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Offline hainkargaTopic starter

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FTL shrieker rush https://elementscommunity.org/forum/index.php?topic=14677.msg186306#msg186306
« on: October 27, 2010, 07:59:17 pm »
My claim is that my version is faster & less luck based compared to classic shrieker rush while holding same if not more damage potential than classic shrieker rush. What i have in mind is t50 farming. I'd appreciate your thoughts and feedback.

As you all know, below is the classic mono shrieker rush deck
Hover over cards for details, click for permalink
Deck import code : [Select]
6rk 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 77h 77h 8ps


And here is my version of the shrieker rush.
Hover over cards for details, click for permalink
Deck import code : [Select]
6rl 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77h 77h 78q 78q 78q 7q4 7qb 7qb 7qb 7qb 7qb 7ri 7ri 7ri 7ri 7ri 7ri 8pm


I have played classic shrieker rush for a very long time to farm t50 which is very succesfull and easy to play. I was thinking if i could make it even faster so i came up with this deck. After testing it for an hour or two, i find it to be faster than classic shriekers.


* It digs through your deck, only to get the useful cards... The problem with classic shriekers is that there is a potential that after a couple of turns, you will keep drawing towers instead of your precious graboids / shriekers when you need them. Altough lower, there is also a chance that opposite will occur, where you need more towers and waiting with huge creatures in your hand. (oh you also get to know enemy hand all the time :P)

* Classic deck has 17 towers, mine has 13, so it is not as bloated. And you will more likely get towers AND shriekers you need way easier than the classic one. Earth mark also helps against having less earth quanta resources.

* Classic version only has 2 more shriekers compared to mine. But its highly unlikely that you will be able to play more of them before the game ends. Besides, my version draws the shriekers / graboids way earlier than the classic one. Its not like you will get to play all 12 creatures before the game ends.

* Gavel > Long sword. And you will more likely draw it with precognitions.

* Has rewind. Better 1 than no control against an enemy growing or control creature or an antimattered shrieker. Can be switched with 6th precognition or another time pendulum.

* Time pendulums ensure that graboids will evolve. While playing classic, I have suffered so many times from annoying Pests that drain my only time quanta.

* You might think precognitions have a risk to deck you out. But a control deck that can potentially deck you out with all your burst, will also deckout classic one.

* Earth pendulums are there to be less harmed by enemy quicksand.

* FTL stands for faster than light :)

Disclaimer: Today, i saw Belthazar666's deck in WAR which was similar to this one. I feel like i should say that i saw this days after i made up my deck above. Even tough my post appears to be 29 minutes after his post, i didn't copycat his deck. To show a witness, I told about this deck to TheOnlyRealbeef to ask his opinion way before that WAR post.

http://elementscommunity.org/forum/index.php/topic,14674.0.html
« Last Edit: April 19, 2012, 12:58:39 am by willng3 »
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Offline Ekki

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Re: FTL shrieker rush https://elementscommunity.org/forum/index.php?topic=14677.msg186316#msg186316
« Reply #1 on: October 27, 2010, 08:09:09 pm »
My claim is that my version is faster & less luck based compared to classic shrieker rush while holding same if not more damage potential than classic shrieker rush.
:o a huge declaration...

Anyway, I like it :D maybe add the 2 shriekers missing instead of 2 precogs, since they just replace themselves with other card, making them a Zero-Card

QuantumT

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Re: FTL shrieker rush https://elementscommunity.org/forum/index.php?topic=14677.msg186906#msg186906
« Reply #2 on: October 28, 2010, 11:09:37 am »
It seems like it might stand up better in pvp situations than the classic shrieker rush, but classic shrieker rush likely remains a better deck for grinding simply because it's simplicity making it faster to play (in real life time).

I'll have to test it out and see how it goes.

Offline hainkargaTopic starter

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Re: FTL shrieker rush https://elementscommunity.org/forum/index.php?topic=14677.msg187232#msg187232
« Reply #3 on: October 28, 2010, 10:13:33 pm »
It seems like it might stand up better in pvp situations than the classic shrieker rush, but classic shrieker rush likely remains a better deck for grinding simply because it's simplicity making it faster to play (in real life time).

I'll have to test it out and see how it goes.
My deck having more variety of cards might make it look like its complicated. But when playing, its not. Other than thinking of what to do with rewind (which you can replace with 6th precognition), you always play whatever is in your hand. No complications, no combo, nothing.
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132jh

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Re: FTL shrieker rush https://elementscommunity.org/forum/index.php?topic=14677.msg187304#msg187304
« Reply #4 on: October 29, 2010, 12:10:40 am »
this deck looks like it would be more stable but also not as fast.
in this case though, this is a rush deck so i would recommend not fixing something if it isn't broken.

QuantumT

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Re: FTL shrieker rush https://elementscommunity.org/forum/index.php?topic=14677.msg187318#msg187318
« Reply #5 on: October 29, 2010, 12:28:58 am »
this deck looks like it would be more stable but also not as fast.
in this case though, this is a rush deck so i would recommend not fixing something if it isn't broken.
Generally, nobody uses the classic version that he posted for anything other than grinding. It's too vulnerable to stalling and CC. When it gets taken to pvp, usually some quakes or BBs are added.

OT: I played it some, and I found myself having some consistency issues with my quanta. I'd either got no time pendulums so I would just sit there with my graboids and precogs in hand, or I'd get too few earth sources and I'd have to sit there for too long to play my graboids/shriekers.

Wonder

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Re: FTL shrieker rush https://elementscommunity.org/forum/index.php?topic=14677.msg206167#msg206167
« Reply #6 on: November 21, 2010, 05:02:08 pm »
I think this is a pretty good version of the classic [: you covered most of it's weaknesses. I ran into a lot of the problems you brought up when using a basic shrieker rush deck :)

Offline Appawesome

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Re: FTL shrieker rush https://elementscommunity.org/forum/index.php?topic=14677.msg206172#msg206172
« Reply #7 on: November 21, 2010, 05:06:25 pm »
I thought FTL stood for For The Lose...

 

anything
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