*Author

Scaredgirl

  • Guest
What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg206530#msg206530
« on: November 22, 2010, 04:11:54 am »
Here I will list some changes we will make for War #3 so that I don't forget them. If you have suggestions or feedback, please post them here: http://elementscommunity.org/forum/index.php/topic,13708.0.html


- Auction will see a small change. Either we cap the bidding to 24 cards (multiple Generals can bid 24 from which the player chooses), or we have unlimited bidding and remove the option of player choosing for him or herself.

- Revised Event Cards will be added to the event.

- Number of players fighting during a round is determined by team Vault size divided by 36. This means that for each 36 cards the team has, they have to send one player on to the battlefield. This was 30 during War #1 and #2. Problem with using 30 is that it might force teams to use 30 card decks, and at the same time revealing their entire Vault to others.

0-29 cards=team is eliminated
30-71 cards=1 player fights
72-107 cards=2 players fight
108-143 cards=3 players fight
144-179 cards=4 players fight
180-215 cards=5 players fight
216-251 cards=6 players fight
252-287 cards=7 players fight
288+ cards=8 players fight
- Teams will be 1+7 (War #2 used 1+8). This way teams will be a more manageable size, and also the same size as Team Underworld.

- Card converting system will probably be changed a bit. One option is to increase the limit to 24 cards per round. However this is still open to discussion.

- Propaganda topics will be finished before the battles start.

- Underworld PvP tournament will be fought to the bitter end (instead of stopping when we have 8 players left). Winner of the tournament will get a "King of the Underworld" award icon and will have the power to either become the Team Underworld General, or appoint one. Top-8 players will form Team Underworld like before.

- The role "Substitute" will be removed (it made substituting more difficult).

- The role "Rookie" will probably be replaced (because of high percentage of Rookies becoming inactive). What the new role will be, is still undecided.

- players substituting General or Lieutenant will be able to use those 6 or 3 upgraded cards

- Vault size will be decreased to 480 (60 cards per player, before the Auction costs).

- Round duration will be determined by the total number of duels during that round:

Number of DuelsDeckbuildingDuelsTOTAL
52-27
4 days
3 days
7 days
26-14
3 days
3 days
6 days
13-7
3 days
2 days
5 days
6-1
2 days
2 days
4 days

Offline willng3

  • Legendary Member
  • ******
  • Posts: 5763
  • Country: us
  • Reputation Power: 77
  • willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.willng3 is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Your tears are delicious
  • Awards: 10th Trials - Master of LifeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar Correspondent Competition - WinnnerWeekly Tournament Winner6th Trials - Master of LifeSlice of Elements 3rd Birthday Cake5th Trials - Master of Life4th Trials - Master of LifeSlice of Elements 2nd Birthday CakeShort Story: Rare Mythology Competition Winner
Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg206534#msg206534
« Reply #1 on: November 22, 2010, 04:16:50 am »
Has the removed role for team size been decided yet (i.e. no more rookie, substitute, etc.)?
"If you want to know what a man's like, take a good look at how he treats his inferiors, not his equals"

Forum reigned by my mixtape

Offline Wizardcat

  • Sr. Member
  • ****
  • Posts: 593
  • Country: us
  • Reputation Power: 0
  • Wizardcat hides under a Cloak.
  • Psychic-Type
  • Awards: War #6 Winner - Team AetherWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerFG Deck-Designer - Dark Ages
Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg206535#msg206535
« Reply #2 on: November 22, 2010, 04:18:14 am »
Eliminated at 30-35 cards left, even if an eligible deck is playable?
The dogs of war are nothing compared to the cats.

Scaredgirl

  • Guest
Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg206540#msg206540
« Reply #3 on: November 22, 2010, 04:21:21 am »
Has the removed role for team size been decided yet (i.e. no more rookie, substitute, etc.)?
That is open to discussion. I guess we should get some feedback on what the most useless roles are.

My least favorite is the Substitute. Not only does it make the updating of standings more annoying, it also actually makes substituting harder because teams naturally prefer having their Substitute to step in, instead of any of the other team members.

kobisjeruk

  • Guest
Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg206541#msg206541
« Reply #4 on: November 22, 2010, 04:22:09 am »
i believe Substitute can also act as Duel Organizer since they're involve with the same thing

i'm looking forward to the revised event cards

Scaredgirl

  • Guest
Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg206542#msg206542
« Reply #5 on: November 22, 2010, 04:23:00 am »
Eliminated at 30-35 cards left, even if an eligible deck is playable?
Yeah, that was my mistake. I did the whole thing mathematically without really thinking about it. It should of course say 0-29.

Smokefree

  • Guest
Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg206557#msg206557
« Reply #6 on: November 22, 2010, 05:22:38 am »
I really would like to see a smaller team size or really only getting "dedicated players" involved in the next war.  Everyone was forced to take a rookie,  unfortunately "our" rookie lasted one week and was never seen again, We had another player that till date only fought his first match and hasnt played another match.  So really our team has been down 2 players after Rd 1 of the war,  just the way it goes, but everyone else has to pick up there slack for the entire war.

Duel Organizer / Sub: Like Kobis said, I think this role should be merged  into one role.  I think it should have at least 2 team members running it .  The Duel Organizer's/ subs  must live 5+ hours a part.  One in Europe, One in USA,  for example.  (unless the rule changes for salvage of 3 cards when a team sub is used.)  Which I personally like, there's incentive, to earn your team some  cards.  IMO its just a HUGE turn OFF when everyone does there role.   Salvage, Discard, Deck building, Vault,  but wait MY OPPONENT is on the other side of the globe,  Im at work or school.  Someone else plays the match, and you win and earn nothing for everyone's hard work is just insulting  becasue someone lives in different time zone.

Maybe someone could collect data on how many subbed match's where played this war for each element.   I think we need a new system.

Glad to hear Event cards will be back!!























Offline TheCrazyMango

  • Hero Member
  • *****
  • Posts: 1791
  • Reputation Power: 21
  • TheCrazyMango is a Mummy waiting to discover the path to glory.TheCrazyMango is a Mummy waiting to discover the path to glory.TheCrazyMango is a Mummy waiting to discover the path to glory.TheCrazyMango is a Mummy waiting to discover the path to glory.
  • Some call me 9270984, some call me numbers.
  • Awards: Winner of the 1st MetamorphosisSlice of Elements 2nd Birthday Cake
Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg206561#msg206561
« Reply #7 on: November 22, 2010, 05:35:11 am »
i agree with smoke. i heard in chat that ryan666 only has internet access at school and cant play outside of that. honestly, why would you join war if you dont have internet at your house??? i think only half the rookies knew that they had to be involved not just follow along...
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

Scaredgirl

  • Guest
Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg206569#msg206569
« Reply #8 on: November 22, 2010, 05:49:41 am »
Yeah, the Rookie thing, while might sound interesting on paper, doesn't really work in real life. At least not how we had it in War #2.

Basically we need to make a choice between..

A) increasing Rookie requirements drastically (much higher card and cash minimum + not having played in previous Wars)
B) getting rid of the whole Rookie thing

Offline Dragoon1140

  • Hero Member
  • *****
  • Posts: 1984
  • Reputation Power: 23
  • Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.
  • New to Elements
Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg206571#msg206571
« Reply #9 on: November 22, 2010, 05:55:04 am »
B) getting rid of the whole Rookie thing
Sadly, I have to support this.  While it is an inspiring thought to include as many people as possible in the War, the final result doesn't turn out as clean and positive as expected.  I would like to see seven players per team in War #3, which the auction system / Underworld team still in place.
Else known as "JonTheBon"

I also make videos and stuff.

Offline catalyzeme

  • Full Member
  • ***
  • Posts: 337
  • Reputation Power: 0
  • catalyzeme is a Spark waiting for a buff.
  • New to Elements
  • Awards: War #3 Winner - Team Fire
Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg206581#msg206581
« Reply #10 on: November 22, 2010, 06:13:17 am »
Yeah, the Rookie thing, while might sound interesting on paper, doesn't really work in real life. At least not how we had it in War #2.

Basically we need to make a choice between..

A) increasing Rookie requirements drastically (much higher card and cash minimum + not having played in previous Wars)
B) getting rid of the whole Rookie thing
I almost didn't make a war team (ended up selling for 1 card, and I only got that bid after happening upon kevkev in chat) because I wasn't really an active forum member or PVPer. It would be a different take on what a "rookie" is, but if it were a spot reserved for someone who has never participated in any elements PVP event/tournament, that might be enough. I haven't yet had time to participate in a weekly tournament, but I hope to now (something I never before considered) and I just finished my 3rd round in the 12 Lives tournament. If I hadn't made a war team and gotten involved with Elements PVP, I wouldn't have joined.

I think simply requiring the war to be the first tournament for the rookie would bring new players into Elements PVP while giving generals a little more flexibility for choosing one. I think for War #2, all current rookies would have satisfied this requirement, as well as people like me, who are only trivially more valuable (fire's rookie has easily contributed as much as I have). If the point of the rookie position is to give unknown people a chance to participate, I don't think they necessarily have to be brand new to Elements, just brand new to the PVP scene.

Daxx

  • Guest
Re: What will be different in War #3 https://elementscommunity.org/forum/index.php?topic=16121.msg206586#msg206586
« Reply #11 on: November 22, 2010, 06:26:11 am »
I almost didn't make a war team (ended up selling for 1 card, and I only got that bid after happening upon kevkev in chat) because I wasn't really an active forum member or PVPer. It would be a different take on what a "rookie" is, but if it were a spot reserved for someone who has never participated in any elements PVP event/tournament, that might be enough. I haven't yet had time to participate in a weekly tournament, but I hope to now (something I never before considered) and I just finished my 3rd round in the 12 Lives tournament. If I hadn't made a war team and gotten involved with Elements PVP, I wouldn't have joined.

I think simply requiring the war to be the first tournament for the rookie would bring new players into Elements PVP while giving generals a little more flexibility for choosing one. I think for War #2, all current rookies would have satisfied this requirement, as well as people like me, who are only trivially more valuable (fire's rookie has easily contributed as much as I have). If the point of the rookie position is to give unknown people a chance to participate, I don't think they necessarily have to be brand new to Elements, just brand new to the PVP scene.
This is a fantastic idea. I was about to propose something similar, but I couldn't reconcile the "rookie" label with people who hadn't played War yet, but who were top-tier PVP players. Expanding it to all PVP tournaments is a brilliant solution; it means that established players won't slip through the net as "rookies", but stringent score/electrum requirements won't be required.

 

blarg: