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Thoth | Thoth https://elementscommunity.org/forum/index.php?topic=19850.msg251509#msg251509
« on: January 19, 2011, 12:37:11 am »
NAME:
Thoth
ELEMENT:
Time
COST:
5 :time
TYPE:
Creature
ATK|HP:
2 | 12
TEXT:
Resets at the end of the turn.
NAME:
Thoth
ELEMENT:
Time
COST:
8 :time
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
Resets at the end of the turn.
:gravity :gravity : Gravity Point - Target creature gains Gravity Pull.
ART:
funerallaughter
IDEA:
funerallaughter
NOTES:
I decided that I'll make my Co-dependence Series piece by piece; this is going to be slow haha.
A turn referred to in the "end of the turn" is the opponent's turn after yours.
Passive Skill: Reset - all buffs, damage, skills and such are reset at the end of the turn.
The uppued's price might be a little steep...
SERIES:
when the set's complete...


Offline OldTrees

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Re: Thoth | Thoth https://elementscommunity.org/forum/index.php?topic=19850.msg251513#msg251513
« Reply #1 on: January 19, 2011, 12:44:14 am »
1) 20hp is usually excessive for a non Gravity Creature
2) Interesting take on Gravity Pull including using a Duo (and upgraded only) to try to balance it.
3) Thank you for the slow introduction of your series instead of flooding the smithy.

The stats of the upped version should decrease. After all its ability is to deal 7+ damage as of now. With lower stats a defensive application would be a viable alternative to the offensive.
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Offline ZephyrPhantom

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Re: Thoth | Thoth https://elementscommunity.org/forum/index.php?topic=19850.msg251520#msg251520
« Reply #2 on: January 19, 2011, 12:54:21 am »
I also find this an interesting card for  :time:gravity duos, gravity pull would be one of them, but possibly acceleration would be interesting with this too.  Both cards appear balanced, although I'm not exaclty sure how lethal the upped's ability is.

Offline az4rel

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Re: Thoth | Thoth https://elementscommunity.org/forum/index.php?topic=19850.msg251543#msg251543
« Reply #3 on: January 19, 2011, 01:27:40 am »
I also find this an interesting card for  :time:gravity duos, gravity pull would be one of them, but possibly acceleration would be interesting with this too.  Both cards appear balanced, although I'm not exaclty sure how lethal the upped's ability is.
I thougt so too, but the reset seems to include dose things I supose.

Re: Thoth | Thoth https://elementscommunity.org/forum/index.php?topic=19850.msg251732#msg251732
« Reply #4 on: January 19, 2011, 05:57:41 am »
1) 20hp is usually excessive for a non Gravity Creature
2) Interesting take on Gravity Pull including using a Duo (and upgraded only) to try to balance it.
3) Thank you for the slow introduction of your series instead of flooding the smithy.

The stats of the upped version should decrease. After all its ability is to deal 7+ damage as of now. With lower stats a defensive application would be a viable alternative to the offensive.
I had originally planned to have a defensively oriented god (passive) and the upped one as an offensive side (angry), but half-way through I thought, "how can it be gravity pulled if it keeps removing it?" and so I added the new ability to the upped one and said, "yeah, this works." Anyway, I think I'll just focus on defense and lower the upped one's attack.

Furthermore, with Thoth being a god and all, I thought he should be able to grow and shrink at will. Plus, how low should a defensively oriented creature's HP can be without diminishing its defensive capabilities?

I also find this an interesting card for  :time:gravity duos, gravity pull would be one of them, but possibly acceleration would be interesting with this too.  Both cards appear balanced, although I'm not exaclty sure how lethal the upped's ability is.
Lethal as in being able to kill one creature a turn at will? It seems slow enough...
Actually, I think it strengthens a  :gravity  :time  :earth trio while still imposing a high quanta need :)

Offline OldTrees

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Re: Thoth | Thoth https://elementscommunity.org/forum/index.php?topic=19850.msg251737#msg251737
« Reply #5 on: January 19, 2011, 06:07:17 am »
Since the unupped one does not Gravity Pull itself 10-12 hp would work fine. 8-9 hp would work and deserve a cost reduction of  :time.
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Re: Thoth | Thoth https://elementscommunity.org/forum/index.php?topic=19850.msg251958#msg251958
« Reply #6 on: January 19, 2011, 04:48:29 pm »
Nice card, fits  :time theme and looks solid. Furthermore, enhances  :time :gravity synergy. As pointed out, I think the unupped hp's are too much, but that is not an irreversible problem.

Re: Thoth | Thoth https://elementscommunity.org/forum/index.php?topic=19850.msg252113#msg252113
« Reply #7 on: January 19, 2011, 09:45:14 pm »
Modified the stats; how's it look?

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Re: Thoth | Thoth https://elementscommunity.org/forum/index.php?topic=19850.msg252115#msg252115
« Reply #8 on: January 19, 2011, 09:47:02 pm »
It's a good start point.
Now everyone else please help fine tune it.
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Offline az4rel

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Re: Thoth | Thoth https://elementscommunity.org/forum/index.php?topic=19850.msg252342#msg252342
« Reply #9 on: January 20, 2011, 03:48:56 am »
well the atk. of the unupped is 2 and the Hp is 12 so thats +2 and +3 respectively, = 5 which is the cost of the card so resets value would be 0,

and the upped is  3|4 which is +3|+0 so gravity pull is adding +5 to the cost.

well resets value could be higher.

Re: Thoth | Thoth https://elementscommunity.org/forum/index.php?topic=19850.msg252408#msg252408
« Reply #10 on: January 20, 2011, 06:26:51 am »
well the atk. of the unupped is 2 and the Hp is 12 so thats +2 and +3 respectively, = 5 which is the cost of the card so resets value would be 0,

and the upped is  3|4 which is +3|+0 so gravity pull is adding +5 to the cost.

well resets value could be higher.
I'd like to understand these values please so I can reply knowledgeably hahaha is there an article somewhere?

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Re: Thoth | Thoth https://elementscommunity.org/forum/index.php?topic=19850.msg252411#msg252411
« Reply #11 on: January 20, 2011, 06:35:20 am »
well the atk. of the unupped is 2 and the Hp is 12 so thats +2 and +3 respectively, = 5 which is the cost of the card so resets value would be 0,

and the upped is  3|4 which is +3|+0 so gravity pull is adding +5 to the cost.

well resets value could be higher.
I'd like to understand these values please so I can reply knowledgeably hahaha is there an article somewhere?
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anything
blarg: