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Offline pikachufan2164Topic starter

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Graviton Punch | Graviton Fist https://elementscommunity.org/forum/index.php?topic=16992.msg216836#msg216836
« on: December 05, 2010, 01:12:12 am »
NAME:
Graviton Punch
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Deal 2 damage to the target for each 10 :gravity in your possession, plus 1 damage for each creature you control.
NAME:
Graviton Fist
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Deal 2 damage to the target for each 10 :gravity in your possession, plus 1 damage for each creature you control.
ART:
Royalty-free stock image (http://www.sxc.hu/photo/1179314/), image heavily manipulated by pikachufan2164
IDEA:
pikachufan2164
NOTES:
A traditional Bolt-type spell for Gravity, but with a twist. Adding extra damage for each creature the player controls makes the card more useful by letting it do more damage without a large supply of :gravity quanta lying around, and also fits in with the "control of forces" aspect of Gravity (i.e. summoned creatures have mass; Gravity elementals can shape the mass and hurl it at their enemies).
SERIES:
None
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Offline nerd1

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Re: Graviton Punch | Graviton Fist https://elementscommunity.org/forum/index.php?topic=16992.msg216838#msg216838
« Reply #1 on: December 05, 2010, 01:13:50 am »
*sigh* as much as this card would be cool, i don't think this really goes with gravity...i think we have enough bolt decks already...
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Re: Graviton Punch | Graviton Fist https://elementscommunity.org/forum/index.php?topic=16992.msg216848#msg216848
« Reply #2 on: December 05, 2010, 01:26:01 am »
super OP, combined with aflatoxin (use it on ur own creatures)
add in some emphatic bonds to survive
and maybe some sundials and/or phase shields
and when u got enough, punch away...

Offline OldTrees

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Re: Graviton Punch | Graviton Fist https://elementscommunity.org/forum/index.php?topic=16992.msg216851#msg216851
« Reply #3 on: December 05, 2010, 01:30:54 am »
approximately balanced.
1 damage per creature > 1 damage per 10 :fire but not by too much. Maybe a small increase to 4|3?

However the effect does not fit with Gravity in my eyes. What is your reason for Gravity?
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Offline pikachufan2164Topic starter

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Re: Graviton Punch | Graviton Fist https://elementscommunity.org/forum/index.php?topic=16992.msg216859#msg216859
« Reply #4 on: December 05, 2010, 01:50:02 am »
super OP, combined with aflatoxin (use it on ur own creatures)
add in some emphatic bonds to survive
and maybe some sundials and/or phase shields
and when u got enough, punch away...
Not particularly.

Fire Stall (i.e. Fire Lance OTK, backed up by Shard of Gratitude, Fahrenheit, Explosions, Fire Bucklers, and Rage Potions) does the job much more cleanly and doesn't require a complicated combo of filling the field to work -- just stall, save up :fire quanta, and bolt for the win.

approximately balanced.
1 damage per creature > 1 damage per 10 :fire but not by too much. Maybe a small increase to 4|3?

However the effect does not fit with Gravity in my eyes. What is your reason for Gravity?
Not really sure about the cost -- both 3|2 and 4|3 sound reasonable. However, Gravity could use a small boost at the moment ;)

Graviton Punch is a "Fire Bolt meets Chimera" kind of card. Since Gravity can already amalgamate creatures via Chimera, I felt that it could also combine their creatures' masses and unleash it as a force.
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Offline OldTrees

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Re: Graviton Punch | Graviton Fist https://elementscommunity.org/forum/index.php?topic=16992.msg216887#msg216887
« Reply #5 on: December 05, 2010, 02:36:06 am »
approximately balanced.
1 damage per creature > 1 damage per 10 :fire but not by too much. Maybe a small increase to 4|3?

However the effect does not fit with Gravity in my eyes. What is your reason for Gravity?
Not really sure about the cost -- both 3|2 and 4|3 sound reasonable. However, Gravity could use a small boost at the moment ;)

Graviton Punch is a "Fire Bolt meets Chimera" kind of card. Since Gravity can already amalgamate creatures via Chimera, I felt that it could also combine their creatures' masses and unleash it as a force.
A spell that deals damage proportional to mass used sounds like proportional to combined HP not population.
[There may be one of these already on Zanz's table. Have heard rumors of "Catapult" in the in development forum.]

However a bolt in proportion to population does not sound like Gravity IMO.
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anything
blarg: