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Offline Bieber4Ever98Topic starter

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Countdown OTK (Upped Fun Deck) https://elementscommunity.org/forum/index.php?topic=22903.msg290292#msg290292
« on: March 14, 2011, 03:16:22 pm »
Countdown OTK

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Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6rn 7dp 7mt 7n6 7n6 7n6 7n6 7n6 7n6 7q5 7q5 7q5 7q5 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pr


Strategy

1. Draw your whole deck out with Hour Glasses.
2. Keep the Unstable Gases, Cremation and Damselfly in your hand until you have only 1 card left in your deck.
3. Place all the Unstable Gas into the field and proceed to your final turn.
4. Place the Damselfly and immediately Cremate it.
5. Explode 5-6 unstable gases in the field to win.
« Last Edit: June 13, 2012, 03:30:04 am by willng3 »
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Offline Neopergoss

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Re: Tick Tock Countdown for Lighting OTK Bombs (Fun Deck) https://elementscommunity.org/forum/index.php?topic=22903.msg290305#msg290305
« Reply #1 on: March 14, 2011, 03:36:49 pm »
I don't understand why you have those precognitions. Wouldn't making your deck have 6 fewer cards work better?

Offline BluePriest

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Re: Tick Tock Countdown for Lighting OTK Bombs (Fun Deck) https://elementscommunity.org/forum/index.php?topic=22903.msg290310#msg290310
« Reply #2 on: March 14, 2011, 03:43:20 pm »
Thats what Im wondering. They will really just use up precious space and prevent you form being able to use the hourglasses all the time imho. It no doubt looks fun though.

edit
the only point I can think of is to see your opponents hand, but thats the only use I can see
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Offline Bieber4Ever98Topic starter

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Re: Tick Tock Countdown for Lighting OTK Bombs (Fun Deck) https://elementscommunity.org/forum/index.php?topic=22903.msg290329#msg290329
« Reply #3 on: March 14, 2011, 04:26:00 pm »
Yeh, i only thought up the concept and quickly rushed the deck . I think removing precog and trimming it into a 30 card deck would work much better.

Here,

Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 7dp 7mt 7n6 7n6 7n6 7n6 7n6 7n6 7q5 7q5 7q5 7q5 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri
Anymore ways the deck could be improved ?
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Offline BluePriest

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Re: Tick Tock Countdown for Lighting OTK Bombs (Fun Deck) https://elementscommunity.org/forum/index.php?topic=22903.msg290575#msg290575
« Reply #4 on: March 14, 2011, 10:11:51 pm »
just curious. Do you have the quanta to fuel all 4 hourglasses? And do you actually get the air required before killing the opponent? Seems like the air problem would hapen quite often
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Offline Bieber4Ever98Topic starter

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Re: Tick Tock Countdown for Lighting OTK Bombs (Fun Deck) https://elementscommunity.org/forum/index.php?topic=22903.msg290781#msg290781
« Reply #5 on: March 15, 2011, 02:30:56 am »
Yes. Even with very bad draws it is possible to get enough quanta for both hourglasses and unstable gases. The entire quanta time pendulums generate are only used by the hourglasses and the entire air quanta is used for the gases. Just use shards only if it seems necessary.

One important thing to note is that upped time pendulums generate 1 :time upon placement.  Each time you draw a time pendulum you can draw an additional card with your second hourglass and if you draw another time pendulum you can draw with the third hourglass and so on. This will happen many times while using this deck.

I also recommend placing all the unstable gases and blow them together to finish instantly. Otherwise, if opponent manages to survive he might heal and make it impossible to win. This deck could be fine tuned in many ways by changing the number of hourglasses,shards and pendulums for more speed, heal or quanta respectively.
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Offline Bieber4Ever98Topic starter

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Re: Countdown OTK (Fun Deck) https://elementscommunity.org/forum/index.php?topic=22903.msg297139#msg297139
« Reply #6 on: March 24, 2011, 08:28:49 am »
No more comments ?
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Offline Pwnator

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Re: Countdown OTK (Fun Deck) https://elementscommunity.org/forum/index.php?topic=22903.msg297260#msg297260
« Reply #7 on: March 24, 2011, 02:49:57 pm »
o hai thar mirror shield

Those shields aside, what's its average TTW?

Offline YoungSot

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Re: Countdown OTK (Fun Deck) https://elementscommunity.org/forum/index.php?topic=22903.msg297315#msg297315
« Reply #8 on: March 24, 2011, 04:51:59 pm »
In the games I played against AI3 it had a TTW of about 10, so not a candidate for grinding of course. It worked just fine every game though, and could be a fun change of pace.

Offline Bieber4Ever98Topic starter

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Re: Countdown OTK (Upped Fun Deck) https://elementscommunity.org/forum/index.php?topic=22903.msg299168#msg299168
« Reply #9 on: March 27, 2011, 02:19:31 pm »
It has good TTW for a deck of it's kind.

This deck is mainly for fun and for finishing your opponent in a cool way.
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Offline Chapuz

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Re: Countdown OTK (Upped Fun Deck) https://elementscommunity.org/forum/index.php?topic=22903.msg299193#msg299193
« Reply #10 on: March 27, 2011, 03:10:04 pm »
I could reduce average ttw to 7 - 8 chainging the SoG for precogs. Try it, it's much funnier too!  :D

EDIT: Not only funnier, but a faster pvp-2 and T50 grinder. Having 6 "less cards" in the game makes it work magically. You could also not upgrade the Immolation and the bait, since anyone who has a brain wouldn't play the bait with so CC in the game.

Here the image and code.

Code: [Select]
5f9 61p 7n6 7n6 7n6 7n6 7n6 7n6 7q5 7q5 7q5 7q5 7qb 7qb 7qb 7qb 7qb 7qb 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri
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Offline Bieber4Ever98Topic starter

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Re: Countdown OTK (Upped Fun Deck) https://elementscommunity.org/forum/index.php?topic=22903.msg305226#msg305226
« Reply #11 on: April 04, 2011, 12:48:08 pm »
I could reduce average ttw to 7 - 8 chainging the SoG for precogs. Try it, it's much funnier too!  :D

EDIT: Not only funnier, but a faster pvp-2 and T50 grinder. Having 6 "less cards" in the game makes it work magically. You could also not upgrade the Immolation and the bait, since anyone who has a brain wouldn't play the bait with so CC in the game.

Here the image and code.

Code: [Select]
5f9 61p 7n6 7n6 7n6 7n6 7n6 7n6 7q5 7q5 7q5 7q5 7qb 7qb 7qb 7qb 7qb 7qb 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri
That is possibly the fastest deck but more riskier version as it has no defense. Replacing cremation and damsel for unupped spark and immo is a great idea and will reduce the price of the deck. I think with some more improvements and variations it can Countdown can become a start for new type of decks for various purposes like ai3,t50 or even FGs.
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anything
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