*Author

rohlfo

  • Guest
Extinction | Extinction https://elementscommunity.org/forum/index.php?topic=19606.msg249222#msg249222
« on: January 16, 2011, 06:02:03 pm »
Ok, I've now given up not trying to carry on with the theme, and am now creating an environmental/nature themed series.
Next in line, Extinction.

 :death because that is the end...
  :time because that speeds it up...

now can fit into your mummy/time decks.


NAME:
Extinction
ELEMENT:
Death
COST:
:death
TYPE:
Permanent
ATK|HP:
TEXT:
  :time: add a counter on Extinction.
Each turn both players lose 2 HP per counter.
NAME:
Extinction
ELEMENT:
Death
COST:
:death
TYPE:
Permanent
ATK|HP:
TEXT:
:time: add a counter on Extinction.
Each turn both players lose 2 HP per counter.
ART:
Evgeni Dinev, from website http://www.freedigitalphotos.net/images/Landscapes_g114-Lake_Of_Dead_p21795.html
IDEA:
rohlfo
NOTES:
The damage is done when the player who controls Extinction has their pillars provide quanta etc (upkeep phase?)
number of counters will be in corner like Bone Wall etc
if destroyed stops all effect.
Stackable.
you can only add one counter per turn.
SERIES:
on it's way...
questions/issues/options
- should it be  :time: add or remove a counter from Extinction?
- cost ok? Perhaps cheaper?
- put a limit on number of counters possible? (again, I think not, just option)
- loose more/less HP per counter?

YoYoBro

  • Guest
Re: Extinction | Extinction https://elementscommunity.org/forum/index.php?topic=19606.msg249237#msg249237
« Reply #1 on: January 16, 2011, 06:27:31 pm »
I think the counters should use either  :darkness or  :death quanta, extinction is a darkness/death concept..

EDIT: On second thought, I feel a  :death card which uses  :time for counters would fit even better... Extinction is  :death, and takes  :time to happen..

rohlfo

  • Guest
Re: Extinction | Extinction https://elementscommunity.org/forum/index.php?topic=19606.msg249246#msg249246
« Reply #2 on: January 16, 2011, 06:46:58 pm »
EDIT: On second thought, I feel a  :death card which uses  :time for counters would fit even better... Extinction is  :death, and takes  :time to happen..
hmmm, that is a point. It leads to death and is caused by time. Although mine is, caused by time and sped up by gravity...

IMO: if it were death with time, then the ability should be:  ":time: add or remove a counter from Extinction." because time can go forwards and backwards in this game.
With gravity, you just get sucked in faster and faster into the inevitable!

(Also, I kinda already have a nuclear bomb lined up for the death idea in this series....:s) 
 

YoYoBro

  • Guest
Re: Extinction | Extinction https://elementscommunity.org/forum/index.php?topic=19606.msg249360#msg249360
« Reply #3 on: January 16, 2011, 08:48:03 pm »
What about darkness then? :)

rohlfo

  • Guest
Re: Extinction | Extinction https://elementscommunity.org/forum/index.php?topic=19606.msg249528#msg249528
« Reply #4 on: January 17, 2011, 12:16:17 am »
What about darkness then? :)
possibly. So Darkness card with time ability?

For Darkness I haven't thought of anything, was going to say that "cloak" is actually 'be energy efficient, turn off the lights, opponent can't see you (and you become invisible) for 3 turns'  :P

YoYoBro

  • Guest
Re: Extinction | Extinction https://elementscommunity.org/forum/index.php?topic=19606.msg249530#msg249530
« Reply #5 on: January 17, 2011, 12:18:45 am »
I'd say yes, either death or darkness with time ability :)

And what about making that nuke card  :fire?

rohlfo

  • Guest
Re: Extinction | Extinction https://elementscommunity.org/forum/index.php?topic=19606.msg249642#msg249642
« Reply #6 on: January 17, 2011, 01:35:16 am »
And what about making that nuke card  :fire?
tis a good idea (and will keep it in mind), but...    wouldn't want to spoil the surprise now, but think of side effects a nuclear bomb could have...? Best with Death perhaps....will maybe post card tomorrow, don't want too many at once otherwise I'll loose track of changes to make etc.
Have one for Entropy and possibly Fire as well, just finalising my end.

YoYoBro

  • Guest
Re: Extinction | Extinction (poll added) https://elementscommunity.org/forum/index.php?topic=19606.msg250069#msg250069
« Reply #7 on: January 17, 2011, 01:52:33 pm »
Yep, thought of them :P and maybe you could add it in a creative way, so that the bomb is  :fire and the effect is  :death.. anyway, voted for death card with time effect :)

rohlfo

  • Guest
Re: Extinction | Extinction (changes made!) https://elementscommunity.org/forum/index.php?topic=19606.msg251246#msg251246
« Reply #8 on: January 18, 2011, 06:25:34 pm »
changes made!

YoYoBro

  • Guest
Re: Extinction | Extinction (changes made!) https://elementscommunity.org/forum/index.php?topic=19606.msg251395#msg251395
« Reply #9 on: January 18, 2011, 09:55:43 pm »
Yay :D now it's perfect! Also, remember to correct the typo (loose->lose) before submitting.

rohlfo

  • Guest
Re: Extinction | Extinction (changes made!) https://elementscommunity.org/forum/index.php?topic=19606.msg251419#msg251419
« Reply #10 on: January 18, 2011, 10:13:08 pm »
Yay :D now it's perfect! Also, remember to correct the typo (loose->lose) before submitting.
once again you spot my deliberate mistake mr detective! *cough, cough* lol, cheers  :)

YoYoBro

  • Guest
Re: Extinction | Extinction https://elementscommunity.org/forum/index.php?topic=19606.msg251984#msg251984
« Reply #11 on: January 19, 2011, 05:11:48 pm »
Lol again :P

Give me karma for correcting errors /sarcasmoff

Capitalize the first letter (Add) and specify somewhere that the ability is to be used 1 time per turn.

 

blarg: