/1108940
IDEA:
Sevs and Zse
NOTES:
Splotch is a form of quanta denial that is controlled by PC and since it happens on your turn bypasses sanctuary. It destroys 4 of your own quanta. might just call it an upkeep of 4 quanta
SERIES:
none
The original Idea
NAME:
Invasive Acid
ELEMENT:
Death
COST:
6 :death
TYPE:
Spell
ATK|HP:
TEXT:
Target non Pillar and non Pendulum permanant. In 2 turns, the permanent becomes a Splotch.
NAME:
Invasive Acid
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:
TEXT:
Target non Pillar and non Pendulum permanant. In 2 turns, the permanent becomes a Splotch.
ART:
http://www.freeclipartnow.com/signs-symbols/warnings/safety-sign-corrosive.jpg.html
IDEA:
Sevs
NOTES:
an aflatoxin for permanents
SERIES:
none
NAME:
Splotch
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
Pervade: Creates a new Splotch.
NAME:
Splotch
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
Pervade: Creates a new Splotch.
ART:
http://www.sxc.hu/photo/1108940
IDEA:
Sevs
NOTES:
Splotch is a malignant cell like card but it spreads though the permanent spots. cant be bought in bazaar. other permanent.
SERIES:
none


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Re: Invasive Acid|Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg307350#msg307350
« Reply #1 on: April 07, 2011, 04:56:19 am »
Could just call this "Corrosion" or something.  Simpler names are better and often cooler.

As for the card idea, I'm not sure.  It sounds balanced, though there are far less ways to kill your own permanents than to kill your own creatures, as well as only half or so slots.  This would be unable to lockout Weapon and Shield slots, too - instead of adding a card to a limited field, Weapons and Shields replace the cards currently in those slots, and there's no way ingame to prevent this (nor would a card that does so really be useful enough to include in decks, IMO).

Offline SevsTopic starter

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Re: Invasive Acid|Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg307359#msg307359
« Reply #2 on: April 07, 2011, 05:08:03 am »
Could just call this "Corrosion" or something.  Simpler names are better and often cooler.

As for the card idea, I'm not sure.  It sounds balanced, though there are far less ways to kill your own permanents than to kill your own creatures, as well as only half or so slots.  This would be unable to lockout Weapon and Shield slots, too - instead of adding a card to a limited field, Weapons and Shields replace the cards currently in those slots, and there's no way ingame to prevent this (nor would a card that does so really be useful enough to include in decks, IMO).
anything that can destroy permanents can destroy your own.  I think corrosion was already taken name wise and it sounded cool. This helps to prevent mass healing or decks that use a lot of permanents (aka timebows) It might not have a use now but maybe it will in the future.

And you are right it will not block out weapon or shield.
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Re: Invasive Acid|Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg307365#msg307365
« Reply #3 on: April 07, 2011, 05:16:44 am »
It's not a bad idea, it's just hard to read the balance and usefulness on it.  It is soft PC.

There are currently only three ways to remove your own permanents: Pulverizer, Explosion, and Butterfly Effect.  (I may be forgetting one.)  Steal will not work.  Malignant Cells can be Immolated, Lanced, Siphoned, Rewound, Devoured, Shockwaved, Sniped, Infected, Enraged, Gravity Forced, Gassed, Lightninged (funny, spellcheck didn't catch that!), Pandemonized...

Offline SevsTopic starter

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Re: Invasive Acid|Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg307373#msg307373
« Reply #4 on: April 07, 2011, 05:37:29 am »
It's not a bad idea, it's just hard to read the balance and usefulness on it.  It is soft PC.

There are currently only three ways to remove your own permanents: Pulverizer, Explosion, and Butterfly Effect.  (I may be forgetting one.)  Steal will not work.  Malignant Cells can be Immolated, Lanced, Siphoned, Rewound, Devoured, Shockwaved, Sniped, Infected, Enraged, Gravity Forced, Gassed, Lightninged (funny, spellcheck didn't catch that!), Pandemonized...
But in return, permanent spaces are less valuable.  but your argument is valid.
"Elements is the greatest game ever made" - Abraham Lincoln

zse

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Re: Invasive Acid|Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg307428#msg307428
« Reply #5 on: April 07, 2011, 08:32:36 am »
It's not a bad idea, it's just hard to read the balance and usefulness on it.  It is soft PC.

There are currently only three ways to remove your own permanents: Pulverizer, Explosion, and Butterfly Effect.  (I may be forgetting one.)  Steal will not work.  Malignant Cells can be Immolated, Lanced, Siphoned, Rewound, Devoured, Shockwaved, Sniped, Infected, Enraged, Gravity Forced, Gassed, Lightninged (funny, spellcheck didn't catch that!), Pandemonized...
You forgot the 2 most important parts of Malignant Cells:
1. They can be mutated. Fallen Elf | Fallen Druid with Malignant Cells can become deadly.
2. MCs do hit opponent for 1 damage. Having 23 Malignant Cells will kill opponent if they aren't not blocked.

I think this idea has some potential, but filling permanent slots with totally useless things can't happen. There has to be some innate disadvantage of using this card. Maybe those Splotchs could act as "mini Black Holes" draining some 5 quanta from opponent per turn. Or maybe the "Pervade: Creates a new Splotch." part needs to be taken away from Splotch, destroying permanent and filling that 1 slot is strong enough per se.

Offline SnoWeb

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Re: Invasive Acid|Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg307432#msg307432
« Reply #6 on: April 07, 2011, 08:46:41 am »
Or maybe the "Pervade: Creates a new Splotch." part needs to be taken away from Splotch, destroying permanent and filling that 1 slot is strong enough per se.
It could maybe fill 2 or 3 spots. But I agree the malignant-like effect is just too strong with regard to the available PC.

Manipul8r

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Re: Invasive Acid|Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg307445#msg307445
« Reply #7 on: April 07, 2011, 09:23:28 am »
What if each Splotch only created a copy once?  Rather than multiplicative growth, it would be linear and your permanent slots wouldn't fill too fast.  You could also stop the chain at any point if you wanted by killing the one that last spawned.

"The turn after Splotch comes into play, it creates one Splotch."

Offline Kuroaitou

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Re: Invasive Acid|Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg314778#msg314778
« Reply #8 on: April 18, 2011, 03:33:32 pm »
CURATOR COMMENT
-Leave the ATK|HP sections of the table blank if the card is not a creature (don't put the phrase 'N/A' in there)

It's odd having a 'Malignant Cell' effect for permanents, but the idea isn't horrible... if anything, when a beneficial 'permanent' generator comes (duplicates non-shield/non-weapon permanents, etc.), this card may be more interested. As it is, destroying splotches don't seem to that big of a deal for most people unless they spam healing permanents (Bonds, Sanctuary, SoG's) and Hourglasses (draw rate spam).

Offline SevsTopic starter

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Re: Invasive Acid|Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg314840#msg314840
« Reply #9 on: April 18, 2011, 05:25:00 pm »
What if each Splotch only created a copy once?  Rather than multiplicative growth, it would be linear and your permanent slots wouldn't fill too fast.  You could also stop the chain at any point if you wanted by killing the one that last spawned.

"The turn after Splotch comes into play, it creates one Splotch."

I like that idea, especially being able to counter it.
CURATOR COMMENT
-Leave the ATK|HP sections of the table blank if the card is not a creature (don't put the phrase 'N/A' in there)

It's odd having a 'Malignant Cell' effect for permanents, but the idea isn't horrible... if anything, when a beneficial 'permanent' generator comes (duplicates non-shield/non-weapon permanents, etc.), this card may be more interested. As it is, destroying splotches don't seem to that big of a deal for most people unless they spam healing permanents (Bonds, Sanctuary, SoG's) and Hourglasses (draw rate spam).
Indeed it is odd although you never know, many more permanents could be implemented. and mindgate decks if ever used. I see this as more used in the fg or t50 arena because of all the fg bows or just the bonds, hourglasses etc  that fg's use. I dont see this catching on in the Pvp lol
"Elements is the greatest game ever made" - Abraham Lincoln

Re: Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg320027#msg320027
« Reply #10 on: April 26, 2011, 01:26:53 am »
CURATOR COMMENT:
- The quantum costs listed on the card and in the table need to match.

Offline SevsTopic starter

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Re: Invasive Acid | Invasive Acid https://elementscommunity.org/forum/index.php?topic=24064.msg320136#msg320136
« Reply #11 on: April 26, 2011, 03:33:46 am »
CURATOR COMMENT:
- The quantum costs listed on the card and in the table need to match.
I seemingly have missed every little thing but everytime i check it seems right lol
"Elements is the greatest game ever made" - Abraham Lincoln

 

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