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Offline moomooseTopic starter

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Wacky Time Machine | TARDIS https://elementscommunity.org/forum/index.php?topic=12959.msg164625#msg164625
« on: September 25, 2010, 01:36:19 pm »
NAME:
Wacky Time Machine
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:
TEXT:
:entropy :entropy : Destination Unknown
The Wacky Time Machine has a random permanent effect each turn.
NAME:
TARDIS
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:
TEXT:
:entropy : Destination Unknown
The TARDIS has a random permanent effect each turn.
ART:
Hawaiiansockmonkey http://browse.deviantart.com/digitalart/?qh=&section=&q=tardis#/dk9xc7
IDEA:
moomoose
NOTES:
After spending the :entropy the effect is activated throughout the rest of the game or until destroyed

Effects can be from any non-shield permanent in the game, effects on weapons such as from Owls Eye and Eternity are possible (but not weapons which do not have a clicky effect)- however it will not do damage as a weapon would.

Effects can be of the automatic variety (graveyard, nightfall, etc) or activated variety (hourglass, mind gate, etc)

Chance on each ability is completely random, any cost associated with the on-use ability remains the same (:aether mind gate for example)
SERIES:

moose dont say moo.

Offline Higurashi

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Re: Wacky Time Machine | TARDIS https://elementscommunity.org/forum/index.php?topic=12959.msg164628#msg164628
« Reply #1 on: September 25, 2010, 01:39:09 pm »
Fun. Personally, I'd use the wording: "TARDIS produces the effect of a random permanent each turn.", since "permanent" becomes ambiguous in your current syntax.
Typo: The unupped card says "Wack" instead of "Wacky".
Other: Discrepancy between the cost on the unupped card and in the table. (card says :entropy , table says :entropy :entropy)
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
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Offline moomooseTopic starter

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Re: Wacky Time Machine | TARDIS https://elementscommunity.org/forum/index.php?topic=12959.msg164630#msg164630
« Reply #2 on: September 25, 2010, 01:43:20 pm »
aye, i just didnt want people to think they could get abilities from creatures (especially the ones nymphs have).  i figured people could get it by thinking "permanent each turn, hmm, oh, permanents as in the class of cards in this game, and it changes each turn."  if not, there it is spelled out for anyone who was not able to get it on their own :)

*thanks for catching that, I had to redo those cards a few times, forgetting to change this or that with each version
moose dont say moo.

harry959

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Re: Wacky Time Machine | TARDIS https://elementscommunity.org/forum/index.php?topic=12959.msg164632#msg164632
« Reply #3 on: September 25, 2010, 01:47:40 pm »
Two problems; copyright issues and the fact that the TARDIS in that picture is green and not blue.

Offline moomooseTopic starter

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Re: Wacky Time Machine | TARDIS https://elementscommunity.org/forum/index.php?topic=12959.msg164633#msg164633
« Reply #4 on: September 25, 2010, 01:52:00 pm »
1) theres the right to fair use (not to mention parody) and since this as it currently stands is non-profit, there would be no legal issues in the US, not sure about the UK.
2) the glow from the vortex is causing the TARDIS to turn green.  light has a way of doing that to things.   so if there is ever a green light shining on your hand and your skin looks green, there is probably no need to be alarmed that your skin is green at that moment.
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Offline Essence

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Re: Wacky Time Machine | TARDIS https://elementscommunity.org/forum/index.php?topic=12959.msg167362#msg167362
« Reply #5 on: September 29, 2010, 05:18:24 pm »
Damn you for getting Destination Calabria stuck in my head!  I thought I was finally free!!

Aaaaa....!

Green panties!  Green panties!

Aaaaa....!
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline TheOwner

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Re: Wacky Time Machine | TARDIS https://elementscommunity.org/forum/index.php?topic=12959.msg167378#msg167378
« Reply #6 on: September 29, 2010, 06:00:59 pm »
So would this be one use and the permanent effect automatically changed?  If so what would the effect cost?  How would it deal with weapons such as Titan?  How would it work with Sundial?  How would it work with Shields?

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Re: Wacky Time Machine | TARDIS https://elementscommunity.org/forum/index.php?topic=12959.msg167461#msg167461
« Reply #7 on: September 29, 2010, 08:07:30 pm »
You mean it turns one permanent into another of random type?

The base concept is pretty clever. Have the upgraded version also named, Wacky Time Machine, since the effect is the same. That also avoids copyright issues.

Instead of changing permanents, permanently, how about changing creatures temporarily? Effects are always in your favor. If on your own creature, it might give them vamperic, adrenaline, heal the creature, etc. If on a enemy, it might freeze them, damage them, Aflatoxin them, etc. All effects last only that turn except damage and healing. Oh, if aflatoxin kills them (if that is one of the possibles) the enemy still gets a malignant cell that works like normal. If a creature already has the trait that Wacky time effect would give it, (including poison, no stacking) or is already fully healed and heal effect is triggered, no effect.

Offline moomooseTopic starter

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Re: Wacky Time Machine | TARDIS https://elementscommunity.org/forum/index.php?topic=12959.msg167540#msg167540
« Reply #8 on: September 29, 2010, 10:08:11 pm »
-its non-shield permanents. 
- its only effects, so weapons such as titan and divine glory which do not have effects beyond immortality/momentum or effects that are triggered upon doing damage would not be in the cards, while eternity and trident etc would be. 
-sundial would block damage for that turn and have the draw card option.  since it changes effects every turn, it not need be destroyed at the end of said turn. 
-yes, the randomization is initiated by paying the :entropy :entropy
-the cost of the effects will remain unchanged from their respective origins.
moose dont say moo.

 

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