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Kael Hate

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Concealed Trap | Garou Spider https://elementscommunity.org/forum/index.php?topic=11837.msg145932#msg145932
« on: August 25, 2010, 12:57:10 am »

Concealed Trap | Garou Spider
NAME: Concealed Trap
ELEMENT: Darkness
COST: 3 :darkness
TYPE: Permanent
ATK|HP:
CARD TEXT: Enters Play Burrowed.
 :life Trap Attacker (20%):
Delay (2), Damage (1)
NAME: Garou Spider
ELEMENT: Darkness
COST: 5 :darkness
TYPE: Creature
ATK|HP: 3|5
CARD TEXT: Enters Play Burrowed.
 :life Trap Attacker (20%):
Delay (2),
Damage (Spiders Atk)
ART: http://thewallabygullybabbler.blogspot.com/
Max Elliott - http://2.bp.blogspot.com/_Zs8VGuU2EKs/S0koNOWOR_I/AAAAAAAAALM/52rejDGodsQ/s1600-h/009a.jpg
Max Elliott - http://3.bp.blogspot.com/_Zs8VGuU2EKs/S0kmzFBjo8I/AAAAAAAAALE/9ts7O-EZRtQ/s1600-h/008a.jpg
IDEA: Kael Hate
NOTES: Ability - Trap
- Trap is a two phase ability allowing the card to become burrowed setting up for the trap and then if burrowed activating in response to a creatures attack. The Detail listed after the "Trap" title explains the effect it has when the trap is triggerered. In this case it is Attackers that may trigger the trap with a 20% chance of doing so causing them to suffer a 2 turn delay and some damage. The Cost before the trap is the value to set the trap and burrow the card.

Garou
Means Hungry Wolf. The Hungry Wolf Spider is a spider we have here in Australia. A consderably large hunting spider with a body length sometimes exceeding 50mm. They are an ambush predator and will eat things up to the size of rats and small birds. Depending on environment they live in burrows, under leaf litter and even in trees. Its venom isn't likely to put you in a box, but you'll be hurling your guts up for days.

Old Text
Enters Play Burrowed. Burrow.
Trap: If burrowed, before an opponents creature attacks, it has a 25% chance to be trapped becoming delayed for 2 turns and suffering 1/3 its attack + the traps atk. This unburrows this card.
SERIES: Mastery of Darkness (http://elementscommunity.org/forum/index.php/topic,10762.0.html)


eh pewwwp

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Re: Concealed Trap | Garou Spider https://elementscommunity.org/forum/index.php?topic=11837.msg145937#msg145937
« Reply #1 on: August 25, 2010, 01:02:17 am »
how can a permanent have an attack/be burrowed

but i do like this

Kael Hate

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Re: Concealed Trap | Garou Spider https://elementscommunity.org/forum/index.php?topic=11837.msg145940#msg145940
« Reply #2 on: August 25, 2010, 01:08:40 am »
how can a permanent have an attack/be burrowed

but i do like this
All cards have an Atk and can be burrowed/delayed/frozen. Its how weapons work. Most Permanents have atk 0 and no way to give them atk So you don't notice them.
Voodoo doll is one of the first examples to show a delayed or frozen weapon.

Kael Hate

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Re: Concealed Trap | Garou Spider https://elementscommunity.org/forum/index.php?topic=11837.msg146217#msg146217
« Reply #3 on: August 25, 2010, 01:36:56 pm »
Updated.
Opinions?

Offline Kuroaitou

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Re: Concealed Trap | Garou Spider https://elementscommunity.org/forum/index.php?topic=11837.msg146294#msg146294
« Reply #4 on: August 25, 2010, 04:42:30 pm »
Hm...

The evolution from Permanent to Creature is a bit odd (why not just leave it as a baby Garou Spider unupped?), but if I get this right, every time 'Trap' is triggered, the Permanent/creature becomes "Unburrowed" in the process, right? So you get a free trap upon summoning, but then it requires it to be 'reset' with the use of  :life quanta. (This mixes well with Adrenaline-vampires :P)

The one thing I REALLY like about this card is how the Garou Spider can combine will all forms of 'buffing' cards (including Nightfall), to deal more damage upon 'activating' the trap. The delay is just frosting - always nice to have, but possibly OP against some cards. 20% is low enough that not every creature is going to trigger the trap (nor will it trigger every time), and the fact that it has auto-protection upon being summoned is really helpful.


Offline bored_ninja777

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Re: Concealed Trap | Garou Spider https://elementscommunity.org/forum/index.php?topic=11837.msg146299#msg146299
« Reply #5 on: August 25, 2010, 04:51:09 pm »
consderably spelling :P considerably*
i think it's an interesting card. I am not 100% understanding of it but it seems like it could be effective. and perm to creature isn't that odd? we have nymph tears.
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the Sage

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Re: Concealed Trap | Garou Spider https://elementscommunity.org/forum/index.php?topic=11837.msg146351#msg146351
« Reply #6 on: August 25, 2010, 06:23:20 pm »
I like the idea of a trapping creature that hits attacking creatures with delay. =)
Also, the upgraded form benefiting from buffs where the unupped doesn't, very nice.
http://elementscommunity.org/forum/index.php/topic,11110.0.html
Like with my card, I'd say this should only affect grounded creatures for realism reasons.

The notion of a trap upgrading to a creature is also amusing. However, why does the unupped have the  :life trap ability?
Since it's not a creature, shouldn't its ability be different from the upped?

Kael Hate

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Re: Concealed Trap | Garou Spider https://elementscommunity.org/forum/index.php?topic=11837.msg146638#msg146638
« Reply #7 on: August 26, 2010, 02:41:05 am »
I like the idea of a trapping creature that hits attacking creatures with delay. =)
Also, the upgraded form benefiting from buffs where the unupped doesn't, very nice.
http://elementscommunity.org/forum/index.php/topic,11110.0.html
Like with my card, I'd say this should only affect grounded creatures for realism reasons.

The notion of a trap upgrading to a creature is also amusing. However, why does the unupped have the  :life trap ability?
Since it's not a creature, shouldn't its ability be different from the upped?
I considered limiting the trap to non-airborne, but traps aren't limited to walkers. Spear traps and nets can still be concealed and get both flyers or walkers. Garou Spider will take anything, birds included. As for the use of :life again, this was a look at what it was doing. The Spider and or the setter of the trap hides its ambush among the things that sustain life. Its a Persuasion where the incoming prefers to come closer rather than take an alternate route. Ie Hide the trap on the path traveled, not in the graveyard.

Offline ratcharmer

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Re: Concealed Trap | Garou Spider https://elementscommunity.org/forum/index.php?topic=11837.msg146781#msg146781
« Reply #8 on: August 26, 2010, 01:17:30 pm »
Would this trap be able to hit immaterial creatures?

Kael Hate

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Re: Concealed Trap | Garou Spider https://elementscommunity.org/forum/index.php?topic=11837.msg146785#msg146785
« Reply #9 on: August 26, 2010, 01:28:19 pm »
Would this trap be able to hit immaterial creatures?
Questionable. At this stage no.

If it was to change and be able to hit Immaterials, then probably only with the delay effect and not the damage.

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Re: Concealed Trap | Garou Spider https://elementscommunity.org/forum/index.php?topic=11837.msg147485#msg147485
« Reply #10 on: August 27, 2010, 08:46:19 pm »
Would this trap be able to hit immaterial creatures?
Questionable. At this stage no.

If it was to change and be able to hit Immaterials, then probably only with the delay effect and not the damage.
Personally I'd say that the damage part should be included - after all, if it's only a 20% chance (unlike Fire Shield, which is a guaranteed one-damage per turn or Thorn Carapace, which is a 75% chance to become infected), then both the delay and the damage should be combined together. Immortalized creatures have very few ways of being countered (except those two shields), and even then, a creature with both momentum and immaterial buffs can only be stopped via Sundial.

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Re: Concealed Trap | Garou Spider https://elementscommunity.org/forum/index.php?topic=11837.msg147628#msg147628
« Reply #11 on: August 28, 2010, 12:57:22 am »
Would this trap be able to hit immaterial creatures?
Questionable. At this stage no.

If it was to change and be able to hit Immaterials, then probably only with the delay effect and not the damage.
Personally I'd say that the damage part should be included - after all, if it's only a 20% chance (unlike Fire Shield, which is a guaranteed one-damage per turn or Thorn Carapace, which is a 75% chance to become infected), then both the delay and the damage should be combined together. Immortalized creatures have very few ways of being countered (except those two shields), and even then, a creature with both momentum and immaterial buffs can only be stopped via Sundial.
Currently the game requires Immaterial creatures to be playable and loss of key cards spells instant doom. If keys were so easily eliminated this card would be quite OP in my opinion. Delay on the other hand is a hidrance and not guaranteed, so makes the game playable.

 

anything
blarg: