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Offline TikoTopic starter

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Witch Doctor | Witch Doctor https://elementscommunity.org/forum/index.php?topic=18792.msg239484#msg239484
« on: January 03, 2011, 12:54:48 pm »
NAME:
Witch Doctor
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
2|3
TEXT:
All your creatures gain +0|+1. Regenerates 1 hp per turn.
NAME:
Witch Doctor
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
3|4
TEXT:
All your creatures gain +0|+1. Regenerates 2 hp per turn.
ART:
Royalty-free stock photo -- http://www.sxc.hu/photo/629474 , http://www.sxc.hu/photo/629475
IDEA:
Tiko
NOTES:
Regenerates him/herself, not you. Like a 1-2hp heal per turn. Active ability.

Passive effect lasts while Witch Doctor is in play. It stacks.

It gains the effect caused, practically making him 2|4 - 3|5.
SERIES:
None
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Offline Nepycros

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Re: Witch Doctor | Witch Doctor https://elementscommunity.org/forum/index.php?topic=18792.msg239489#msg239489
« Reply #1 on: January 03, 2011, 01:02:31 pm »
We Darkness lovers now despise you.

Other than that, the card isn't very good. You'd have to assume people would want to target your creature for whatever reason.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

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Re: Witch Doctor | Witch Doctor https://elementscommunity.org/forum/index.php?topic=18792.msg239497#msg239497
« Reply #2 on: January 03, 2011, 01:10:04 pm »
The unupped card idea is nice, but the upped card "with non-darkness/death" doesn't fit life very well. This should be an option for light. Leave this effect. Maybe the upped version give you 2 hp every turn.

Offline TikoTopic starter

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Re: Witch Doctor | Witch Doctor https://elementscommunity.org/forum/index.php?topic=18792.msg239528#msg239528
« Reply #3 on: January 03, 2011, 02:20:04 pm »
Now I should watch my shadow more often, it seems:]

Well, the idea was, that the 'undead' (like skellies, vamps, etc) can't be much helped in terms of vitality.. and vitality is more of :life than :light,  for me at least - Just tried to build it up from it's real counterpart.
With 2 hp/turn, wouldn't it have too much staying power?

Edit:
 
Changed it, so like this, the enemy may want to get rid of it; and this way I even won't have to fear from the creatures of the night :P
Still, I think the undead should not gain such a boost..
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Offline TikoTopic starter

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Re: Witch Doctor | Witch Doctor https://elementscommunity.org/forum/index.php?topic=18792.msg239628#msg239628
« Reply #4 on: January 03, 2011, 06:25:43 pm »
.. and would love to see some more thoughts about it, really
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Offline OldTrees

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Re: Witch Doctor | Witch Doctor https://elementscommunity.org/forum/index.php?topic=18792.msg239681#msg239681
« Reply #5 on: January 03, 2011, 07:48:33 pm »
I see problems with the +0|+1 and Fractal Sparks.

However I do like the idea of a regenerating Life creature (and the synergy with Liquid Shadow)

My suggestion:
Drop the mass HP buff
Increase regen to 2hp/turn
Decrease casting cost by 1 each
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline ZephyrPhantom

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Re: Witch Doctor | Witch Doctor https://elementscommunity.org/forum/index.php?topic=18792.msg239761#msg239761
« Reply #6 on: January 03, 2011, 09:35:40 pm »
This with Fractal Sparks? No thank you.  Maybe giving +0|+1 as an ability with a cost, but right now it's OP.

As for a few alternatives to changing this card, you could also, give a healing/HP buff ability as I mentioned earlier. Giving a creature Purify counters would be interesting too. Witch Doctors have special magic concoctions meant for healing, right?

Offline TikoTopic starter

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Re: Witch Doctor | Witch Doctor https://elementscommunity.org/forum/index.php?topic=18792.msg239834#msg239834
« Reply #7 on: January 03, 2011, 11:09:15 pm »
Hmm, I see Sparks are giving some worries here. To tell the truth, I thought of them when created the card, though did not give that much credit (next to the possibility of fractal frogs and already approved cards, like Turquise Gem[http://elementscommunity.org/forum/index.php/topic,16783.0.html (http://elementscommunity.org/forum/index.php/topic,16783.0.html)], which is already aether :o).

The basic (pre-posted) idea was - like in reality - to improve the vitality and toughness of all living individuals of the 'tribe'. (Besides being a quite basic medicine man, the doc's work is mostly spiritual) That's why the first description told: "all non-death/darkness creatures gain.." -- Thus those have eclipse already.

But there are no such attributes of the creatures of elements (udead, construct, etc.)

