Please evaluate my idea:
My Mark is entropy.
It's needs a bit of time to heat, but when it's set up it's near unstopable.
For level 3 only one full equiped vampire is necessary, for level 5 it's require 2 or 3 full equipeds vampires, or you will deck out.
It's work's ok in top 50 and PVP.
But not for gods (deck out and quanta out problems)
Weak Points:
Super nova based - Only start to work on at least the third turn.
3 Darkness and 3 Life necessity for minor vampires and epinephrine respectively.
Setup dependance - needs to get two supernovas, one minor vampire, one epinephrine, and one quintessence to barrely works. I only cast it without momentun in very need moments.
- No pillars - that means limited quanta.
- Deckout problems.
Good Points:
Reasonable damage - 12 points per minor vampire per round.
Auto-Healing - 12 points per minor vampire per round.
Magic Immunity - Mirror shield, its your garantee that you will not take one round KO fire lance.
Near imbatible when you full setup your first vampire in the third turn.
creature control immunity
Dubious Points:
How to add more cards?
How to add pillars? Quantun or color based?
Arsenic is a filler, any best option of weapon?
Possible substituitions:
-minor vampires for vampire stilleto with flying weapon - Advantage on the darkness quanta usage, but disadvantage on card number usage, only viable with a big deck.
- deadly poison for any non used quanta low coust spell, like quicksand.