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Mirror Rainbow; Mirrorbow: for PvP https://elementscommunity.org/forum/index.php?topic=14559.msg184982#msg184982
« on: October 26, 2010, 04:18:10 am »
Here's an interesting little deck. By now, we all know that rushes are quite good in PvP, especially rainbow or golem rushes that are fueled by instant quanta generation. This deck turns their advantage against them in an ironic fashion, as it stalls until your opponent has a sizable monster out, copies it, buffs it, and then copies it some more for a lot of damage. Unlike speedbow, which uses a lot of cost effiecient creatures from multiple elements, this deck uses a series of buffs and debuffs from different elements designed both to slow down your opponent's creatures (while still keeping them alive for later use) and strengthen your own mirror creatures. Cards of note:

Arsenic - it's one of speedbow's favorite weapons, and because this deck has a stalling potential, its the best weapon choice
Fire Storm - bit iffy, but makes the deck better against cheap creature spams like life rushes or even rol hope. may take this out
Improved Fog - obvious choice for a shield really. very efficient and effective.
Sundial - many people are hesistant to use PC on sundials, and this can buy you quite some time, especially when you are suffering from "no supernovas in opening hand" syndrome. also a free draw with snova
Pandemonium
Mystery Card - with testing in lvl5 and pvp, found a card that works the best for the deck. it's neither fire storm nor pandemonium; it's a creature. will elaborate after more tests if people are interested.  ;)

Hover over cards for details, click for permalink
Deck import code : [Select]
111 6u3 6u3 6u3 6u3 6u3 6u3 71a 74a 77l 7an 7gn 7n0 7q9 7q9 7q9 7q9 7te 808 808 808 808 808 808 80b 80b 80b 80b 80b 80b 8pu


I do not have this in the actual game yet (although I have most of the cards already) since it's still a work in progress, but here are some t50 victory pictures from the trainer for what they are worth:


Because I put my mouth where my money is (oh wait, it's the other way around) I went ahead and upgraded the whole thing. So how does it perform in PvP? It's pretty good (I did 8 W 2 L in PvP 2), and fun to play, but you will certainly lose some games. It is especially weak against quanta control (because of snova) and heavy creature spam (cheap, fractal). Here are some victory pictures (note that yellow bar does not accurately show additional damage from adrenaline):




Also some rather amusing AI5 victory pictures.. certainly works nicely on dumb AI opponents:



« Last Edit: June 15, 2012, 04:42:34 am by willng3 »

kobisjeruk

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Re: Mirror Rainbow; Mirrorbow: for PvP https://elementscommunity.org/forum/index.php?topic=14559.msg185026#msg185026
« Reply #1 on: October 26, 2010, 05:24:10 am »
i'd replace firestorm with retrovirus (imp.plague is too costly) OR unupped pandemonium (you wont have any creatures out at this point) and maybe fit in a rewind against grower.dec

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Re: Mirror Rainbow; Mirrorbow: for PvP https://elementscommunity.org/forum/index.php?topic=14559.msg185054#msg185054
« Reply #2 on: October 26, 2010, 07:19:23 am »
i'd replace firestorm with retrovirus (imp.plague is too costly) OR unupped pandemonium (you wont have any creatures out at this point) and maybe fit in a rewind against grower.dec
How could I have forgotten Pandemonium? It's one of my favorite cards.
Also fixed the deck, since I realized that pendulms were not meant to be in there, I got confused and left them there after I was fiddling around mark/pillar counts

genraenera

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Re: Mirror Rainbow; Mirrorbow: for PvP https://elementscommunity.org/forum/index.php?topic=14559.msg194654#msg194654
« Reply #3 on: November 06, 2010, 03:03:47 am »
Guesses for that mystery creature:

1.  Elite Deja Vu - Deja Vu with adren and momentum is 12 damage per turn, split that bad boy and its 24 damage per turn.

2.  Scarab - Scarabs with PU and buffs is never a bad thing to have.

3.  Elite Graboid - Sheer damage output, simple as that.

Looks like a sweet deck, seems quite potent.  I was trying a similar style of deck to this a few days ago (came up with the idea independently) with 6 chaos power, 6 TU, etc.  The point was the same as yours, take a foe's creature and TU it.  Mine wasn't really getting anywhere so I ditched it, but has potential.

 

blarg: