Elements the Game Forum - Free Online Fantasy Card Game

Other Topics => Forum Archive => Topic started by: BluePriest on July 20, 2010, 01:16:21 pm

Title: Polls
Post by: BluePriest on July 20, 2010, 01:16:21 pm
New Cards in Development 1.29
Shard Of Patience (http://elementscommunity.org/forum/index.php/topic,31451.0.html)
Shard of Void (http://elementscommunity.org/forum/index.php/topic,31443.0.html)
Shard of Serendipity (http://elementscommunity.org/forum/index.php/topic,31452.0.html)
Shard of Sacrifice (http://elementscommunity.org/forum/index.php/topic,28840.0.html)

Card Changes

Shard of Gratitude (http://elementscommunity.org/forum/index.php/topic,31224.0.html)
Shard of Divinity (http://elementscommunity.org/forum/index.php/topic,31214.0.html)
Shard of Readiness (http://elementscommunity.org/forum/index.php/topic,31219.0.html)
Flooding|Inundation (http://elementscommunity.org/forum/index.php/topic,31496.0.html)
Title: Re: Polls on the In Development Cards
Post by: BluePriest on August 04, 2010, 05:14:43 pm
Added the 2 new development cards shortbow/nightmare. So surprised 19 votes, yet no responses.
History


Schrödinger's Cat (http://elementscommunity.org/forum/index.php?topic=16601.new#new)
Soul Catcher (http://elementscommunity.org/forum/index.php/topic,16666.0.html)
Crusader (http://elementscommunity.org/forum/index.php/topic,17243.0.html)
Silence (http://elementscommunity.org/forum/index.php/topic,17264.0.html)
Sky Blitz (http://elementscommunity.org/forum/index.php/topic,17416.0.html)
Cloak (http://elementscommunity.org/forum/index.php/topic,17613.0.html)
Catapult (http://elementscommunity.org/forum/index.php/topic,17670.0.html)
Fractal Nerf (http://elementscommunity.org/forum/index.php/topic,17261.0.html)
Steam Machine Buff (http://elementscommunity.org/forum/index.php/topic,17767.0.html)
Massive Dragon Buff (http://elementscommunity.org/forum/index.php/topic,17761.0.html)
Grey Nymph Buff (http://elementscommunity.org/forum/index.php/topic,17674.0.html)
Luciferan/Light nymph Change (http://elementscommunity.org/forum/index.php/topic,17759.0.html)
Empathic Bond Change (http://elementscommunity.org/forum/index.php/topic,17760.0.html)
Chimera Buff (http://elementscommunity.org/forum/index.php/topic,17763.0.html)
Solar Shield (http://elementscommunity.org/forum/index.php/topic,17762.0.html)
Water Nymph Change (http://elementscommunity.org/forum/index.php/topic,17768.0.html)
Stone Skin Bugg (http://elementscommunity.org/forum/index.php/topic,17766.0.html)
v1.25
Dune Scorpion Discussion Page (http://elementscommunity.org/forum/index.php/topic,9467.0.html)
Deathstalker Discussion Page (http://elementscommunity.org/forum/index.php/topic,9468.0.html)
Voodoo Doll Discussion Page (http://elementscommunity.org/forum/index.php/topic,9640.0.html)
Forest Scorpion Discussion Page (http://elementscommunity.org/forum/index.php/topic,9441.0.html)
Nightmare Discussion Page (http://elementscommunity.org/forum/index.php/topic,10615.0.html)
Short Bow Discussion Page (http://elementscommunity.org/forum/index.php/topic,10628.0.html)
Chimera (http://elementscommunity.org/forum/index.php/topic,10898.0.html)
Chaos Power Buff
Nymphs Tear Buff
Titan Nerf (http://elementscommunity.org/forum/index.php/topic,10878.0.html)
Shard of Gratitude Nerf (http://elementscommunity.org/forum/index.php/topic,11039.0.html)
Pufferfish buff (http://elementscommunity.org/forum/index.php/topic,10447.0.html)
Title: Re: Polls on the In Development Cards
Post by: kalkiran on August 04, 2010, 05:42:43 pm
You posted links to the discussion pages
Title: Re: Polls on the In Development Cards
Post by: jmdt on August 04, 2010, 07:04:03 pm
Will use forest scorpion the most probably in my myriad of life decks, I can also see lots of use for long bow.  I voted VooDoo doll as card I will use the least as it has no attack potential on its own, however as long as deathstalker is 0 attack I porbably won't use it either.  Dune is intriguing just due to ts synergy with pharaoh decks, but I probably won't use it either.
Title: Re: Polls on the In Development Cards
Post by: Glitch on August 04, 2010, 07:06:39 pm
How the hell is forest scorpion NOT underpowered?

People claim that deadly venom would be balanced if it didn't need the two card combo, and it started with one attack.  Doesn't that make forest scorpion HALF AS EFFECTIVE AS A BALANCED CARD?!

I mean really.
Title: Re: Polls on the In Development Cards
Post by: Malduk on August 04, 2010, 07:25:00 pm
Will use forest scorpion the most probably in my myriad of life decks, I can also see lots of use for long bow.  I voted VooDoo doll as card I will use the least as it has no attack potential on its own, however as long as deathstalker is 0 attack I porbably won't use it either.  Dune is intriguing just due to ts synergy with pharaoh decks, but I probably won't use it either.
Pretty much the same way I feel, but I'm actually loving Dune so far.

How the hell is forest scorpion NOT underpowered?

People claim that deadly venom would be balanced if it didn't need the two card combo, and it started with one attack.  Doesn't that make forest scorpion HALF AS EFFECTIVE AS A BALANCED CARD?!

I mean really.
I personally dont consider forest scorpio UP at all. It works really well combined with cheap physical damage :life has. Now, as much as I agree that cards should be balanced across elements, that isnt the case. If life has a creature with 5:2 damage:cost ratio, I dont see anything wrong with it having weaker poison damage dealer (that is IF Deathstalker recieves a buff; as it is, I'd rather have 1 poison for 1 card, than 2 poison for 2 cards that have to be played together).
Title: Re: Polls on the In Development Cards
Post by: guolin on August 04, 2010, 07:33:48 pm
How the hell is forest scorpion NOT underpowered?

People claim that deadly venom would be balanced if it didn't need the two card combo, and it started with one attack.  Doesn't that make forest scorpion HALF AS EFFECTIVE AS A BALANCED CARD?!

I mean really.
It doesn't need to be combo'd...

Which means A) You can use it all by itself in a deck without requiring another card, like Momentum, and B) Can be used with fractal effectively. (Fractal Deathstalker needs 6 momentums, 6 Blessing, 6 Chaos Powers, etc.)
Title: Re: Polls on the In Development Cards
Post by: Glitch on August 04, 2010, 07:45:40 pm
Incorrect!  Let's do a direct comparison.

Frog:  2 quanta, 5 DPT.
Scorpion: 3 quanta, 2 DPT + 1 PPT.

A direct comparison.

Turn 1:  Play two pillars.  Frogs get out, Scorpions don't.  Frog: 5 - Scorpion: 0
Turn 2:  Scorpion gets played.  Frog: 10 - Scorpion: 2, 1 poison
Turn 3:  Frog: 15 - Scorpion: 5, 2 poison
Turn 4:  Frog: 20 - Scorpion: 9, 3 poison
Turn 5:  Frog: 25 - Scorpion: 14, 4 poison
Turn 6:  Frog: 30 - Scorpion: 20, 5 poison
Turn 7:  Frog: 35 - Scorpion: 27, 6 poison
Turn 8:  Frog: 40 - Scorpion: 35, 7 poison
Turn 9:  Frog: 45 - Scorpion: 44, 8 poison
Turn 10:  Frog: 50 - Scorpion: 54, 9 poison.

Even if you get them both out at the same time, frogs are still only equal to scorpions damage wise after 7 turns, whereas an effective rush deck only takes 6-5.  The extra quanta makes rushing frogs way easier, and almost any shield will stop scorpions in their tracks.  Scorpion is underpowered compared to every life creature.  Cockatrice, for the same cost, are impervious to most control and are a better pick.

And lets take a look at the other scorpions.

Turn 1: Scorpion: 2, 1 poison - Death Stalker: needs a buff.
Turn 2: Scorpion: 5, 2 poison - Death Stalker: 2, 2 poison (eclipse)
Turn 3: Scorpion: 9, 3 poison - Death Stalker: 6, 4 poison
Turn 3: Scorpion: 14, 4 poison - Death Stalker: 12, 6 poison
Turn 4: Scorpion: 20, 5 poison - Death Stalker: 20, 8 poison
Turn 5: Scorpion: 27, 6 poison - Death Stalker: 30, 10 poison
Turn 6: Scorpion: 35, 7 poison - Death Stalker: 42, 12 poison
Turn 7: Scorpion: 44, 8 poison - Death Stalker: 56, 14 poison
Turn 8: Scorpion: 54, 9 poison - Death Stalker: 72, 16 poison

And after a single eclipse, additional Death Stalkers are easy to play.  Even without Scorpion's card advantage, Death stalker is better than it within 6 turns.  If it gets a 1 damage buff, it's better by turn three.  Scorpion deserves a buff.

Turn 1: Scorpion: 2, 1 poison - Death Stalker: 1 - 2 poison
Turn 2: Scorpion: 5, 2 poison - Death Stalker: 4 - 4 poison
Turn 3: Scorpion: 9, 3 poison - Death Stalker: 9 - 6 poison
Title: Re: Polls on the In Development Cards
Post by: Malduk on August 04, 2010, 07:55:59 pm
I'm not following the point of directly comparing Frogs to Scorpions... It is pretty obvious Scorpions are slower. If your reply was directed to me, I was trying to say that poison damage from Scorpions compliment physical damage from creatures, as it sticks on your opponent if he uses CC to get rid of your physical damage dealers. Combining those two make :life decks harder to counter.

I also dont get the point in such direct comparison of two scorpions. Use adrenaline on your scorpion, and you'll have 2 poison counters with 2 cards from the same element. Or simply use 2 scorpions.
Your comparison is comparing 2 cards (deathstalker + buff) from 2 different elements, against 1 life scorpion.
Even direct comparison of 2 vs 2 cards would be unfair as one is mono, other is duo that needs to be played at the same time to do anything. Which implies both quanta problems AND draw problems.

Also, (IMHO), :death deserves better poison creature than :life . At the moment, :life scorpio is better than :death scorpio.
Title: Re: Polls on the In Development Cards
Post by: Glitch on August 04, 2010, 07:58:56 pm
That's fine.  But if people are saying that Death Stalker deserves a buff, then why the heck doesn't Scorpion, which is the exact same thing except half as effective?

Or are you saying life deserves half-as-effective cards.  If that's the case, I'm afraid we'll have to take this outside.
Title: Re: Polls on the In Development Cards
Post by: jmdt on August 04, 2010, 07:59:23 pm
Incorrect!  Let's do a direct comparison.

Frog:  2 quanta, 5 DPT.
Scorpion: 3 quanta, 2 DPT + 1 PPT.

A direct comparison.

Turn 1:  Play two pillars.  Frogs get out, Scorpions don't.  Frog: 5 - Scorpion: 0
Turn 2:  Scorpion gets played.  Frog: 10 - Scorpion: 2, 1 poison
Turn 3:  Frog: 15 - Scorpion: 5, 2 poison
Turn 4:  Frog: 20 - Scorpion: 9, 3 poison
Turn 5:  Frog: 25 - Scorpion: 14, 4 poison
Turn 6:  Frog: 30 - Scorpion: 20, 5 poison
Turn 7:  Frog: 35 - Scorpion: 27, 6 poison
Turn 8:  Frog: 40 - Scorpion: 35, 7 poison
Turn 9:  Frog: 45 - Scorpion: 44, 8 poison
Turn 10:  Frog: 50 - Scorpion: 54, 9 poison.

Even if you get them both out at the same time, frogs are still only equal to scorpions damage wise after 7 turns, whereas an effective rush deck only takes 6-5.  The extra quanta makes rushing frogs way easier, and almost any shield will stop scorpions in their tracks.  Scorpion is underpowered compared to every life creature.  Cockatrice, for the same cost, are impervious to most control and are a better pick.

And lets take a look at the other scorpions.

Turn 1: Scorpion: 2, 1 poison - Death Stalker: needs a buff.
Turn 2: Scorpion: 5, 2 poison - Death Stalker: 2, 2 poison (eclipse)
Turn 3: Scorpion: 9, 3 poison - Death Stalker: 6, 4 poison
Turn 3: Scorpion: 14, 4 poison - Death Stalker: 12, 6 poison
Turn 4: Scorpion: 20, 5 poison - Death Stalker: 20, 8 poison
Turn 5: Scorpion: 27, 6 poison - Death Stalker: 30, 10 poison
Turn 6: Scorpion: 35, 7 poison - Death Stalker: 42, 12 poison
Turn 7: Scorpion: 44, 8 poison - Death Stalker: 56, 14 poison
Turn 8: Scorpion: 54, 9 poison - Death Stalker: 72, 16 poison

And after a single eclipse, additional Death Stalkers are easy to play.  Even without Scorpion's card advantage, Death stalker is better than it within 6 turns.  If it gets a 1 damage buff, it's better by turn three.  Scorpion deserves a buff.

Turn 1: Scorpion: 2, 1 poison - Death Stalker: 1 - 2 poison
Turn 2: Scorpion: 5, 2 poison - Death Stalker: 4 - 4 poison
Turn 3: Scorpion: 9, 3 poison - Death Stalker: 9 - 6 poison
While all of this is true, poison cards are not speed cards and the scorpoin fits in a slightly different deck.  scorpion will not replace cockatrice and frog in speed decks and was not intended to.  This card would work best in a life stall were you extend the game with heal, SoD, carapace, etc..  Here if they get destoryed you still have some damage on the table to win with where if your frogs die your'e toast.  I've been using Jade dragons in suck a deck, but these critters would likely be more useful from several perspectives.
Title: Re: Polls on the In Development Cards
Post by: guolin on August 04, 2010, 08:02:50 pm
That's fine.  But if people are saying that Death Stalker deserves a buff, then why the heck doesn't Scorpion, which is the exact same thing except half as effective?
Why do you keep implying arguing they are half as effective? Death Stalker requires another card for it to be any use whatsoever (besides CC fodder?). Scorpion can start using its ability right when it is played, and they both cost 3 quanta. Also, Scorpion has cards in its element that synergize well with it (healing and shields for stall, maybe adrenaline). Death only has poison, which only adds to the poison counter (purify much?), and bone wall.
Title: Re: Polls on the In Development Cards
Post by: Glitch on August 04, 2010, 08:04:48 pm
*facepalm*

If you read the other posts, you'll see people claiming death stalker deserves to be a 1|3.  That would make it twice as effective as forest scorpion.  As such if, as the poll implies, death stalker deserves a buff, shouldn't forest scorpion as well?  You're all saying forest scorpion is balanced to a UP card, and as such, is balanced.  Which makes no sense.  I'm saying forest scorpion is equal to, if not worse than, an UP card, and if as the poll implies Death Stalker deserves a buff, then forest scorpion should get one as well.
Title: Re: Polls on the In Development Cards
Post by: guolin on August 04, 2010, 08:10:20 pm
*facepalm*

If you read the other posts, you'll see people claiming death stalker deserves to be a 1|3.  That would make it twice as effective as forest scorpion.  As such if, as the poll implies, death stalker deserves a buff, shouldn't forest scorpion as well?  You're all saying forest scorpion is balanced to a UP card, and as such, is balanced.  Which makes no sense.  I'm saying forest scorpion is equal to, if not worse than, an UP card, and if as the poll implies Death Stalker deserves a buff, then forest scorpion should get one as well.
So your argument is based entirely on someone else's mere opinion. Seriously, common sense - if, hypothetically, Zanz changes Death Stalker to become 1|3, why would Forest Scorpion not be buffed? Your entire table was based on a 0|3 Deathstalker. Since apparently your reasoning of a 0|3 Deathstalker got shot down, you made a new argument off someone else's opinion. Okeydokes.
Title: Re: Polls on the In Development Cards
Post by: Malduk on August 04, 2010, 08:11:13 pm
As I wrote before, I'd rather see Deathstalker applying 3 counters, than having 1 attack stat. At least that would make it worthwile to try to setup needed combo. Deathstalker IS weaker than Forest Scorpio in its current state. Which is weird.
Title: Re: Polls on the In Development Cards
Post by: guolin on August 04, 2010, 08:13:52 pm
As I wrote before, I'd rather see Deathstalker applying 3 counters, than having 1 attack stat. At least that would make it worthwile to try to setup needed combo. Deathstalker IS weaker than Forest Scorpio in its current state. Which is weird.
I don't think Deathstalkers are *too* bad at the moment. A few Deathstalkers with Eclipse isn't that bad.
Title: Re: Polls on the In Development Cards
Post by: jmdt on August 04, 2010, 08:14:12 pm
*facepalm*

If you read the other posts, you'll see people claiming death stalker deserves to be a 1|3.  That would make it twice as effective as forest scorpion.  As such if, as the poll implies, death stalker deserves a buff, shouldn't forest scorpion as well?  You're all saying forest scorpion is balanced to a UP card, and as such, is balanced.  Which makes no sense.  I'm saying forest scorpion is equal to, if not worse than, an UP card, and if as the poll implies Death Stalker deserves a buff, then forest scorpion should get one as well.
2 attack versus 1 attack is a big deal in the world of shields for 2 elements that don't have PC.  0 attack death stalker DEFINATELY needs a buff, period.  Now 1 attack deathstalker may be better than 2 attack forest scorpion, but not by that much.  Forest scorpion also has healing and adrenaline to go along with effect that deathstalker does not, allowing it to make up for slower speed.
Title: Re: Polls
Post by: BloodlinE on August 07, 2010, 01:14:54 am
cant wait for the new cards...
Title: Re: Polls
Post by: Appawesome on August 07, 2010, 02:25:35 am
cant wait for the new cards...
They might not even make it into the game.




Nightmare is only useful on AI, because AI  is dumb and will play they cards instead of discarding them.
Title: Re: Polls
Post by: jmdt on August 07, 2010, 02:33:25 am
cant wait for the new cards...
They might not even make it into the game.




Nightmare is only useful on AI, because AI  is dumb and will play they cards instead of discarding them.
Not true nightmare prevents the next draw.  That makes it very powerful in a denial deck, which dark already is good at with the pest quicksand combo
Title: Re: Polls
Post by: smuglapse on August 07, 2010, 03:13:41 am
cant wait for the new cards...
They might not even make it into the game.




