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Offline moomooseTopic starter

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Chaos Blade | Eris https://elementscommunity.org/forum/index.php?topic=21148.msg270091#msg270091
« on: February 13, 2011, 04:55:36 pm »
NAME:
Chaos Blade
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
Weapon: Deal 4 damage at the end of every turn.  Chaos Blade gains one random effect.
NAME:
Eris
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
Weapon: Deal 6 damage at the end of every turn.  Eris gains one random effect and one random ability.

ART:
moomoose edited http://www.sxc.hu/photo/457779 http://www.sxc.hu/photo/1331256
IDEA:
moomoose
NOTES:
The random effects for the Blade/Eris include:
Momentum
Immaterial
Adrenaline
Vampire
Heal up to 5 damage at the end of the turn
Poison
Gain up to X damage.  X is the number of :entropy you own, divided by 5.

The random ability Eris can have include:
 :entropy :entropy Lobotomize
 :entropy :entropy :entropy Reverse Time
 :entropy :entropy :entropy :entropy Destroy
 :entropy :entropy :entropy :entropy Earthquake
 :entropy :entropy Deal 3 damage to the target creature

The above costs are derived from the costs of the unupgraded weapons, with the exceptions of earthquake and destroy, which had their costs increased by 1 in order to reflect the original dual quanta cost of the abilities.

Eris is the greek goddess of chaos.
SERIES:

previous version:
Spoiler for Hidden:
NAME:
Chaos Dagger
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Weapon
ATK|HP:
4|4
TEXT:
Weapon: Deal 4 damage at the end of every turn.  Chaos Dagger gains one random effect.
NAME:
Chaos Blade
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Weapon
ATK|HP:
5|5
TEXT:
Weapon: Deal 5 damage at the end of every turn.  Chaos Blade gains one random effect and one random ability.
ART:
Public Domain: nazreth- http://www.sxc.hu/photo/458644
IDEA:
moomoose
NOTES:
The random effects for the Dagger/Blade include:
Momentum
Immaterial
Adrenaline
Vampire
Heal up to 5 damage at the end of the turn
Poison
Gain up to X damage.  X is the number of :entropy you own, divided by 5.

The random ability the Chaos Blade can have include:
 :entropy :entropy Lobotomize
 :entropy :entropy :entropy Reverse Time
 :entropy :entropy :entropy :entropy Destroy
 :entropy :entropy :entropy :entropy Earthquake
 :entropy :entropy Deal 3 damage to the target creature

The above costs are derived from the costs of the unupgraded weapons, with the exceptions of earthquake and destroy, which had their costs increased by 1 in order to reflect the original dual quanta cost of the abilities.
SERIES:
« Last Edit: August 01, 2012, 03:08:50 am by moomoose »
moose dont say moo.

Offline Ajit

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Re: Chaos Dagger | Chaos Blade https://elementscommunity.org/forum/index.php?topic=21148.msg270137#msg270137
« Reply #1 on: February 13, 2011, 05:40:32 pm »
Pretty cool, I could see this being a nice addition for a second round of weapons added into the game (:

Offline OldTrees

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Re: Chaos Dagger | Chaos Blade https://elementscommunity.org/forum/index.php?topic=21148.msg270145#msg270145
« Reply #2 on: February 13, 2011, 05:43:28 pm »
Um. The upgraded version does not work.
Vampire, Regenerate, Venom and Fiery (even an entropic version) are all Active skills and cannot coexist with Lobotomize, Destroy, Earthquake or Snipe because cards can only have 1 active skill at a time.

Also weapons have an unwritten rule that the casting cost must be the same unupped as upgraded. This prevents additions greater than +2 quanta in value.
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Offline moomooseTopic starter

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Re: Chaos Dagger | Chaos Blade https://elementscommunity.org/forum/index.php?topic=21148.msg270191#msg270191
« Reply #3 on: February 13, 2011, 06:52:01 pm »
unwritten rules do not exist.  especially ones that would not be true anyway- lobo for example is  :aether :aether and  :aether respectively.

and as far as effects go, the coding will simply not be cut/paste.  so things that require clicking can overlap with those which do not.
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Re: Chaos Dagger | Chaos Blade https://elementscommunity.org/forum/index.php?topic=21148.msg270193#msg270193
« Reply #4 on: February 13, 2011, 06:55:06 pm »
unwritten rules do not exist.  especially one that would not be true- lobo for example is  :aether :aether and  :aether respectively.

and as far as effects go, the coding will simply not be cut/paste.  so things that require clicking can overlap with those which do not.
unwritten rules are rules borne out of how the card database is structured.
Is it your intent to be making such a radical suggestion?

PS I was referring to the casting cost. All costs are easiest to handle when converted into equivalent casting cost value. The +1 increased value form the activation cost decrease is offset by the -1 upgrade cost reduction for a net cost change of 0.
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Offline OdinVanguard

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Re: Chaos Dagger | Chaos Blade https://elementscommunity.org/forum/index.php?topic=21148.msg1008988#msg1008988
« Reply #5 on: October 18, 2012, 08:15:57 pm »
unwritten rules do not exist.  especially one that would not be true- lobo for example is  :aether :aether and  :aether respectively.

and as far as effects go, the coding will simply not be cut/paste.  so things that require clicking can overlap with those which do not.
unwritten rules are rules borne out of how the card database is structured.
Is it your intent to be making such a radical suggestion?

PS I was referring to the casting cost. All costs are easiest to handle when converted into equivalent casting cost value. The +1 increased value form the activation cost decrease is offset by the -1 upgrade cost reduction for a net cost change of 0.
-I've always wondered why weapons never show changes in upped vs unupped cost. Is there a major balancing reason for this or is it just a case of people going with what is there for the sake of conformity?

Other than breaking the trend, what would be radical about having a change in casting cost for weapons?

-Reusing existing coding makes implementing a card easier. However, there is a more important concern here:

**vampirism, fiery, etc. overwriting active skills puts a balancing mechanism in place.

Having a card with both vampirism and fiery, for instance, can be a truly lethal combination.

Although neither is "clickable" and thus both could be made passive, keeping them strictly active is a means to prevent a possibly OP combo.

I'm all for suggesting cool new potential combos, but I also would say that when you do so, its important to be aware of how it will affect game balance...

Making certain "non-clicked" active skills into passive skills, therefore, warrants balance discussion (or at least careful consideration) in order to prevent introducing a possible game breaking combo.

...All that said, I do very much like this card idea.
« Last Edit: October 18, 2012, 08:19:37 pm by OdinVanguard »
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Offline choongmyoung

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Re: Chaos Blade | Eris https://elementscommunity.org/forum/index.php?topic=21148.msg1009010#msg1009010
« Reply #6 on: October 18, 2012, 10:31:07 pm »
1. Poison Venom is the ability of Arsenic.
2. Where is flying stats?
3. Why adren is there?

Sugg: gain one random ability each turn, and make the skill cost 2 :entropy for all.
This can be done with the passive ability "eris" that gives one random weapon ability each turn. (Without scramble seems fine to me)
Note that this will make Eris totally immune to lobo.
« Last Edit: October 18, 2012, 10:35:23 pm by choongmyoung »
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Offline moomooseTopic starter

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Re: Chaos Blade | Eris https://elementscommunity.org/forum/index.php?topic=21148.msg1009012#msg1009012
« Reply #7 on: October 18, 2012, 10:43:32 pm »
1) okay.
2) was posted before flying stats were commonly supplied for weapons, dmg|4hp sounds ok to me but itisnt very important
3) because i liked the idea of a weapon having adrenaline
moose dont say moo.

 

anything
blarg: