A few words.
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- Playing lava golems early is a priority. Immolate a spark(preferably) or a phoenix to get the quanta you need and play lava golem.
- Rage potions against enemy creatures or on grown Lava golems, whichever suits the situation more.
- Nigh immune against pillar destruction & discord.
- Weakness: heavy creature control.
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- Early discord is your friend. Play devourers and BE them to destroy enemy pillars and permanents to shut down.
- Locking quanta > doing damage. So playing priority Discord > BE on devourer > abomination / lycan.
- Weakness: Fast, rush decks that care very little about its permanents. Cheap creature control decks. Pillar destruction decks.
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- This is a rush, so you want to play whatever you have.
- Early discord is your friend again. Lightnings & fog shields to halt dangerous creatures.
- Weakness: Pillar destruction & heavy creature control.
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- Just rush
Adrenalines are best on frogs or scorpion.
- Weakness: Shields and heavy creature control decks.
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- Choose what creature to kill very carefully. Don't waste ROFs and Rage potions.
- Try not to waste Fire bolts on creatures unless its really necessary.
- Fahrenheits cumulatively destroy your opponent.
- Weakness: Reflective shield, pillar destruction, discord.
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- On early game, usually EQ over others if you have to choose. Tho EQ is usually a wasted card in late game.
- RT & BB for creature control.
- Weakness: Shields, heavy creature control.
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- Early discord is your friend.
- Use EQ and fractal devourers to deny quanta.
- Quint the golem / FFQ / Forest spirit depending on the situation. Forest spirit & golem are alike, but spirit can get past wings.
- Toadfish, Maxwell's demon, RT, Antimatter against enemy creatures.
- Weakness: Pillar destruction, very fast rush decks.
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- Stall with dimensional shields & sundials. Draw with sundials and precognitions.
- Don't be afraid to get some damage (40ish). Save stall cards until it starts to get dangerous.
- Pandemonium & Rain of fire to clear the field when convenient.
- Good against basilisk blood, freeze because adrenaline gets rid of them. Or any sort of damage can't stop titans. Lobotomy removes momentum but keeps adrenaline.
- When you have 5 gra + 4 life + 1 air quanta, fire up the combo. But be careful, if your opponent likely has reverse time, wait until you can play 2 or 3 parallel universe at the same turn. But we will try not to match this deck with such an opponent.
- Choosing when to play sundials is important. If you are facing a creature heavy deck, don't play them early, wait until its worth stalling for that turn. If you face a slow control deck, forget about its stasis effect and use them asap to draw cards.
- Weakness: Reverse time, early pillar destruction (before you have 5 gravity quanta, it doesn't matter after), antimatter.