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Offline Zeru

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  • Zeru is a Blue Crawler starting to think about his first run.Zeru is a Blue Crawler starting to think about his first run.Zeru is a Blue Crawler starting to think about his first run.
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Re: Basilisk blood vs passive skills [unconfirmed] https://elementscommunity.org/forum/index.php?topic=21202.msg272823#msg272823
« Reply #12 on: February 17, 2011, 10:11:07 pm »
Which part of the second quote there isn't true?  Do "delayed" and "frozen" have different mechanics, or do frozen Rays of Light not generate :light?
Both. Frozen is indeed different. For example it allows for insta-kill with shock waves. And Yes, Rays don't generate :light.
I have doubt, that this is a bug. But correct me please, if I'm wrong.
Sadly, there is no pattern here. It was most likely not planned with a general rule to begin with.
Add Adrenaline to the list. Some passive skills work with all attacks, while some are triggered only on the first and last turn.

So no, this is not a bug. It's a part of the game that is not user friendly.

Offline Tom BombadilTopic starter

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Re: Basilisk blood vs passive skills [unconfirmed] https://elementscommunity.org/forum/index.php?topic=21202.msg273209#msg273209
« Reply #13 on: February 18, 2011, 12:55:50 pm »
Sadly, there is no pattern here. It was most likely not planned with a general rule to begin with.
Add Adrenaline to the list. Some passive skills work with all attacks, while some are triggered only on the first and last turn.

So no, this is not a bug. It's a part of the game that is not user friendly.
Adrenaline is thought to work as it does, and some skill trigger only half the time they would do because they would become OP (venom is the main example)

but this doesn't answer the real problem: what are the skill supposed to work even if the creature is delayed? Is air one of these?
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Sodomir

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Re: Basilisk blood vs passive skills [unconfirmed] https://elementscommunity.org/forum/index.php?topic=21202.msg273241#msg273241
« Reply #14 on: February 18, 2011, 02:35:33 pm »
Quanta producing creatures (:light :air :earth :fire) and all passive skills work that are provable with BB  ( e.g. Voodoo Doll passive ability, mutant, airbone) beside of devour. As Zeru said, it ins't a bug it is just user unfriendly. But I can understand the "nerf" of the devour skill, because it is just very powerful.

Adrenaline let the creature have multiple attack in one turn and BB disappear after the attack (creatures turn) and not after you have finished your turn.

Offline Tom BombadilTopic starter

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Re: Basilisk blood vs passive skills [unconfirmed] https://elementscommunity.org/forum/index.php?topic=21202.msg274646#msg274646
« Reply #15 on: February 20, 2011, 04:56:54 pm »
Update: frozen fireflies do not produce fire quanta.

If "frozen" has the same result as "delayed" (except obviously that you can kill the creature with shockwave), this is a different behaviour than damselflies.
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blarg: