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Offline AjitTopic starter

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Songbird | Nightingale https://elementscommunity.org/forum/index.php?topic=19278.msg244952#msg244952
« on: January 11, 2011, 05:38:38 am »
NAME:
Songbird
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
0|2
TEXT:
:air :air : Lull
Target is put to sleep.
NAME:
Nightingale
ELEMENT:
Air
COST:
3 :air
TYPE:
Creature
ATK|HP:
0|3
TEXT:
:air : Lull
Target is put to sleep.
ART:
IDEA:
Ajit
NOTES:
A lulled creature stays asleep until woken up by an outside force (no time limit)

Lull stops the effects of Silence.

Abilities and cards that "make noise" will wake up sleeping creatures.

The following will wake up any sleeping creature on the field;
- Lull (lull puts target creature asleep and awakens any other sleeping creatures)
- Nova/Supernova
- a Shrieker/Elite Shrieker being played on the field
- any Dragon spawning on the field
- Earthquake/Quicksand
- Deflagration/Explosion
- Thunderstorm/Lightning Storm
- use of Unstable Gas' Ignite
- use of Lightning/Thunderbolt on the field

SERIES:


Re: Songbird | Nightingale https://elementscommunity.org/forum/index.php?topic=19278.msg244959#msg244959
« Reply #1 on: January 11, 2011, 05:51:32 am »
I think the idea's super cute! However, as many many cute things, what's the point? A single target's disabled, but then any other Gale is useless alongside the first one. Maybe it should lull all opponents on the field to sleep, but heals the creatures 1HP per turn?

Offline Kamietsu

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Re: Songbird | Nightingale https://elementscommunity.org/forum/index.php?topic=19278.msg244960#msg244960
« Reply #2 on: January 11, 2011, 05:55:16 am »
I think you should add in something about not being able to use Lull when silence is in play. it only makes sense :D

But i like the concept. Loud things will wake up sleeping creatures. That's a really out of the box idea. Keep it up coming up with concepts like this :D
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
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Offline AjitTopic starter

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Re: Songbird | Nightingale https://elementscommunity.org/forum/index.php?topic=19278.msg244961#msg244961
« Reply #3 on: January 11, 2011, 05:56:13 am »
I see what you are saying, but I thought being able to disable an incredibly powerful opposing creature regardless of its health would have been good enough.

Perhaps I need to find a use for multiple songbirds on the field.

And thanks Kamietsu appreciate it ;)

Re: Songbird | Nightingale https://elementscommunity.org/forum/index.php?topic=19278.msg245432#msg245432
« Reply #4 on: January 11, 2011, 10:14:31 pm »
I see what you are saying, but I thought being able to disable an incredibly powerful opposing creature regardless of its health would have been good enough.

Perhaps I need to find a use for multiple songbirds on the field.

And thanks Kamietsu appreciate it ;)
Seeing how turtle shield costs less and prevents more... I can see how a total prevention of a creature for an indefinite time could be powerful, but it can be stopped by 11 methods of which 2 are free of charge and most of the rest costs little to none.

Offline AnonymousRevival

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Re: Songbird | Nightingale https://elementscommunity.org/forum/index.php?topic=19278.msg246273#msg246273
« Reply #5 on: January 13, 2011, 12:08:01 am »
A lull doesn't have anything to the motion of air. Since it is a tune, maybe it could be :darkness because it is a stealthy way of affecting enemies.
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Re: Songbird | Nightingale https://elementscommunity.org/forum/index.php?topic=19278.msg246275#msg246275
« Reply #6 on: January 13, 2011, 12:10:18 am »
sound is vibrations of the air, and without it (darkness is the abscence of) we get no sound

Offline AjitTopic starter

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Re: Songbird | Nightingale https://elementscommunity.org/forum/index.php?topic=19278.msg246289#msg246289
« Reply #7 on: January 13, 2011, 12:42:29 am »
Holy crap joebob777 PWN.

But regardless of that wonderful factoid, Anonymous, the fact that it is a bird is close enough in my opinion.

Offline Hyroen

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Re: Songbird | Nightingale https://elementscommunity.org/forum/index.php?topic=19278.msg246567#msg246567
« Reply #8 on: January 13, 2011, 12:32:18 pm »
Trials Phase 1 Card Idea Analysis:
Ajit, I'm time and time again impressed by the high quality of your work and I'm a real softy for people who dedicate themselves to what they start. Letting Air integrate more sound type cards into their arsenal is brilliant and you've taken on a very creative slant, as expected from you.

On a more focused note, I find this card to be a little underpowered. The way it stands now it is strong rendering one creature on the field completely useless for basically an eternity, however my one concern is that it by itself isn't contributing much towards damaging its enemy either. It costs 2 :air to bring it to the field, quanta I might rather use with Shockwave, considering many, many rush creatures have 4HP or less. And aside, with that kind of HP, there's a good chance AI will be programmed to get rid of it fast not letting it survive to use its skill in the first place.

I recommend you give it at least 1 point of attack, as I can guarantee you that if you touch the nest of a mommy Songbird, that it will use its beak for something. They --can-- defend themselves.

Also, taking a new glance at the card Silence, it would make more sense I think if Songbird | Nightingale could Lull as many creatures as it wants to sleep, however make it cost :air :air :air | :air :air and the silence required for the creatures to stay asleep is only broken when a card is played by you, thus breaking the "Silence".   

Even then it might be a little weak considering you have to have the right timing to not be throwing all your cards out and still be in a strong position for the Songbird to be holding. But a little weak is better than overpowered as are many cards that are suggested.

All in all a brilliant take on the audio aspect of Air and keep up the good work Ajit!! ^_^
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Offline AjitTopic starter

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Re: Songbird | Nightingale https://elementscommunity.org/forum/index.php?topic=19278.msg247879#msg247879
« Reply #9 on: January 15, 2011, 03:21:59 am »
Thanks a ton for your in-depth analysis there Hyroen!  I've seen your Trials Phase Analysis before, what is this about exactly?  Why are you doing it?

Anyways, some good suggestions that I will probably implement before submitting this.  Thanks for the help and compliment :)

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Re: Songbird | Nightingale https://elementscommunity.org/forum/index.php?topic=19278.msg247968#msg247968
« Reply #10 on: January 15, 2011, 06:43:06 am »
Thanks a ton for your in-depth analysis there Hyroen!  I've seen your Trials Phase Analysis before, what is this about exactly?  Why are you doing it?

Anyways, some good suggestions that I will probably implement before submitting this.  Thanks for the help and compliment :)
One of the options during Phase 1 of the Trials to become Master of Air is to review 6 Air cards from the smithy or crucible in 200+ words.
Hyroen wants to be Master of Air.

I personally agree with Hyroen's suggestion to add attack to the bird.
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Offline AjitTopic starter

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Re: Songbird | Nightingale https://elementscommunity.org/forum/index.php?topic=19278.msg247998#msg247998
« Reply #11 on: January 15, 2011, 07:37:14 am »
Cool, I'll be tweaking this a bit, and as soon as I can gather my thoughts (and time), I'll save submitting this until I'm ready with a whole series based off of sleep effects and sound.

 

anything
blarg: