This deck started out as a deck that I used in the Trials to counter Freeze. The format for decks in Trials of Water, as some of you already know, is unupped and needs to primarily water. After its debut against Raving (admittingly, it lost, but only due to a lucky counter deck), nilsie decided it was a good idea, tweaked it, and used it against me. In fact, if I recall correctly, 3 of the 5 matches between nilsie and me had Adrenacrawlers used in it. Even jmdt thinks it isn't a bad idea, so without further ado, the multiple variations of the decks (because Adrenaline and Blue Crawlers are only 2 types of cards, lol), in Spoilers:
(all ? ? ? [blank cards] are Water Pendulums)My original version (the actual original had a Druidic Staff, which you can add to this version, but I removed it to fit Trials restrictions):
Hover over cards for details, click for permalink
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Rush version (Toadfish are the water version of Cockatrices):
Hover over cards for details, click for permalink
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Bolt version (CC and as last resort finisher):
Hover over cards for details, click for permalink
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Stalling version:
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Nilsie's version - it beat me in Trials:
Hover over cards for details, click for permalink
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And finally, an outright water stall version (requires rares):
Hover over cards for details, click for permalink
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This could potentially be the second best unupped mostly-Water deck - Toadfish being probably the best.
Advantages of using Adrenacrawlers:
- Freeze and stasis aren't as effective.
- As a duo, you have access to Water's CC cards, something Mono-Life, obviously, can't do.
- 12 damage for 7 quanta isn't too bad.
- You can surprise people in PvP using one of the most underpowered cards.
Disadvantages:
- Creature poison (that's what Raving used) and shields, oh my. Need I say more?
- 2 card combos are not as reliable.
- Adrena-frogs is better in many aspects.
- No permacontrol.
If you have any distinct variations, feel free to post (I'm looking at you, Nilsie)! This is technically a fun deck - Blue Crawlers aren't much to work with.