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Elements the Game Forum - Free Online Fantasy Card Game
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Card Ideas and Art
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Level 1 - Crucible
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Ulundaris | Ulundaris
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johannhowitzer
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Ulundaris | Ulundaris
https://elementscommunity.org/forum/index.php?topic=21266.msg271656#msg271656
«
on:
February 16, 2011, 02:53:47 am »
NAME:
Ulundaris
ELEMENT:
Life
COST:
3
TYPE:
Permanent - Weapon
ATK|HP:
4|3 when flying.
TEXT:
Weapon: deal 4 + X damage at the end of every turn. X is equal to half the number of creatures on the field.
NAME:
Ulundaris
ELEMENT:
Life
COST:
3
TYPE:
Permanent - Weapon
ATK|HP:
5|5 when flying.
TEXT:
Weapon: deal 5 + X damage at the end of every turn. X is equal to half the number of creatures on the field.
ART:
Thalas (
http://elementscommunity.org/forum/index.php?action=profile;u=562
)
IDEA:
johannhowitzer
NOTES:
This is the first card I've designed that features community-produced art! Thanks to Thalas for his quality contribution.
X is rounded down if the number of creatures is odd.
All creatures count toward the bonus damage, including Malignant Cells and flown weapons, and enemy creatures.
Name taken from a weapon in Higher Ground: Path of Ascension, a Neverwinter Nights persistent world. The weapon is a scimitar-like short blade used by Druids. It does not seem to have any meaning out in the real world.
SERIES:
New Elemental Weapons (
http://elementscommunity.org/forum/index.php/topic,26231.0.html
)
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EvaRia
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Re: Ulundaris | Ulundaris
https://elementscommunity.org/forum/index.php?topic=21266.msg271660#msg271660
«
Reply #1 on:
February 16, 2011, 02:58:47 am »
This could get really powerful really quickly.
I like it
Dunno about balance though.
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johannhowitzer
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Re: Ulundaris | Ulundaris
https://elementscommunity.org/forum/index.php?topic=21266.msg271665#msg271665
«
Reply #2 on:
February 16, 2011, 03:00:10 am »
In a reasonable length game, Fahrenheit users can amass around 100 quanta, which converts to +20 damage, that's about the same as this. Designed to combo with Mitosis and Bond.
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Rutarete
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Re: Ulundaris | Ulundaris
https://elementscommunity.org/forum/index.php?topic=21266.msg271672#msg271672
«
Reply #3 on:
February 16, 2011, 03:14:04 am »
for those who don't know what Ulundaris is, would you tell us in the notes?
Edit: Add some Flying weapons to this and they'll in trouble
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Re: Ulundaris | Ulundaris
https://elementscommunity.org/forum/index.php?topic=21266.msg271701#msg271701
«
Reply #4 on:
February 16, 2011, 03:53:19 am »
The difference between Ulundaris and Farenheit is that the 10 quanta for Farenheit is not also damaging the enemy.
This gets stronger when you summon a creature. 1. Which life can easily do for 2
.
And I thought
Fire was destructive...
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OldTrees
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Re: Ulundaris | Ulundaris
https://elementscommunity.org/forum/index.php?topic=21266.msg271740#msg271740
«
Reply #5 on:
February 16, 2011, 05:18:58 am »
I thought I saw this idea before but I can't remember the name and can't find it. I think it stayed in the smithy though. I am not saying you were inspired by that previous card. However the comments in that thread would be useful.
Unfortunately this current version pays for itself with just 2 creatures and returns a vitual
per creature more than 2.
I would either have it count every N creatures [N=2-4] or have a lower starting attack.
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Seiya
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Re: Ulundaris | Ulundaris
https://elementscommunity.org/forum/index.php?topic=21266.msg271742#msg271742
«
Reply #6 on:
February 16, 2011, 05:21:21 am »
I think the lower starting attack is better, since it has a high attack to begin with. It would be strong as a vanilla weapon.
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Re: Ulundaris | Ulundaris
https://elementscommunity.org/forum/index.php?topic=21266.msg271760#msg271760
«
Reply #7 on:
February 16, 2011, 06:12:29 am »
This guy works similar to my skeleton king. As with that card, you really need a + N/2 or maybe N/3 to really make this balanced.
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johannhowitzer
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Re: Ulundaris | Ulundaris
https://elementscommunity.org/forum/index.php?topic=21266.msg271781#msg271781
«
Reply #8 on:
February 16, 2011, 07:46:51 am »
Per the note below the table, I could just make this count all creatures on the field (including enemy creatures) at N/2, that would reduce the potential for hyper-rush but also introduce a soft counter to enemy creatures.
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johannhowitzer
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Re: Ulundaris | Ulundaris
https://elementscommunity.org/forum/index.php?topic=21266.msg275971#msg275971
«
Reply #9 on:
February 22, 2011, 02:36:20 am »
Bumping this for two reasons - first, it has new ART courtesy of Thalas!
Second, does anyone have more input on the balance and/or the idea in the previous post, before I Cruciblify this?
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ZephyrPhantom
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Re: Ulundaris | Ulundaris
https://elementscommunity.org/forum/index.php?topic=21266.msg275978#msg275978
«
Reply #10 on:
February 22, 2011, 02:44:58 am »
Not really much to say about this card since it's a creature version of Farenheit, but it would be a must have in swarm decks. Might be a little strong even, possible justifying X/2, lower intial attack, or +1-2 cost. Just my
.
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Celidion
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Re: Ulundaris | Ulundaris
https://elementscommunity.org/forum/index.php?topic=21266.msg276107#msg276107
«
Reply #11 on:
February 22, 2011, 05:14:14 am »
Fractal anything cheap + 6x of these in a deck. Seems ridiculously OP to me, but I may just be assuming too much.
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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Ulundaris | Ulundaris