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Dendail

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If You Could Reinvent Elements the Game https://elementscommunity.org/forum/index.php?topic=18903.msg241019#msg241019
« on: January 05, 2011, 04:30:57 pm »
I am curious if you had the chance to completely reset everyone's entire game how would you like to reinvent the game?

Personally there is a few changes I would love to see myself.
First is the card shop.  I would love to see more rarity variety with the cards.  Currently there is only commons and rares although I suppose Nymphs may be classified as Super Rares.  I think it would be more exciting to see booster packs of each element in place of the current shop system in play.  I would imagine maybe a pack of 10 cards with 6 commons, 3 uncommons, and a single rare or super rare if you are lucky.

Cards like Rustlers, Pillars, ect would be the commons while having slightly stronger cards like Steals or Lava Golems being classified as uncommons.  Then finally having much more powerful cards like Miracles, Artic Squids & possibly dragons listed as the rares.  Nymphs & Weapons could be of course the Ultra Rares that will have a low random chance of replacing a rare in a pack.

Another thought is perhaps guaranteeing at least 2-3 pillars a pack or have them to be the only buyable cards in the game.

As for the starter decks I would add new cards to the neutral element and have the deck mainly consisted of this element alone until beginners can start creating stronger decks.  With this I also believe Quantum Pillars should only give one quantum a turn instead of the 3 it currently has.

With these changes I think trading could be allowed without it being abused too easily.  Add the changes that was discussed as a possibility for T50 and I believe that would be the game I would love to see.

I know that many would be highly opposed to the idea especially the entire reset of the game but I would love to hear what ideas you all have for this game if you had the chance to change it.

EDIT: Clarified I would like to see booster packs of each element.
EDIT: Felt weapons needed to be in a rarer class than any other rare except Nymphs.

TheMonolith

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Re: If You Could Reinvent Elements the Game https://elementscommunity.org/forum/index.php?topic=18903.msg241058#msg241058
« Reply #1 on: January 05, 2011, 05:52:19 pm »
Is the object of Elements to design a cleverly strategic deck and outwit and outluck your opponent? Or is the object to log the most hours possible so you have all the options available to you? 

I would completely eliminate the deck building/rare card system altogether.  Since upgrading and winning cards are simply functions of time spent playing, having 'rare' cards only rewards people who spend the most time playing rather than the people who have the best strategies.  The emphasis on deck building causes people to ignore every aspect of the game except how to win the most money the fastest; so they can upgrade the cards they need to compete. 

All cards should be available to all players - just like the trainer.   If you want to include 'rare' cards that have to be won or bought, then those cards should only be different versions of the common cards - not clearly better than the common ones.  For example: a 'Rare' Lobotomizer would maybe cost 3 aether to activate, instead of one, but could lobotomize protected creatures.  This would not only make the playing field more level for new players, but would create much greater variety of decks.  People would be forced to consider which cards to use, rather than having the obvious choice of a tower over a pillar, for example.  Zero-sum games are always more fair than inflating ones.

Eliminating the 'rare' structure would also have the bonus of eliminating farm decks from the T50.  No rare cards - nothing to farm.


Deck-building also discourages people from playing different types of decks.  Even if you use the trainer to test your deck before spending money on it, it is far too costly to overhaul a deck - to completely change mark/strategy.  If you want to actually use the deck you designed, you must have the accumulated money to buy it.  This favors players who - in many cases - have done nothing but use someone else's deck design to farm coins.  Also, not everyone knows about the trainer, so it strongly advantages players 'in the know'.

The selling price of a card should be equal to the cost of buying/upgrading it.  Why should you have to go from a fully-upped deck to a 1/2-upped deck due to the money lost selling towers, then buying pillars and re-upping them to towers?  Is this some way of punishing a player for changing their strategy?

"You can go to the trainer and experiment all you want, but in order to actually play the game with your deck design, first go grind AI3 for about a week..."

This is not the viewpoint of an impatient noob.
I've been playing this game since April '09.  I've played nearly 5000 games in that time. 

 


EDIT:  And don't even get me started on rush decks.
EDIT:  Added stuff about T50 farming.

Dendail

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Re: If You Could Reinvent Elements the Game https://elementscommunity.org/forum/index.php?topic=18903.msg241072#msg241072
« Reply #2 on: January 05, 2011, 06:18:04 pm »
I do like the idea of everyone having full access to cards however since this is a strategy card game there would be a need for a lot more cards and separate strategies which of course I am all for.

Rush decks is a legitimate strategy but there is only so few strategies that can be deployed that works and rush decks just happens to get the job done.  I personally dislike rainbows probably for the same reason you dislike rush.
My suggestion of the booster packs would've also eliminated the need to win rolls since you "won" cards through the boosters.  It might just be me but I do enjoy the surprise of winning something nice but again your idea would work out great in my opinion as well.

While I disagree with the selling price being equal to the buying price I do agree it is far too tedious to build a fully upped deck not to mention rather punishing for rebuilding a deck from scratch.

TheMonolith

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Re: If You Could Reinvent Elements the Game https://elementscommunity.org/forum/index.php?topic=18903.msg241074#msg241074
« Reply #3 on: January 05, 2011, 06:24:02 pm »
I don't hate the concept of a rush deck.  Winning is the point, and winning fast is fine.  My problem is with how overpowered the rush deck is right now. 

Because of supernova/cremation and the rofl-low cost of certain OP creatures, it is basically the only viable strategy.  If your deck can't win in 3-5 turns, it had better be a stall deck, and you'd better be lucky.

A deck that is up to 30 damage output at the end of the first turn should not be possible in this game.  It's not only possible, but the T50 is full of them.

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Re: If You Could Reinvent Elements the Game https://elementscommunity.org/forum/index.php?topic=18903.msg241081#msg241081
« Reply #4 on: January 05, 2011, 06:43:16 pm »
I don't hate the concept of a rush deck.  Winning is the point, and winning fast is fine.  My problem is with how overpowered the rush deck is right now. 

Because of supernova/cremation and the rofl-low cost of certain OP creatures, it is basically the only viable strategy.  If your deck can't win in 3-5 turns, it had better be a stall deck, and you'd better be lucky.

A deck that is up to 30 damage output at the end of the first turn should not be possible in this game.  It's not only possible, but the T50 is full of them.
it's just what you call OP, every rush deck can be defeated easily.
you call golem rushes OP, almost every creature control in the game can kill them at once ;).
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Dendail

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Re: If You Could Reinvent Elements the Game https://elementscommunity.org/forum/index.php?topic=18903.msg241087#msg241087
« Reply #5 on: January 05, 2011, 06:53:48 pm »
You know this actually just made me wonder if the pillars & the quantum system simply get in the way of the game.  In order to add CC you need to sacrifice cards or build your deck to be larger which in turn also limits on how much you can customize a deck and be successful.

I like the idea of paying costs to use cards but I wonder if there is maybe another way to go about it that will still keep the spirit of the game.

Offline Dm

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Re: If You Could Reinvent Elements the Game https://elementscommunity.org/forum/index.php?topic=18903.msg241096#msg241096
« Reply #6 on: January 05, 2011, 07:01:27 pm »
Quote
The selling price of a card should be equal to the cost of buying/upgrading it.  Why should you have to go from a fully-upped deck to a 1/2-upped deck due to the money lost selling towers, then buying pillars and re-upping them to towers?  Is this some way of punishing a player for changing their strategy?
I disagree. The cost of sell should be THE HALF. Otherwise we could just buy, sell, buy, sell. With the current system we need some strategy, and be sure that we really want to upgrade it. Going running around buying everything and selling for the same amount you bought for is not good, in my opinion.

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Re: If You Could Reinvent Elements the Game https://elementscommunity.org/forum/index.php?topic=18903.msg241108#msg241108
« Reply #7 on: January 05, 2011, 07:16:16 pm »
I don't hate the concept of a rush deck.  Winning is the point, and winning fast is fine.  My problem is with how overpowered the rush deck is right now. 

Because of supernova/cremation and the rofl-low cost of certain OP creatures, it is basically the only viable strategy.  If your deck can't win in 3-5 turns, it had better be a stall deck, and you'd better be lucky.

A deck that is up to 30 damage output at the end of the first turn should not be possible in this game.  It's not only possible, but the T50 is full of them.
In how many PvP events did you sir participate, to consider yourself capable of giving such strong criticism to the game?
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Dendail

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Re: If You Could Reinvent Elements the Game https://elementscommunity.org/forum/index.php?topic=18903.msg241110#msg241110
« Reply #8 on: January 05, 2011, 07:19:08 pm »
I would prefer all opinions to be allowed here if possible and not allow the topic of this post stray too far.  :)

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Re: If You Could Reinvent Elements the Game https://elementscommunity.org/forum/index.php?topic=18903.msg241112#msg241112
« Reply #9 on: January 05, 2011, 07:23:11 pm »
Well, we all have some things or two to say about the other one's modification. It's not going off-topic as long as we talk about the same thing in here, I think.

Dendail

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Re: If You Could Reinvent Elements the Game https://elementscommunity.org/forum/index.php?topic=18903.msg241118#msg241118
« Reply #10 on: January 05, 2011, 07:27:42 pm »
That's fine so long as it doesn't turn into a troll post questioning each others qualifications on the matter.  :-X

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Re: If You Could Reinvent Elements the Game https://elementscommunity.org/forum/index.php?topic=18903.msg241130#msg241130
« Reply #11 on: January 05, 2011, 07:52:16 pm »
That's fine so long as it doesn't turn into a troll post questioning each others qualifications on the matter.  :-X
Hmm, somehow I feel this was for me. I consider mistakenly saying the game balance sucks more trolling than saying somebody is wrong.
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