(Idea modified from Nepycros)
Name | Ant Queen |
Element | Life |
Cost | 3 |
Stats | 0|6 / 0|7 |
Effects | 1:Larva |
Larva: Create 1 ant of the type of quanta drained. If no such ant exists create an Ant. Ants created by Larva start delayed 1 turn.
Cost evaluation
unupped 0[Attack]+0[6>HP>0]+4[Skill Value]-1[Life Bonus]=3
upped 0[Attack]+1[8>HP>5]+4[Skill Value]-1[upgraded]-1[Life Bonus]=3
Ant (not available)
Name | Ant |
Element | other |
Cost | 3 |
Stats | 1|1 / 2|2 |
Effects | none |
Cost evaluation
unupped 1[Attack]+0[6>HP>0]+0[Skill Value]=1 (3 other)
upped 2[Attack]+0[6>HP>0]+0[Skill Value]-1[upgraded]=1 (3 other)
(Idea XYTWO)
Name | Bullet Ant |
Element | Gravity |
Cost | 3 |
Stats | 2|2 / 3|3 |
Effects | Momentum |
Cost evaluation
unupped 2[Attack]+0[6>HP>0]+1[Skill Value]=3
upped 3[Attack]+0[6>HP>0]+1[Skill Value]-1[upgraded]=3
(idea modified from Nepycros)
Name | Defender Ant |
Element | Earth |
Cost | 3 |
Stats | 1|8 / 2|8 |
Effects | :Burrow other Ant |
Cost evaluation
unupped 1[Attack]+1[9>HP>6,+1 HP earth bonus]+1[Skill Value]=3
upped 2[Attack]+1[9>HP>6,+1 HP earth bonus]+1[Skill Value]-1[upgraded]=3
Name | Fire Ant |
Element | Fire |
Cost | 3 |
Stats | 4|2 / 5|3 |
Effects | Infect |
Cost evaluation
unupped 3[Attack, +1 Atk fire bonus]+0[6>HP>0]+1[Skill Value]-1[Duo skill cost]=3
upped 4[Attack, +1 Atk fire bonus]+0[6>HP>0bonus]+1[Skill Value]-1[Duo skill cost]-1[upgraded]=3
I think
work for ants but
I think
do not work for ants
is otherworldly, ants are commonplace
Ants die in
Ants are highly organized,
is disorder
is metaphorical/symbolic, ants are literal