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tw54

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Phototropic Plant | Autotrophic Plant https://elementscommunity.org/forum/index.php?topic=18643.msg237450#msg237450
« on: December 31, 2010, 09:10:15 pm »
NAME:
Phototropic Plant
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
TEXT:
:life : Synthesize
Consume your target pillar or pendulum to generate 7 :life
NAME:
Autotrophic Plant
ELEMENT:
Life
COST:
6 :life
TYPE:
Permanent
ATK|HP:
TEXT:
:life :life : Synthesize
Consume your target pillar or pendulum to generate 10 :life
ART:
Karen Shaw
http://www.freedigitalphotos.net/images/Flowers_g74-Orchid_p20509.html
IDEA:
tw54
NOTES:
Changes: Secondary stat increasing effects removed. Cost for both lowered by 1 and 2 respectively. Effect of Phototropic Plant changed to match that of Autotrophic Plant. Ability name changed.
SERIES:

cookiepirate

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Re: Phototropic Plant | Autotrophic Plant https://elementscommunity.org/forum/index.php?topic=18643.msg237457#msg237457
« Reply #1 on: December 31, 2010, 09:18:06 pm »
wait, for the uped you should say YOUR pendulum or pillar, or that's be like a uberpowerful deflag
also, lower the cost and make it like generate 5 :life or something, because 10 :life a turn...

Offline OldTrees

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Re: Phototropic Plant | Autotrophic Plant https://elementscommunity.org/forum/index.php?topic=18643.msg237468#msg237468
« Reply #2 on: December 31, 2010, 09:36:26 pm »
Welcome to card ideas and art.

Elements has a rule: Keep it simple. If a card idea could be split into multiple card ideas then it probably should.
I would recommend removing the secondary effects and focusing on assimilate.
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tw54

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Re: Phototropic Plant | Autotrophic Plant https://elementscommunity.org/forum/index.php?topic=18643.msg237471#msg237471
« Reply #3 on: December 31, 2010, 09:40:16 pm »
I would recommend removing the secondary effects and focusing on assimilate.
That will solve my space problem; I'll do just that.

Offline ZephyrPhantom

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Re: Phototropic Plant | Autotrophic Plant https://elementscommunity.org/forum/index.php?topic=18643.msg237480#msg237480
« Reply #4 on: December 31, 2010, 09:44:59 pm »
Hey, welcome to card ideas man!

All the changes seemed to have been said already, make sure upped can consume only your permanents, remove the secondary effects, etc...  This idea might be crucible ready one those changes are applied.

Offline willng3

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Re: Phototropic Plant | Autotrophic Plant https://elementscommunity.org/forum/index.php?topic=18643.msg243004#msg243004
« Reply #5 on: January 08, 2011, 07:29:46 am »
Hmm...I'm kind of having mixed feelings about this card.  On one hand, I love the effect and what it does...but for some reason I feel as if there is a balance issue.  Comparing this with Immolation/Cremation for a moment, I couldn't imagine having that same card become a permanent where quanta are generated at the price of sacrificing a single creature; it's on the verge of overpowered as is.  But on the other hand, maybe the initial cost compensates for that aspect?  I'm not an expert on card balancing however, so I honestly can't make up my mind on this one.  For me it would seem just as powerful to make it a spell with maybe an initial quanta cost to make it less readily available.  I suppose it's true that this card has a major weakness by being susceptible to Permanent Control, but being that only 4 of those types of cards exist, I just can't see that being enough of a counter to this card.  Just food for thought, being that there's no real way to test this card in action, there's no way to confirm that there really is a balance issue.  I'd like to see how it does in the Crucible nonetheless and maybe give Rustler some competition for quanta production.
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