I've been wanting to make a deck like this for a long time...
I'm pretty sure theres a deck with a similar concept as this one...But who cares!
With the awesome lycan synergy with darkness, I wanted to use pest as a darkness gainer instead of the sometimes un-reliable mark. But then what if I don't drain enough of the opponent's quanta? I scramble them! But how should I use that extra darkness quanta? Vampire daggers! Another great way to stay alive with 6 attack vampire daggers. Animate weapons were quite a nice filler since 3 of each weapon was quite a good idea.
Without further ado, the deck:
Hover over cards for details, click for permalink
6u1 6u1 6u1 6u1 6u1 6u1 6u5 6u5 6u5 7n2 7n2 7n2 7n2 7n2 7n2 7t6 7t6 7t6 7t6 7t6 7t6 7tb 7tb 7tb 7um 7um 7um 7um 7um 7um 8pj
Now, I know it looks a bit low on quanta with just those 6 darkness pends, but with pests giving you darkness quanta, you have about just the right amount of quanta to play and fly your weapons.
Best of all is, this deck can be used for AI3 grinding, it has a decent chance of EM since you'll have an average of 1-2 daggers on the field. PVP 2 is also recommended for this deck since is SO FUN for you but SO ANNOYING for the opponent.
Just tried it on Trainer, so far 3/5 EMs on AI3s, but beware, they could just be anomalies.
Major Flaw:
Bad starting hands without pends can really slow you down, it's kinda like PSNbows. Although theres kinda no way to recovering
Update:
Out of 20 games, I won 18, lost 2.
The losses were because without pends in the starting hand.