Anyway, imo, the effort in playing this, plus collecting :aether to fractal sparks (ball lightnings) does not make such a big difference next to Frogtal, but tell me if I'm wrong
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Offline ZephyrPhantom

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Re: Witch Doctor | Witch Doctor https://elementscommunity.org/forum/index.php?topic=18792.msg239839#msg239839
« Reply #8 on: January 03, 2011, 11:16:26 pm »
Hmm, I see Sparks are giving some worries here. To tell the truth, I thought of them when created the card, though did not give that much credit (next to the possibility of fractal frogs and already approved cards, like Turquise Gem[http://elementscommunity.org/forum/index.php/topic,16783.0.html (http://elementscommunity.org/forum/index.php/topic,16783.0.html)], which is already aether :o).

The basic (pre-posted) idea was - like in reality - to improve the vitality and toughness of all living individuals of the 'tribe'. (Besides being a quite basic medicine man, the doc's work is mostly spiritual) That's why the first description told: "all non-death/darkness creatures gain.." -- Thus those have eclipse already.

But there are no such attributes of the creatures of elements (udead, construct, etc.)

Anyway, imo, the effort in playing this, plus collecting :aether to fractal sparks (ball lightnings) does not make such a big difference next to Frogtal, but tell me if I'm wrong
I'm assuming you have never used Fractal on Ball Lightning.  25-45 damage (every turn with this card) with a duo that already has rush sync?  I like the idea on it's own, but the problem is that if you have just enough for a Fractal and one of these, and you have a Ball Lightning on the field, that's at least 40 damage minimum and 90 damage at full potential unless the opponent has Mass CC ready, which is only available to two elements at the moment.  The rest of the elements would be able to the reduce the damage with shields, but it would still be quite a strong combo.

Offline TikoTopic starter

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Re: Witch Doctor | Witch Doctor https://elementscommunity.org/forum/index.php?topic=18792.msg239867#msg239867
« Reply #9 on: January 03, 2011, 11:50:00 pm »
I'm assuming you have never used Fractal on Ball Lightning.  25-45 damage (every turn with this card) with a duo that already has rush sync?  I like the idea on it's own, but the problem is that if you have just enough for a Fractal and one of these, and you have a Ball Lightning on the field, that's at least 40 damage minimum and 90 damage at full potential unless the opponent has Mass CC ready, which is only available to two elements at the moment.  The rest of the elements would be able to the reduce the damage with shields, but it would still be quite a strong combo.
No, you're assuming wrong. The power of fractaled balls are quite clear to me. As the power of fractal-anything. I had it in mono, duo, and even in a rainbow deck, in all aspects you could call it OP. What I was trying to say, is that you'll still need :life to play out the doc to keep alive the balls, and :aether to actually fractal them, which means you'll put some towers/pendulums in the deck to gain both (and then some heal or bonds, for EM and such); and in comparsion, frogs too inflict 25-45 dmg every turn (5|3 for a lousy 2 :life), and they are even more hard to get rid of.

I'm thinking of a nerf for the upgraded, to +0|+1, and gaining +2regen for some benefit as an upgrade. Thus increasing the cost maybe to 5 :life or 6 :life? Would that balance things a bit?

-- Much thanks for the feedback by the way :)
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Offline ZephyrPhantom

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Re: Witch Doctor | Witch Doctor https://elementscommunity.org/forum/index.php?topic=18792.msg239896#msg239896
« Reply #10 on: January 04, 2011, 12:23:20 am »
-- Much thanks for the feedback by the way :)
You're welcome.  I think the changes you suggested are appropriate for the card.

If you apply the changes then:

Unupped
Attack: + 2
Health : + 0
Ability Threat: + 3 (First ability) + 1 (Second ability)
Cost: 6

Upped:
Attack : + 2
Health : + 0
Ability Threat : +3 (First Ability) +2 (Second Ability)
Upgrade bonus: -1
Cost: 6
w/o Upgrade Bonus : 7

Card seems balanced to me if that is done.

Offline TikoTopic starter

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Re: Witch Doctor | Witch Doctor https://elementscommunity.org/forum/index.php?topic=18792.msg239934#msg239934
« Reply #11 on: January 04, 2011, 01:07:29 am »
Unupped
Attack: + 2
Health : + 0
Ability Threat: + 3 (First ability) + 1 (Second ability)
Cost: 6

Upped:
Attack : + 2
Health : + 0
Ability Threat : +3 (First Ability) +2 (Second Ability)
Upgrade bonus: -1
Cost: 6
w/o Upgrade Bonus : 7

Card seems balanced to me if that is done.
Ah, sorry, I may be a bit sleepy by now (shame that forum is most active at my sleeping time..), please, can you clarify this a bit for me? So you mean it should have a bigger attack by 2? The +3(1st ability) and the -1 Upgrade bonus completely escapes me.. Huh, I'll bring a coffee.. :|
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

 

anything
blarg: