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Offline NepycrosTopic starter

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Ancient Rubble | Ancient Ruin https://elementscommunity.org/forum/index.php?topic=16238.msg207960#msg207960
« on: November 23, 2010, 10:32:49 pm »
NAME:
Ancient Rubble
ELEMENT:
Time
COST:
2 :time
TYPE:
Permanent
ATK|HP:
TEXT:
If at least 3 Ancient Rubble are in play, sacrifice them randomly to create a Stone Tablet
NAME:
Ancient Ruin
ELEMENT:
Time
COST:
2 :time
TYPE:
Permanent
ATK|HP:
TEXT:
If at least 3 Ancient Ruins are in play, sacrifice them randomly to create a Great Tablet
ART:
Zblader
IDEA:
Nepycros
NOTES:
When you have 3 in play, on the next turn, you click on one to sacrifice all 3.
SERIES:
NAME:
Stone Tablet
ELEMENT:
Earth
COST:
TYPE:
Permanent
ATK|HP:
TEXT:
:aether :aether Seal: Target creature is sealed within Stone Tablet. Stone Tablet's skill changes to Release/ :aether Release: Any creature trapped in Stone Tablet is released. Stone Tablet's skill changes to Seal
NAME:
Great Tablet
ELEMENT:
Earth
COST:
TYPE:
Permanent
ATK|HP:
TEXT:
:aether Seal: Target creature is sealed within Great Tablet. Great Tablet's skill changes to Release/ :aether Release: Any creature trapped in Great Tablet is released. Great Tablet's skill changes to Seal
ART:
Zblader
IDEA:
Nepycros
NOTES:
Cannot be obtained normally. It must be formed from Ancient Rubble | Ancient Ruins. On a side note too long to be listed on the card, all creatures trapped in Stone Tablet | Great Tablet gain +1|+1 for each turn sealed. Can be used on opponent's creatures. If destroyed, any creature sealed within the tablet is released. Released creatures return to the side of the field they were originally on.

SERIES:
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline Ajit

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Re: Ancient Rubble | Ancient Ruin https://elementscommunity.org/forum/index.php?topic=16238.msg207980#msg207980
« Reply #1 on: November 23, 2010, 11:16:12 pm »
Definitely a unique concept there.  I'd say maybe only two Ancient Rubbles required.  By the time you get three, and put in a creature, and it slowly increases by +1/+1... you are sure to be dead soon.

Not to mention I would think there are more efficient ways to increase the stats of a creature, more time efficient and cost efficient.  Blessing comes to mind.

Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: Ancient Rubble | Ancient Ruin https://elementscommunity.org/forum/index.php?topic=16238.msg207984#msg207984
« Reply #2 on: November 23, 2010, 11:20:07 pm »
Ah, but this is also an offensively used card. I can use it on an opponent's creature. Perhaps I shall make it clear.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline Ajit

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Re: Ancient Rubble | Ancient Ruin https://elementscommunity.org/forum/index.php?topic=16238.msg207991#msg207991
« Reply #3 on: November 23, 2010, 11:27:11 pm »
Oh yeah that helps :)

Offline OldTrees

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Re: Ancient Rubble | Ancient Ruin https://elementscommunity.org/forum/index.php?topic=16238.msg208046#msg208046
« Reply #4 on: November 24, 2010, 12:29:54 am »
Yes! This is a great card. Casting Cost: 9 :time and 3 out of 6 cards.

I think it is balanced nicely. It is an instant kill but a reversible one so it is on par with Antimatter. However this can also be used as a growth mechanic.

Maybe reduce the casting cost to 6 :time and 3 out of 6 cards?
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Offline dspn23

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Re: Ancient Rubble | Ancient Ruin https://elementscommunity.org/forum/index.php?topic=16238.msg320312#msg320312
« Reply #5 on: April 26, 2011, 02:07:31 pm »
it should defenetly be only 2 and no cost to use ability steal/release
and when destroyed should not release the monster

Offline NepycrosTopic starter

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  • My creativity was OP, so I had to nerf it.
Re: Ancient Rubble | Ancient Ruin https://elementscommunity.org/forum/index.php?topic=16238.msg320314#msg320314
« Reply #6 on: April 26, 2011, 02:12:17 pm »
it should defenetly be only 2 and no cost to use ability steal/release
and when destroyed should not release the monster
How do you reason this?
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline dspn23

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Re: Ancient Rubble | Ancient Ruin https://elementscommunity.org/forum/index.php?topic=16238.msg320317#msg320317
« Reply #7 on: April 26, 2011, 02:25:39 pm »
in my opinion 3 cards 6 time quanta a minimim with maximum luky of 4 turns to lock the firt monster
(1st turn:3 towers+one ancient ruin
aether mark total quanta:4time 1 aether
2nd turn:second and third ancient ruin
3rd turn:sacrifice them all
4th turn pay 1 aether in order to trap a monster)
it is extreamly hard to play specialy if oponent have pc you can not have more than 2 in intire deck
and a monster plus 2 blessings is more eficient and take less time if it is suposed to trap the oponent without kiling him use congel that it would not get stronger and chaining 3 would last 12 turns.
the only purpouse i see in this would be to save our monsters from enemy cc like saving a fallen elf from neptune and wait untill get quintenescence
but would not be very god have at least 6 cards in a raimbow fg farmer just for that

 

anything
blarg: