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Roisen

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Farming upgrades https://elementscommunity.org/forum/index.php?topic=3.msg307#msg307
« on: December 15, 2009, 10:09:28 pm »

Do you guys farm upgraded cards by fighting the false gods, or by farming money and buying the upgrades? which one tends to be faster?

Sixones

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Farming upgrades https://elementscommunity.org/forum/index.php?topic=3.msg308#msg308
« Reply #1 on: December 15, 2009, 10:09:28 pm »

Do you guys farm upgraded cards by fighting the false gods, or by farming money and buying the upgrades? which one tends to be faster?
False gods if you have the deck for it.
900 coins per upgraded card sold with a chance to win a card and add it straight to your deck (saves 1500)

Sixones

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Farming upgrades https://elementscommunity.org/forum/index.php?topic=3.msg309#msg309
« Reply #2 on: December 15, 2009, 10:09:28 pm »

This morning I start to play the gods again, get not-so-lucky gods come up, and won something like 2 out of 10 (won no cards), and quickly was down to 200ish coins.

You say that you lost 200ish coins. Well you lost that many coins.. but you gained a couple thousand coin profit.

Timmso

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Farming upgrades https://elementscommunity.org/forum/index.php?topic=3.msg310#msg310
« Reply #3 on: December 15, 2009, 10:09:28 pm »

[Disclaimer] These are only my personal findings.. mileage may vary...

What I do is play with a deck that consistently wins on level 3 with mastery.. there a couple decks that can do it, if you need some ideas give me a shout. Along the way, I sell any cards I've been winning that I already have 6 of. I usually do this until I amass roughly ~750 coins or so. Doesn't take too long once you start rolling.

Then, I spend the 100 coins to swith to aether mark and start playing the gods. Aether can very reliably beat some of the gods, and gets completely owned by others. Luck is on your side that particular day which ones are coming up. For example, yesterday I had a good run, won something like 11/25 games over 2 hours or so, and won the following upgraded cards: Wind Tower, Bonewall x2, Jade Dragon, Leaf Dragon, Empathic Bond, Eagle's Eye, Improved Blessing and Graveyard.

I logged off and my coins were sitting about 500, so although I did lose 250ish coins (as I did lose more than I won, a very typical occurence I find playing the gods, even with aether deck) I felt I had a pretty good and lucky run there.

This morning I start to play the gods again, get not-so-lucky gods come up, and won something like 2 out of 10 (won no cards), and quickly was down to 200ish coins. That is my threshold to switch my mark back to one of my farming decks, so now I had a 100 coin buffer, and play level 3 until I get back up to 750ish and try my luck at the gods again.

It works for me and I have fun with it. I should note that beating a couple of the gods is *very* reliant on Lobotomizer, especially Fire Queen and Gemini. I run two in my deck, and it seems to work for me. The only upgraded card in my aether deck is one Aether Tower. I definately would like a couple more of those, it's *very* hard to beat Seism if I don't draw it. He would be easier drawing a few more of those. In my opinion, you would want about an equal ratio of pillars:towers.

I also never sell any upgraded cards. It's arguable that it's worth it because it saves you from having to go back to level 3 farming to get back up to 750ish coins (A single card sold would do that), but I just can't bring myself to do it. I have much more fun switching up my deck and playing against different opponents than using the same deck and facing the same opponents constantly. At least this way it somewhat keeps it different.

Good luck!  ;D



Timmso

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Farming upgrades https://elementscommunity.org/forum/index.php?topic=3.msg311#msg311
« Reply #4 on: December 15, 2009, 10:09:28 pm »

This morning I start to play the gods again, get not-so-lucky gods come up, and won something like 2 out of 10 (won no cards), and quickly was down to 200ish coins.

You say that you lost 200ish coins. Well you lost that many coins.. but you gained a couple thousand coin profit.
You are correct, assuming I sold some of my cards won. I definately agree it's probably faster in the long run to sell cards and keep on the gods, never going back to level 3. However, like I said in my post, I try not to sell any cards I manage to win, and it works for me. It keeps things fresh and I don't get bored as fast this way.

I don't claim my way to be the best, but it is a good way to win upgraded cards without having to sell them off.

Timmso

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Farming upgrades https://elementscommunity.org/forum/index.php?topic=3.msg312#msg312
« Reply #5 on: December 15, 2009, 10:09:28 pm »

Can you please tell me some decks that are able to achieve that consistantly? Thank you.
Sure, depending on my mood I bounce around between these, give them a try and see what fits your playstyle and/or any upgrades you may already have:

Mark of Air
11x Air Pillar
6x Life Pillar
6x Firefly Queen
4x Empathic Bond
4x Rustler
2x Owl's Eye
1x Flying Weapon

An ideal start contains 2 Air Pillars, 1 Life Pillar, Firefly Queen, Rustler. Turn 2 play Firefly Queen, turn 3 make a Firefly and play Rustler. Turn 4 use Rustlers ability to make life quantum, to make another Firefly. Compounds from there. Never play more than one Rustler at once, in case they die. Prioritize Fireflies over Empathic Bonds in the beginning, the quantum return is exponential. Depending on the opponents board, prioritize your Owl Eye's and multiple Firefly Queens accordingly. Occasionally you miss out on a mastery due to the game registering your "victory" prematurely on your final turn before it had properly recorded your full life gain from the Empathic Bonds. Bug imo, hopefully eventually it will get fixed, time will tell.

Mark of Life
12x Light Pillar
5x Emerald Dragon
5x Rustler
4x Empathic Bond
3x Miracle
1x Druidic Staff

Rustlers are the key to victory, never play more than one at a time. Turn 1 play all your Light Pillars, Turn 2 play Rustler, Turn 3 use Rustlers ability to gain Life quanta and play Emerald Dragon. For mastery, you need to play Miracle and Empathic Bond on your final turn. Unless you require them to stay alive, don't bother playing Empathic Bond during the game, save it for your final turn in case it gets stolen and/or destroyed. After you get 1 dragon out, sometimes 2 depending on if you have alot of Light Pillars or not, make sure you are very careful in how much Light quanta you convert into Life quanta. You need to make sure that on your final turn you have at least 15 Light quanta to play Miracle. This deck wins slighlty less than the above deck due to being more vulnerable to creature control as you generally only have 1-3 Dragons out, but when it does wins it's always a mastery if you have Miracle and Empathic Bond in your hand with the proper quanta management.

Mark of Darkness
13x Obsidian Pillar
6x Devourer
6x Minor Vampire (upgraded really helps)
4x Black Dragon
1x Nightfall (upgraded helps)
1x Vampire Stiletto (again, upgraded helps)
1x Drain Life

I have the added benefit of 3 Vampires, 1 Eclipse, and a Vampire Dagger, so your mileage may vary with this one. Use your Drain Life to kill an opponents threat early (Dragon/Otyugh/Squid). With the Devourers going, you'll slow them down considerably and before they can properly recover they are dead. In theory of course. This deck again gets mastery slightly less (especially without upgrades), but I have a soft spot for it because when it works, it really works. If you are in the position of having enough damage to kill them with your board in a turn or two, do not play any more dragons, as it may end up costing you a mastery in the same "bug" that the first deck is susceptible to. Always play Vampires though.

Mark of Darkness
15x Obsidian Pillar
6x Devourer
6x Drain Life
1x Dusk Shield
1x Steal
1x Vampire Stiletto

This deck build is not mine, I credit a friend for his idea. Essentially you don't play anything and keep building your mana until you can Drain Life your opponent to zero in a single turn, to guarantee a mastery win. I recommend making a little damage table with each row being multiples of 10 quanta and six columns representing the number of Drain Life's in your hand. Don't forget in your calculations to subtract 3 quanta off your quanta total for each Drain Life you play in succession, as you may find you messed up your calculation and left your opponent with 2 life or something, it sucks. This way you don't have to do the math every turn, especially on turns where you draw an extra Drain Life. My annoyance with this deck is that in level 3, I believe it's the rainbow deck that uses Emerald Shield. If he plays it, just quit, you can't win. You can't steal it and it will reflect your damage (although you can't kill yourself this way, since you heal yourself just as much as you damage yourself). My friend swears by it, I find it a bit too boring for me, and the frustration of facing Emerald Shield a couple times in a row really gets you down.

I play around all the time with different ideas, but these ones seem to work best. If the "Empathic Bond-Final Turn-Premature Victory" bug ever gets fixed (doubtful), the first deck would probably come out ahead of the others.

Happy hunting!

tk

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Farming upgrades https://elementscommunity.org/forum/index.php?topic=3.msg313#msg313
« Reply #6 on: December 15, 2009, 10:09:28 pm »

"What I do is play with a deck that consistently wins on level 3 with mastery.. there a couple decks that can do it, if you need some ideas give me a shout."

Can you please tell me some decks that are able to achieve that consistantly? Thank you.

Chival

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Farming upgrades https://elementscommunity.org/forum/index.php?topic=3.msg432#msg432
« Reply #7 on: December 15, 2009, 10:09:29 pm »

If you dont play empathic bond until your last turn, why dont you just replace it with heal. you only have 10 possible creatures in your deck.

so if you have every single creature in your deck out on the last turn and you play empathic bond you would gain 10 health, and maybe not recieve the health because of premature victory bug. this would take 5 quanta life quanta...
Empathic Bond stacks with itself, so 10 creatures x 4 EBonds = 40 healing.

The premature victory "bug" won't matter if you have just played Miracle, though. One point of healing is all you'll need, and whatever critter attacks first will simultaneously heal.
yeah 10 creatures X 4 empathic bonds = 40 health. he needs every creature in his deck out for that and all 4 empathic bonds.

heal X 4 heals for 40 health too, and does not require creatures and costs 3 less quanta each. If you do the math, heal is more effective in his deck in every aspect because he doesnt have many creatures.

the odds are you will get more healing out of the heals than the empathic bonds even if the empathic bonds are out from turn one because the game doesnt last that long with this deck and he wont have very many creatures out throughout the game. Read his post, he says have only  1 rustler out at a time, and he admits he will only have 1-3 dragons out by the end of the game. so that 4 creatures out max if you play the deck the way its supposed to be played.
you cant possibly argue this.

We are talking about this deck, not heal vs empathic bond in general. i agree empathic bond is better, just not in this deck.

Chival

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Farming upgrades https://elementscommunity.org/forum/index.php?topic=3.msg433#msg433
« Reply #8 on: December 15, 2009, 10:09:29 pm »

Mark of Life
12x Light Pillar
5x Emerald Dragon
5x Rustler
4x Empathic Bond
3x Miracle
1x Druidic Staff

Rustlers are the key to victory, never play more than one at a time. Turn 1 play all your Light Pillars, Turn 2 play Rustler, Turn 3 use Rustlers ability to gain Life quanta and play Emerald Dragon. For mastery, you need to play Miracle and Empathic Bond on your final turn. Unless you require them to stay alive, don't bother playing Empathic Bond during the game, save it for your final turn in case it gets stolen and/or destroyed. After you get 1 dragon out, sometimes 2 depending on if you have alot of Light Pillars or not, make sure you are very careful in how much Light quanta you convert into Life quanta. You need to make sure that on your final turn you have at least 15 Light quanta to play Miracle. This deck wins slighlty less than the above deck due to being more vulnerable to creature control as you generally only have 1-3 Dragons out, but when it does wins it's always a mastery if you have Miracle and Empathic Bond in your hand with the proper quanta management.
If you dont play empathic bond until your last turn, why dont you just replace it with heal. you only have 10 possible creatures in your deck.

so if you have every single creature in your deck out on the last turn and you play empathic bond you would gain 10 health, and maybe not recieve the health because of premature victory bug. this would take 5 quanta life quanta...

Heal on the other hand does not suffer from the bug, doesnt require creatures, heals for 10 and costs 2 life quanta.

unless im missing something that would improve your deck.

Cow2001

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Farming upgrades https://elementscommunity.org/forum/index.php?topic=3.msg434#msg434
« Reply #9 on: December 15, 2009, 10:09:29 pm »

thx, markson. Yes, I tried that. However no luck in getting dim shields. So I thought I have too many pillars.

EDIT: came down to 2!! after 2 miracles I ve lost :(

EDIT2: won against Incarnate though and got a Vampire ;D He didnt use steals...

Cow2001

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Farming upgrades https://elementscommunity.org/forum/index.php?topic=3.msg435#msg435
« Reply #10 on: December 15, 2009, 10:09:29 pm »

whats your aether deck? As described in Wiki I ve tried 6 dim shields, 6 phase dragons, 18 aether pillars, 1 lobo and 3 PUs. Isnt bad, but no success yet against Miracle.

eNonymous

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Farming upgrades https://elementscommunity.org/forum/index.php?topic=3.msg436#msg436
« Reply #11 on: December 15, 2009, 10:09:29 pm »

If you dont play empathic bond until your last turn, why dont you just replace it with heal. you only have 10 possible creatures in your deck.

so if you have every single creature in your deck out on the last turn and you play empathic bond you would gain 10 health, and maybe not recieve the health because of premature victory bug. this would take 5 quanta life quanta...
Empathic Bond stacks with itself, so 10 creatures x 4 EBonds = 40 healing.

The premature victory "bug" won't matter if you have just played Miracle, though. One point of healing is all you'll need, and whatever critter attacks first will simultaneously heal.

 

blarg: