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rohlfo

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Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg248452#msg248452
« on: January 15, 2011, 09:25:58 pm »
once again an environmental style card...
NB: with all my 'environmental' cards, it's the idea, not the name, call em what you want, just easier using already existing things :)
Thanks to Zblader for initial mechanic idea (put air quanta in -> slowly gives quanta back).


NAME:
Windmill
ELEMENT:
Air
COST:
2 :air
TYPE:
Permanent
ATK|HP:
TEXT:
:air :air :air: For 3 turns Windmill will generate 2 quanta of your mark per turn.
NAME:
Wind Turbine
ELEMENT:
Air
COST:
2 :air
TYPE:
Permanent
ATK|HP:
TEXT:
:air :air :air: For 3 turns Wind Turbine will generate 3 quanta of your mark per turn.
ART:
Tom Curtis for Windmill, from http://www.freedigitalphotos.net/images/Other_Architecture_g299-Windmill_At_Wicken_Fen_p3393.html
Tina Phillips for Wind Turbine, from http://www.freedigitalphotos.net/images/Energy_and_Environme_g160-Wind_Turbine_p7833.html
IDEA:
rohlfo
NOTES:
There will be a counter for the turns, like for Bone Wall etc.
SERIES:
questions/issues/options
- Cost ok?




wizelsnarf

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg248475#msg248475
« Reply #1 on: January 15, 2011, 09:56:46 pm »
More like 50% of your airborne creatures are cut into pieces - if endangered receive a slap on the wrist from the government.


Somehow thematically birds powering windmills doesn't make sense to me.

Also this card could easily power up a Sky Blitz every single turn.


The high cost is a turn off though because you wouldn't want a bunch of them clogging your hand so they are balanced in that aspect. Air doesn't exactly need more quanta production techniques because damselfly has become even more useful with the introduction of Sky Blitz.

I think you can do better thematically and mechanically with the Windmill idea. It seems like you would pay air (ie put wind into the windmill) to get some sort of outcome. I guess ground wheat berries wouldn't be that useful in the game, but maybe energy of some sort or maybe to remove water like the Dutch? Don't know exactly.

rohlfo

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg248485#msg248485
« Reply #2 on: January 15, 2011, 10:03:37 pm »
yeah, some good points there! Will have to give it some thought/most likely drop it, just ideas :)

bit more detailed response:

More like 50% of your airborne creatures are cut into pieces - if endangered receive a slap on the wrist from the government.
Hahaha, yeah, the Elements council will be knocking on your door!

Somehow thematically birds powering windmills doesn't make sense to me.
birds, no. abstract creatures in an abstract world with abstract windmills? Big Dragons? all rushing into game with wind swirling all around them as they attack? maybe....?

damselfly has become even more useful
Ah yes, I forget about these things living in the unupped world...

Offline ZephyrPhantom

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg248488#msg248488
« Reply #3 on: January 15, 2011, 10:07:26 pm »
Maybe invest X Air  to create X counters (max counters 6). Windmill then produces X/2 + 1 quanta as long as it has a counter on it. Upgraded could have you gain 1  :air when played like a tower.  If you like this suggestion, just remember to lower the cost.

Offline nilsieboy

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg248490#msg248490
« Reply #4 on: January 15, 2011, 10:07:55 pm »
i like the idea but it's just to expensive to be effective, make it a bit cheaper and the card works better ;)
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rohlfo

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg248498#msg248498
« Reply #5 on: January 15, 2011, 10:14:00 pm »
Maybe invest X Air  to create X counters (max counters 6). Windmill then produces X/2 + 1 quanta as long as it has a counter on it. Upgraded could have you gain 1  :air when played like a tower.  If you like this suggestion, just remember to lower the cost.
hmmm, quite a nifty idea, will have to spend some time thinking it through. Yeah, would obv have to be cheaper then, depending on how much it gives back kinda thing.


i like the idea but it's just to expensive to be effective, make it a bit cheaper and the card works better ;)
well, when thinking about how many  :air creatures are 'airbourne' (I think all) then air mono could have dragons galore in no time if this was too cheap, plus with loads of flying owl's eyes perhaps....:s
So tricky to give balanced cost, will take comment on board though, thanks for feedback :)

YoYoBro

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg248522#msg248522
« Reply #6 on: January 15, 2011, 10:27:43 pm »
I agree with Zblader and wizel, what about spending air to generate... hmm.. bread!

With 1 air you bake bread for your creatures and heal them all by 1!

Funny idea, but I like Zblader's more  :)

redium

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg248561#msg248561
« Reply #7 on: January 15, 2011, 10:51:43 pm »
That is really expensive to play, especially when considering all the other cards you could play with that amount.  Though I do understand the reasoning for its high cost.

YoYoBro

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg248574#msg248574
« Reply #8 on: January 15, 2011, 11:03:26 pm »
In my opinion the main problem is it would lack versatility which, I think, is one of the best qualities a card could possess.

rohlfo

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg248631#msg248631
« Reply #9 on: January 15, 2011, 11:56:52 pm »
Perhaps it could be cheaper, but then last a limited number of turns?
That would be more along the line of what  Zblader suggested with markers. Also, if air quanta is favoured over air creatures, then the energy back could be quanta of your mark. So, combining this, it could last 5 turns, cost 5, and give you 2 quanta of your mark each turn?
Then you have to feed it more air to create more? (can't really disappear, it's a windmill...:s)
Anyway, just thoughts, will give it more though, thanks for feedback  :)

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg248645#msg248645
« Reply #10 on: January 16, 2011, 12:11:24 am »
Perhaps it could be cheaper, but then last a limited number of turns?
That would be more along the line of what  Zblader suggested with markers. Also, if air quanta is favoured over air creatures, then the energy back could be quanta of your mark. So, combining this, it could last 5 turns, cost 5, and give you 2 quanta of your mark each turn?
Then you have to feed it more air to create more? (can't really disappear, it's a windmill...:s)
Anyway, just thoughts, will give it more though, thanks for feedback  :)
Sounds good, I like the new spin on my idea, sort of like maintainence for a building.

wizelsnarf

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Re: Windmill | Wind Turbine https://elementscommunity.org/forum/index.php?topic=19555.msg248761#msg248761
« Reply #11 on: January 16, 2011, 02:40:58 am »
Turns  :air into Quanta of your mark is a splendid idea that makes sense.

Just need to figure out the balance - but I think your 5 turns, 5  :air, 2 Mark / turn is a good start.

 

anything
blarg: