Raise the Stakes - RulesPlayers make a deck out of randomly generated cards and bet Elements, which act as hit points, on each of their matches. The more you risk, the more you can win. The last player with Elements remaining wins the event.
1. HOW TO SIGN UP?Anyone with a forum and a chat account can sign up for this event. However, it is recommended that you have enough cards and electrum to build any unupgraded deck. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.
There is no maximum amount of players that can join.
2. GETTING READYPlayers are given 6 Elements, which act as hit points.
Your decks must follow these rules:
- The only cards you may use are the cards in the community pile, the cards in your own draw, and any pillar, pendulum, or mark card.
- You may use any mark.
- Only unupgraded cards may be used. Upgraded cards are not allowed.
3. BRACKETSThe pairings in this event are completely random, but players will not play the same player two rounds in a row unless that is the only option.
4. ROUNDS (BIDS AND DUELS)Part 1:At the start of the round, a set of cards called the community pile is posted. The community pile contains 24 cards: 2 randomized cards from each element (not including pillars, pendulums, marks cards, and nymphs). Their is one community pile, and everyone sees it. Players are also given a set of cards called the draw. The cards in the draw are sent to them through private messages from the event organizer; you are the only player that sees your draw. The draw is a set of cards that can be used by the player, as well as the community pile. For every Element you have, you will receive 2 cards from one element in your draw. The element and cards chosen are randomly selected, but nymphs and cards in the community pile are not chosen in the draw.
Here's a randomized example community pile.
4ve 4vq 52l 52p 55r 55v 592 593 5c0 5c4 5f3 5f5 5i7 5if 5lc 5li 5om 5op 5rq 5rr 5uq 5ut 61s 61t
Here's a randomized example draw that could occur if a player has 4 Elements:
4vd 4vi 58s 58u 5f1 5f4 5rn 5ro
Players will have 24 hours to make a Raise. This is done by private messaging your Raise to the event organizer. A Raise is the amount of Elements the player wants to increase their Elements gained or lost by. There is a minimum and maximum Raise for each round. They are in place so fewer players are eliminated in the first few rounds and so there will eventually be only one player. If a player does not send their Raise, they will automatically place the minimum Raise for the round. If a player does not have enough cards for the minimum Raise, they will be forced to place every Element they have. A player is allowed (and sometimes forced) to place more Elements than there opponent has. After Round 4, the minimum Raise will be 12 Elements for the rest of the event.
Round | Minimum Raise | Maximum Raise |
1 | 1 | 2 |
2 | 2 | 4 |
3 | 4 | 7 |
4 | 8 | 12 |
5 | 12 | 12 |
Part 2:At the start of Part 2, players will be told their opponent. They will have 3 days to battle their opponent. They must contact their opponent using a PM and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. Event organizer will determine who the most active player was, and his or her word is final. Matches will be best 3 out of 5, and players are allowed to switch decks between matches. Players must follow the deckbuilding rules in Section 2.
The next round will start after Part 2 ends.
5. AFTER DUELSWinner should post a new topic in the "Battle Results" section, along with short description of how the match went. Both players are required to post the decks they used for each game.
The winner will gain Elements. The Elements gained are the sum of both Raises. The maximum amount of Elements a player may have is 12.
The loser will lose Elements. The Elements lost are the sum of both Raises. When a player has 0 Elements remaining, they are eliminated from the event.
For example, Player A had 4 Elements and placed 3. Player B had 8 Elements and placed 2. If Player A wins, he or she will then have 9 Elements and Player B will have 3. If Player B wins, he or she will then have 12 Elements and Player A will be eliminated.
6. WINNER AND REWARDSThe last player with Elements remaining is the winner of the event.
The winner will receive the following icon: