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Offline az4relTopic starter

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Tainted Water|Tainted Water https://elementscommunity.org/forum/index.php?topic=23237.msg295297#msg295297
« on: March 21, 2011, 05:59:25 am »
NAME:
Tainted Water
ELEMENT:
Death
COST:
:death
TYPE:
Spell
ATK|HP:
-
TEXT:
Water Creatures now may Add or take 1 poison damage per successful attack.  Your Water Mark becomes Tainted.
NAME:
Tainted Water
ELEMENT:
Death
COST:
5 :death
TYPE:
Spell
ATK|HP:
-
TEXT:
Water Creatures now may Add or take 1 poison damage per successful attack.  Your Water Mark becomes Tainted.
ART:
Zanzarino for original art and modified by az4rel.
IDEA:
az4rel
NOTES:
30% chance to infect opp, 30 % chance infect creature. 40 % chance nothing happens.T :water Mark is not a stand alone card.
the T :water Mark may have the active ability changed or removed depending on feedback.
forgot to mention this was inspired by the duality serie (http://elementscommunity.org/forum/index.php/topic,19516.0.html)s by zblader.
edit: not sure about cost either :p
SERIES:
marks?
= T :water Mark



 (http://imageplay.net/)
Your WATER mark(s) now generate  :water :death each turn.
underwater and frozen creatures may get poisoned.

feedback first table later.

may be a entry for the buff to flooding contest. (http://imageplay.net/)

Offline Nepycros

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Re: Tainted Water|Tainted Water https://elementscommunity.org/forum/index.php?topic=23237.msg295298#msg295298
« Reply #1 on: March 21, 2011, 06:05:48 am »
What does playing multiple of these do? Are these rare like Mark cards?
Perception is the source of misunderstanding.

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Offline karis

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Re: Tainted Water|Tainted Water https://elementscommunity.org/forum/index.php?topic=23237.msg295300#msg295300
« Reply #2 on: March 21, 2011, 06:08:06 am »
poison for frozen is good.  but to think about poison flood...  i'm don't think it's good too.

only water and neutral creature can be in flood....   and you already have water creature that can survive, what the point to make your creature drowned in poison water?

Offline az4relTopic starter

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Re: Tainted Water|Tainted Water https://elementscommunity.org/forum/index.php?topic=23237.msg295301#msg295301
« Reply #3 on: March 21, 2011, 06:13:06 am »
poison for frozen is good.  but to think about poison flood...  i'm don't think it's good too.

only water and neutral creature can be in flood....   and you already have water creature that can survive, what the point to make your creature drowned in poison water?
I was thinking this plus fractal chriasora plus bonewall for tha win.
is like corrupting water so things i touch with it will get sick

What does playing multiple of these do? Are these rare like Mark cards?
one of this makes all water marks become one of this more just produce more quanta.
the probability is non-stackable but i havent decided it.

the rarity I dont know.

Offline icecoldbro

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Re: Tainted Water|Tainted Water https://elementscommunity.org/forum/index.php?topic=23237.msg295303#msg295303
« Reply #4 on: March 21, 2011, 06:16:57 am »
Very OP, considering you can just run Flood, this and Skeleton, for enormous Bonewall.
And also produces quanta that is indestructible.
Needs to be as rare as mark at least.

Offline az4relTopic starter

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Re: Tainted Water|Tainted Water https://elementscommunity.org/forum/index.php?topic=23237.msg295489#msg295489
« Reply #5 on: March 21, 2011, 05:34:47 pm »
Very OP, considering you can just run Flood, this and Skeleton, for enormous Bonewall.
And also produces quanta that is indestructible.
Needs to be as rare as mark at least.
mmm flood skeleton and this is the same as flood and skeleton, for bonewall.
is an indestructible  extra :death quanta per turn. not sure if op in there it can always be changed to only one actually do something.
the rarity is not mine to decide. i would prefer a ballanced card.


edit: also any suggestion on how to upgrade this?

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Re: Tainted Water|Tainted Water https://elementscommunity.org/forum/index.php?topic=23237.msg295552#msg295552
« Reply #6 on: March 21, 2011, 08:00:41 pm »
Az4rel, I'm just curious - why do you never use the card format?

ICB has a point - this, Flooding, and bonewall could be potentially OP since creatures would keep dying for the bonewall with just a duo. The percent chance to be poisoned should be a low chance.

My suggestion :
-Focus on the poison mechanic and take out the quantum generation.
-Make it cost about 5-3 | 4-2 random quanta.
-A good percent chance would probably be somewhere from 15%~45%

Offline az4relTopic starter

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Re: Tainted Water|Tainted Water https://elementscommunity.org/forum/index.php?topic=23237.msg295593#msg295593
« Reply #7 on: March 21, 2011, 09:00:05 pm »
Az4rel, I'm just curious - why do you never use the card format?
I always use it eventually only 2 times i've not started the card idea with the card format


ICB has a point - this, Flooding, and bonewall could be potentially OP since creatures would keep dying for the bonewall with just a duo. The percent chance to be poisoned should be a low chance.

My suggestion :
-Focus on the poison mechanic and take out the quantum generation.
-Make it cost about 5-3 | 4-2 random quanta.
-A good percent chance would probably be somewhere from 15%~45%
i like your suggestions, and i'll make the table.
but i dont get why the flooding bonewall combo gets op with this the extra creature that migth die, die much slowly and is much faster to kill non-water cretures +bonewall , pls explain why it is op.

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Re: Tainted Water|Tainted Water https://elementscommunity.org/forum/index.php?topic=23237.msg295595#msg295595
« Reply #8 on: March 21, 2011, 09:04:02 pm »
i like your suggestions, and i'll make the table.
but i dont get why the flooding bonewall combo gets op with this the extra creature that migth die, die much slowly and is much faster to kill non-water cretures +bonewall , pls explain why it is op.
The problem is that I can't really tell how powerful it is unless you give me a percent chance - a high chance like 75% would kill off creatures very quickly as well as feeding graveyard, soulcatcher, and bonewall if they are in play.  Something low like 25% would kill slower and would probably be more balanced since creatures aren't dying so quickly. Something like 35% probably makes sense, but if you're afraid the card may be UP you could try to increase the chance to 45% - IMHO it shouldn't be above 50%.

Also, if you do enter this for the card designer challenge, don't forget to make a sample deck.  ;)

Re: Tainted Water|Tainted Water https://elementscommunity.org/forum/index.php?topic=23237.msg295598#msg295598
« Reply #9 on: March 21, 2011, 09:06:11 pm »

Considering one can already do this with that combo, a free card which exponentially speeds up this deck (it takes me 10 to 13 turns to gain this control). Just wondering, how does this effect pendulums? 3 specific quanta for free?! I dunno...

Offline az4relTopic starter

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Re: Tainted Water|Tainted Water https://elementscommunity.org/forum/index.php?topic=23237.msg295605#msg295605
« Reply #10 on: March 21, 2011, 09:26:48 pm »
i like your suggestions, and i'll make the table.
but i dont get why the flooding bonewall combo gets op with this the extra creature that migth die, die much slowly and is much faster to kill non-water cretures +bonewall , pls explain why it is op.
The problem is that I can't really tell how powerful it is unless you give me a percent chance - a high chance like 75% would kill off creatures very quickly as well as feeding graveyard, soulcatcher, and bonewall if they are in play.  Something low like 25% would kill slower and would probably be more balanced since creatures aren't dying so quickly. Something like 35% probably makes sense, but if you're afraid the card may be UP you could try to increase the chance to 45% - IMHO it shouldn't be above 50%.

Also, if you do enter this for the card designer challenge, don't forget to make a sample deck.  ;)
...... true, i knew i was forgetting something. sorry, table and percentage will come soon.


edit: pendulums act normally.

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Re: Tainted Water|Tainted Water https://elementscommunity.org/forum/index.php?topic=23237.msg295644#msg295644
« Reply #11 on: March 21, 2011, 10:22:40 pm »
I think that anyone who'd use this card would also have Flooding in their deck, but the Freeze part doesn't make sense to me, since there aren't any chain-able mass Freeze cards yet(though I doubt they'll ever be introduced O_O). And scientifically speaking, can you get poisoned from being frozen?

 

anything
blarg: