I once again found myself pondering a new, creative Speedbow when I suddenly thought about the possibilities of using Scarabs as a means of Offense / CC. It works far better than I had expected; I introduce you to Get Eaten Alive:
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6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 713 745 745 77a 7ae 7ds 7gm 7jr 7qa 7qa 7qa 7qa 7tb 80g 8pl
Yes, it's 6
Pendulums. The automulligan takes care of the issue rather nicely; I haven't gotten a single hand without a Pend once in my testing. The fact that you have the Elite Chargers as a backup in case you fail to draw a Supernova or a Scarab on your first turn is a huge advantage which I had not originally considered when contemplating this deck. The scarabs, while small, are incredibly useful rushers; Chaos Powering them and then eating the opposition makes them something to be feared in seemingly no time at all. The remainder of the cards are typical of most Speedbows; no Graboids of course due to the strain on
. At this final stage of tweaking I am constantly seeing TTW values of 5-6. Enjoy
EDIT: Considered improvements:
Slightly fewer Scarabs and more Chaos Powers. Changed the Pendulums to 6 after too many complaints were made about the 4: -1 Scarab, -1 Charger; I don't think it runs as fast but apparently it's more consistent.