OPTION I
Elements the Game
Fighting Half-Bloodshttp://elementscommunity.org/forum/index.php/topic,19109.new.html#newOPTION III
Elements Article
Article Writing (622 words)
Mark of earth:
The ability to use one of the best marks in the game, yes please.
Tier 1Digging:
Electrum forms the backbone for WoE and with Digging, you can easily get piles of it,
(and quickly too, since it is tier 1 skill).
TUnnel Rat:
Another backbone of WoE is travel, and being able to do it quicker then others is
another great ability. With Tunnel rat, a huge distance of 24 hexes, would only take
you a trifle 8 rounds.
Bane of Air:
A bit situational, and IMO the worst of the tier 1 skills. But if you could exploit
this by going after air players only, you could be an XP gaining machine.
Armorsmith:
The third backbone of WoE is the battling it self, and with the extra shields that
this ability provides, alongside the stallish nature of earth, can make you a force to
be reckoned with.
Improved Fortify:
Gaining more upped cards is already an immense plus and synergizes well with the rest
of the abilities.
Tier 1 synergiesDigging + Improved Fortify + Armorsmith:
2 of these skills allow you to gain extra cards, while one allows you to gain upped
cards, together they make you force.
Bane Of Air + Above:
Since the above will improve your versatility and power in offence, when mixed with
bane of air, you will be gaining more XP as well.
Tunnel Rat + Bane of Air:
Bane of Air requires you to attack an air player, well Tunnel rat can get you near
them in a pinch to get that extra bit of XP.
Tier 2Mining: Relics are very important in this game since they are required to get some of
the best cards in earth. Pulveriser, Graboid, Titanium shield, and Basalisk Blood, all
require the use of relics to be made.
Build a mine:
As we do not know what "Mines" do yet, I can't critique it very well yet. But the
extra XP would help.
Tremors:
Elite Shrieker is one of the best cards earth has to offer, plus the fact that it is
upgraded makes this ability an absolute must.
Deadly Fortify:
This makes any player out there hesitant to attack an earth player. Since cards allow
for better deckbuilding this ability makes sure that anyone who loses to you, won't
recover quickly.
Tier 2 synergiesDeadly Fortify + Tremors:
Tremors makes you more difficult to defeat, while deadly fortify, makes it so your
opponent will be severely injured upon loss.
Tier 3Expert Miner:
This can be used amazingly alongside Tunnel rat, and allows you to gain even more XP.
Crystal Golem:
My favorite of all the skills and ridicuolously powerful as well. With this, deadly
fortify, and improved fortify become even more powerful.
(Tier 3's abilities do not synergize with each other but greatly with the rest of the
skills in other tiers)
Tier 3 + Tier 2 SynergiesCrystal Golem + Deadly Fortify + Tremors:
Now anyone attacking you, will be suffering greatly on a loss. And the loss is almost assured thanks to Tremors's upgrades.
Tier 3 + Tier 1 Synergies Expert Miner + Tunnel Rat + Bane of Air:
Expert Mine allows you to use Tunnel rat from almost anywhere, which in turn allows you to get near air players, and exploit Bane of Air.
Crystal Golem + Improved Fortify:
These two used together insure you 6 upped cards every time you are attacked.
CHAMPION SKILLCrystalize: Astoundingly powerful as you can now prevent anyone from leaving or
entering, thereby, securing your teamates, or trapping enemy forces. Very powerful,
but maybe not enough for a champion skill. I would recomend something like, Extreme FOrtification: If attacked while fortified, your entire vault upgrades.
TRIAL OF EARTH - PHASE ONE - PROVING OF WORTHINESS COMPLETE