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These are the many friends of the Druid, the protector of the forest. You do not want to mess with them.
Hrm, anyway. I was doing some Elder-grinding for score focused on EM's (it
is very effective) with the "Mono Life With Heals" deck depicted in the Turns to win study-thread (
http://elementscommunity.org/forum/index.php/topic,8813.0.html), and I thought I could speed it up a bit. This is what I came up with, and it does amazingly so far. I EM the vast majority of all matches, and it's faster than when you have a Jade Shield or Jade/Emerald Dragons in it.
The Jade Staffs help a
lot in making your heals suffice for an EM, which was the problem I faced the most when trying the aforementioned deck.
Nothing special, but I figured I should share my take on optimising this concept. I might just start recording how many turns it takes to win and put it in the aforementioned thread.
Update: Stats!
http://spreadsheets.google.com/ccc?key=0AlBBaBnQXMSLdE41OW9QWDhSWVRrYUhHY0E5eFlDaEE&hl=sv&authkey=CNH51CEttw: 7.36
EM's: 46/50
Losses: 3 (more than I usually get during such a period)
Frickin' amazing.
So, as you can see, your typical match without complications will take 6 turns. I'm pretty positively surprised by these results, as I know it's a bit faster than this on average. Got some really bad matches there. x)
Oh, and yes, I played 53 matches, since a loss means a ttw of 0, and it'd be silly to count that in.