This deck is something I threw together when I was thinking about cards that aren't used very often (Nightmare in this case). The issue that Nightmare has is that it's a card that works best in a rush style deck, but it doesn't do any damage by itself.
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6rk 778 778 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 7q4 7q4 7q4 7q4 7q4 7th 7th 7th 7th 7th 7um 7um 7um 7um 7um 8ps
This deck is all about trying to do deny your opponent's draws. The combination of Rewinds and Nightmares gives you 10 cards that push back your opponent's draws and the graboids provide the damage output you need to kill your opponent before they can draw the cards needed to stop you.
Strengths:
-Rewinds tend to ruin Nova/Immo based decks, as they quickly run out of quanta to play their cards.
-Nightmares ruin fractal based decks.
Weaknesses:
-Nightmares become near dead cards against decks with substantial
quanta
-Can't really deal with decks that have the CC to go for the long game.
-It's a trio, so the quanta can be finicky at times.
Thoughts?
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7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q4 7q4 7qe 7qe 7qe 7qe 7qe 7qe 7th 7th 7th 7th 7th 7th 8pt