Nightmare is only useful on AI, because AI  is dumb and will play they cards instead of discarding them.
Not true nightmare prevents the next draw.  That makes it very powerful in a denial deck, which dark already is good at with the pest quicksand combo
Look how much a card in the Crucible was going to charge for just the draw prevention:

(http://imageplay.net/img/m7Gbd61857/Discontinuity_Edited_1.jpg)
Title: Re: Polls
Post by: jmdt on August 07, 2010, 03:16:46 am
Look how much a card in the Crucible was going to charge for just the draw prevention:

(http://imageplay.net/img/m7Gbd61857/Discontinuity_Edited_1.jpg)
I have a feeling nightmare is too cheap right now, but haven't tried it yet either.  Will be hard to gauge till it goes live and we can PvP test it.
Title: Re: Polls
Post by: Demagog on August 07, 2010, 04:49:02 am
I'll probably use voodoo the most... Makes a great OTK deck.
Title: Re: Polls
Post by: Kuroaitou on August 07, 2010, 06:43:39 am
Look how much a card in the Crucible was going to charge for just the draw prevention:

(http://imageplay.net/img/m7Gbd61857/Discontinuity_Edited_1.jpg)
HEY! That's my card idea!  :o  ;D

...I'm starting to think that my idea should be removed now, considering it's too impractical to use now when compared to Nightmare. :(
Title: Re: Polls
Post by: smuglapse on August 07, 2010, 06:47:15 am
HEY! That's my card idea!  :o  ;D
I voted for it.   ;D

...only partially because of the unupped name.   ;)
Title: Re: Polls
Post by: BluePriest on August 07, 2010, 02:48:39 pm
There is also a new card Mind gate in development now as well. I cant add it to the poll though since it was moved...
Title: Re: Polls
Post by: Kuroaitou on August 07, 2010, 11:42:51 pm
I voted for it.   ;D

...only partially because of the unupped name.   ;)
Thanks smug. :D You're referring to 'Lapse', correct?

On-topic: I wish that you could of added the 'remove vote' option to the poll BluePriest. I feel like I need to change my vote now...
Title: Re: Polls
Post by: JJ 52 on August 08, 2010, 01:23:51 am
Thanks smug. :D You're referring to 'Lapse', correct?

On-topic: I wish that you could of added the 'remove vote' option to the poll BluePriest. I feel like I need to change my vote now...
He also should add the newest card
Title: Re: Polls
Post by: smuglapse on August 08, 2010, 01:26:08 am
So I recently had a topic that was moved and stickied for the polls on in development cards. Now theres a new card out and I cant edit the polls anymore.
http://elementscommunity.org/forum/index.php/topic,9939.0.html
Thats the topic. Im not even able to change my vote now which I could have sworn I chose as a poll option.
Title: Re: Polls
Post by: Scaredgirl on August 08, 2010, 03:59:03 pm
I fixed the permissions. Editing own polls is enabled.
Title: Re: Polls
Post by: BluePriest on August 09, 2010, 02:12:07 am
Added Chimera
Is anyone else having problems with the most OP poll? I cant vote on it, and when I try to edit it, it takes me to the most UP poll.
Title: Re: Polls
Post by: eh pewwwp on August 09, 2010, 02:32:54 am
Added Chimera
Is anyone else having problems with the most OP poll? I cant vote on it, and when I try to edit it, it takes me to the most UP poll.
yeah for me, i voted as nightmare being the most OP, but for some reason it said i voted that as most UP, so i tried to vote again, and it's telling me i already voted
Title: Re: Polls
Post by: Malduk on August 09, 2010, 03:09:57 pm
LOL at poll  :)) I also voted for overpowered card (Mind Gate of course), and it added vote to undepowered card  :))
Title: Re: Polls
Post by: BluePriest on August 09, 2010, 03:19:09 pm
And is anyone able to remove votes? I completely redid the polls after I was able to edit them and made sure that remove vote was checked...
Title: Re: Polls
Post by: Scaredgirl on August 09, 2010, 04:15:25 pm
Polls were corrupted for some reason. Probably because I moved the topic.

I redid all the polls and they are working now. At least it looks that way.

Please vote again and sorry for the inconvenience.
Title: Re: Polls
Post by: BluePriest on August 11, 2010, 07:45:14 pm
Thanks SG, I added all of the card changes that are going into effect as well to the polls
Title: Re: Polls
Post by: binde22 on August 12, 2010, 12:50:34 am
deathstalkers are not op but there way better then forests scorpions since nightmare is only mass buff in game.
Title: Re: Polls
Post by: Kuroaitou on August 12, 2010, 01:08:01 am
Thanks SG, I added all of the card changes that are going into effect as well to the polls
Could you by chance link the changes? I only know of the ones for Pufferfish and SoG. ^^;
Title: Re: Polls
Post by: BluePriest on August 12, 2010, 02:35:00 am

Pufferfish and SoG nerf are linked to their own thread, the other changes are linked to the Elements 1.25 where Zanz tells what they are since no master has made a topic in the card changes about them.
Title: Re: Polls
Post by: miggui on August 19, 2010, 11:06:38 am
nymph's tear buff made me put another one into my deck :D
mind gate is awesome, and I'm having fun using nightmare on non-rainbow opponents ;D
Title: Re: Polls
Post by: vile on September 13, 2010, 09:05:34 pm
Voodoodoll is retarded although i can see it being used correctly, efficiency is the area I'm worried about.
Title: Re: Polls
Post by: Ant-n-ero on September 14, 2010, 09:15:57 pm
Voodoodoll is retarded although i can see it being used correctly, efficiency is the area I'm worried about.
voodoo doll affects the enemy even if you attack the voodoo doll yourself

for instance on the trainer I was trying a voodoo doll deck
and this decks was quite good
basically it was fractal voodoo dolls and also fractal pests, this way you can have pests doing a fair amount of damage (upd and with eclipse) as well as poisoning your own voodoo dolls to affect the enemy
-if you use poison on a voodoo doll (yours) it poisons the enemy for the same
-then at the end of the go, the poison hurts the enemy and when the voodoo doll gets hurt from the poison it also damages the enemy
Title: Re: Polls
Post by: DrunkDestroyer on September 15, 2010, 04:11:00 am
Pendulums are a bit of a throwaway vote on "which will you use the most" because in reality, you always need quanta production, and for long term quanta production there are only two options, where one can do the job of anyother, and it's own function. And pendulums really are pretty stable things, so I would not include them in most of the polls
Title: Re: Polls
Post by: BluePriest on September 15, 2010, 04:35:01 pm
Pendulums are a bit of a throwaway vote on "which will you use the most" because in reality, you always need quanta production, and for long term quanta production there are only two options, where one can do the job of anyother, and it's own function. And pendulums really are pretty stable things, so I would not include them in most of the polls
I know, just like how new cards are a throwaway vote on the frequently asked suggestions.
I had hoped most people looked at it as an enjoy using the most, not a literal card count type of thing.
Title: Re: Polls
Post by: BluePriest on November 30, 2010, 01:47:22 am
Updated the topic to the new card  Schrödinger's Cat. Haven't been active lately, been way too busy. But ive still been watching this :)
Title: Re: Polls
Post by: ddevans96 on November 30, 2010, 02:04:35 am
The polls may or may not have been updated.

Sorry, I just love talking about this card. Quantum physics ftw.
Title: Re: Polls
Post by: Avenger on November 30, 2010, 09:01:50 am
Maybe a new poll would be more useful, or maybe not?
There are lots of dead posts in this one that would make soulcatcher overflow.
Title: Re: Polls
Post by: Malduk on December 01, 2010, 01:38:44 am
The poll is terrible with two cards there. Make a poll where people would rate the "strength" of each card or something...
Title: Re: Polls
Post by: BluePriest on December 01, 2010, 02:38:38 am
The poll is terrible with two cards there. Make a poll where people would rate the "strength" of each card or something...
Nope. That would be good for each individual cards section, but as more cards are added this will have more options. It isnt for rating them individually, but against each other.

It may not be very helpful right now, but as more cards are added to the game, there will be more options, and this poll will be more useful.
Title: Re: Polls
Post by: EvaRia on December 01, 2010, 02:39:47 am
The poll is terrible with two cards there. Make a poll where people would rate the "strength" of each card or something...
Nope. That would be good for each individual cards section, but as more cards are added this will have more options. It isnt for rating them individually, but against each other.

It may not be very helpful right now, but as more cards are added to the game, there will be more options, and this poll will be more useful.
Keep in mind that quite a few people already voted, so be sure to let us change our votes =]
Title: Re: Polls
Post by: BluePriest on December 01, 2010, 02:41:53 am
Its set to allow a change of votes, but to be sure no "dead" votes exist so that soulcatcher doesnt get OP, I am resetting the poll results each time a card is added.
Title: Re: Polls
Post by: Malduk on December 01, 2010, 02:42:45 am
New cards should be rated against existing cards, not against each other. But anyway, not sure why there would even be a poll which is, as you say "not very helpful right now".
Title: Re: Polls
Post by: BluePriest on December 01, 2010, 02:46:33 am
New cards should be rated against existing cards, not against each other. But anyway, not sure why there would even be a poll which is, as you say "not very helpful right now".
The poll is "In Development" lol. Its either have this poll up how it is now, or keep the even less important poll up about the "new cards" that are old now. Or I could just completely remove the polls. But its fun to see poeples opinions of cards as the poll exists.

The cards are rated against each other because this section is just about the in development cards. Some of the polls like the "which do you think are OP, or UP" are rated against all cards. however, the majority of them are for people to see what others think of the new cards. We already know what everyone thinks of the old ones.
Title: Re: Polls
Post by: Malduk on December 01, 2010, 03:08:20 am
New cards should be rated against existing cards, not against each other. But anyway, not sure why there would even be a poll which is, as you say "not very helpful right now".
The poll is "In Development" lol. Its either have this poll up how it is now, or keep the even less important poll up about the "new cards" that are old now. Or I could just completely remove the polls. But its fun to see poeples opinions of cards as the poll exists.

The cards are rated against each other because this section is just about the in development cards. Some of the polls like the "which do you think are OP, or UP" are rated against all cards. however, the majority of them are for people to see what others think of the new cards. We already know what everyone thinks of the old ones.
What?  ???

I'm not saying put old cards in the poll. I can only rate new cards based on how they interact with old cards. I'm saying there's no use asking which of the two new cards is "the most UP" or "the most OP" when none of them can be OP or UP or both can be OP or UP. I have no idea what to vote there. I'm gonna click that the same card is the most OP and most UP because the poll makes zero sense, and tells me nothing about what others think of the new cards.

Look at this silly post:
Both new cards are gonna get massive;y nerfed before they even coem into game right now its just too OP
What is he going to vote on this poll?
Title: Re: Polls
Post by: BluePriest on December 01, 2010, 04:41:09 am
*trying to get back on subject of the cards* The new cards are exciting... Ive been gone a while. I had been surprised about the lack of updates to the game. Perhaps Zanz has something big planned with these cards that explains why he has been mia...
Title: Re: Polls
Post by: Avenger on December 01, 2010, 10:16:11 am
Perhaps Zanz has something big planned with these cards that explains why he has been mia...
Or he was just occupied with something outside of Elements :P
Title: Re: Polls
Post by: BluePriest on December 01, 2010, 04:41:31 pm
Perhaps Zanz has something big planned with these cards that explains why he has been mia...
Or he was just occupied with something outside of Elements :P
im trying to have a positive outlook. Youre ruining it lol
Title: Re: Polls
Post by: Zuphix on December 02, 2010, 02:39:04 pm
My answer to every poll question is: Both or Neither

If I end up using them, they will be in the same deck.
Title: Re: Polls
Post by: Xinef on December 03, 2010, 02:39:49 pm
Maybe a new poll would be more useful, or maybe not?
There are lots of dead posts in this one that would make soulcatcher overflow.

I think it would make more sense to move the old poll+discussion to some archive and start a new thread for the new cards.

Right now it will only confuse new people, because the majority of these posts are about the old poll. I also think that it would be better to preserve old polls, so that someone reading the archives can see the poll that is being discussed. For example someone might compare if the card he voted for in 'Which of the new cards do you think you will use the most?' was indeed most used by him.
Title: Re: Polls
Post by: BluePriest on December 14, 2010, 01:07:40 pm
I think it would make more sense to move the old poll+discussion to some archive and start a new thread for the new cards.

Right now it will only confuse new people, because the majority of these posts are about the old poll. I also think that it would be better to preserve old polls, so that someone reading the archives can see the poll that is being discussed. For example someone might compare if the card he voted for in 'Which of the new cards do you think you will use the most?' was indeed most used by him.
@Bold-Already have a solution. Updated OP.
@Italic-Ultimately up to the mods. I have just been updating it to keep it relevant.  If a mod thinks this topic needs to be moved to archives, then who am I to say otherwise.  The old polls are gone forever as far as I know, so the one for v1.25 would be lost forever, but then I would know for future reference not to delete them.

EDIT
Updated OP with newest cards
Title: Re: Polls
Post by: Indrejue on December 18, 2010, 06:41:12 pm
Catapult looks like it is going to be loads of fun to play with flying titans
Title: Re: Polls
Post by: teffy on January 07, 2011, 09:53:26 pm
Why can´t we change votes ?
Title: Re: Polls
Post by: BluePriest on January 07, 2011, 11:26:51 pm
Why can´t we change votes ?
You cant in any of the polls? Grrr.... I hope I dont have to completely remake them...
Title: Re: Polls
Post by: Ant-n-ero on January 08, 2011, 03:32:23 am
Why can´t we change votes ?
You cant in any of the polls? Grrr.... I hope I dont have to completely remake them...
can only change top one Fractal Nerf.... sorry :L
Title: Re: Polls
Post by: BluePriest on January 17, 2011, 11:41:37 pm
There are new cards.... will start adding them later tonight.
Title: Re: Polls
Post by: HeartNotes on March 02, 2011, 11:25:38 pm
We should update these polls for the new cards, or make a new thread...  :))
Title: Re: Polls
Post by: AnoverX on March 27, 2011, 01:53:30 pm
the first post is already too large. make a new thread for the new cards would be better
Title: Re: Polls
Post by: RagingAlien on March 30, 2011, 05:03:48 pm
Fractal now is... ALMOST balanced. i think it should cost 8 quanta unupped, 5 upped, though. For it to be effective, you still need at least 4-or-so slots free in your hand, PLUS the quanta. (Both Aether and the quanta for the Fractaled card)


CARDS:

OP: Crusader, obviously. Not only it has a great starting attack, but having a momentum'd/sniper Crusader makes them extremely strong. not counting poison, and others. (Light + Fire anybody?) As if Flying Weapon was already useful enough.

UP: Silence. For it to be useful there are only two cases: you can survive one more tunr before winning, but not if the opponent plays any damage creature. OR at the start of the game for most decks, when the opponent will have an almost-full hand, causing him to discard one card. in 30 or more.

least use: Silence, for the above reasons.

more use: Sky Blitz, but that's due to most of my decks having airborne creatures (FFQ, Phoenix, etc.)
Title: Re: Polls
Post by: ddevans96 on April 02, 2011, 09:47:01 pm
UP: Silence. For it to be useful there are only two cases: you can survive one more tunr before winning, but not if the opponent plays any damage creature. OR at the start of the game for most decks, when the opponent will have an almost-full hand, causing him to discard one card. in 30 or more.
Wrong. You can use it to stop an opponent from healing from the hand on the turn before you kill him, and chained early on it can set up time for a greater defense.
Title: Re: Polls
Post by: RootRanger on April 02, 2011, 10:10:13 pm
Fractal now is... ALMOST balanced. i think it should cost 8 quanta unupped, 5 upped, though. For it to be effective, you still need at least 4-or-so slots free in your hand, PLUS the quanta. (Both Aether and the quanta for the Fractaled card)
That would be very OP because there are already good decks that use fractal.

OP: Crusader, obviously. Not only it has a great starting attack, but having a momentum'd/sniper Crusader makes them extremely strong. not counting poison, and others. (Light + Fire anybody?) As if Flying Weapon was already useful enough.
Obviously? Um, no. Let's look at your first example, titan crusaders.
For 8 quantum you get 9 momentum damage, but only if you already have a weapon in play (which costs 5 quantum in this case). And it also takes an extra turn to reach that 9 damage. Without a weapon in play, crusaders have 2 damage for 5 quantum. Since crusaders rely mostly on their weapon, you will need more weapons than usual for a deck based on crusaders. Which means you will eventually have excess weapons or else you will likely have crusaders with only 2 damage. Not OP at all.
Title: Re: Polls
Post by: Avenger on April 03, 2011, 08:35:37 am
Obviously? Um, no. Let's look at your first example, titan crusaders.
For 8 quantum you get 9 momentum damage, but only if you already have a weapon in play (which costs 5 quantum in this case). And it also takes an extra turn to reach that 9 damage. Without a weapon in play, crusaders have 2 damage for 5 quantum. Since crusaders rely mostly on their weapon, you will need more weapons than usual for a deck based on crusaders. Which means you will eventually have excess weapons or else you will likely have crusaders with only 2 damage. Not OP at all.
Actually, you can copy your opponent's weapon too. And that's a lot of fun.
Title: Re: Polls
Post by: BluePriest on April 04, 2011, 02:09:27 pm
For all the people saying I needed to update, Was really busy at the time of the last patch and so that one will be excluded from the list.  However, at the start of the next patch, I will add all the in development cards.
Title: Re: Polls
Post by: GG on April 04, 2011, 09:20:29 pm
Off topic : people should stop posting on this thread because I see In Development lighted up every day now and come in with a hope of seeing a new card. This is the 15th time I got tricked now.

Let's see how many people agree with me. Shout "WORD GG!" if you agree.
Title: Re: Polls
Post by: 1world24 on April 04, 2011, 11:56:29 pm
Off topic : people should stop posting on this thread because I see In Development lighted up every day now and come in with a hope of seeing a new card. This is the 15th time I got tricked now.

Let's see how many people agree with me. Shout "WORD GG!" if you agree.
WORD GG!

I did what the chat said
Title: Re: Polls
Post by: BloodlinE on April 05, 2011, 10:10:32 am
Off topic : people should stop posting on this thread because I see In Development lighted up every day now and come in with a hope of seeing a new card. This is the 15th time I got tricked now.

Let's see how many people agree with me. Shout "WORD GG!" if you agree.
WORD GG!

I did what the chat said
WORD GG!

i completely agree with you.
i wish there were more cards in the "others" section maybe some creatures?
Title: Re: Polls
Post by: GG on April 05, 2011, 11:06:01 pm
Off topic : people should stop posting on this thread because I see In Development lighted up every day now and come in with a hope of seeing a new card. This is the 15th time I got tricked now.

Let's see how many people agree with me. Shout "WORD GG!" if you agree.
WORD GG!

I did what the chat said
WORD GG!

i completely agree with you.
i wish there were more cards in the "others" section maybe some creatures?
gonna be exceptionally hard to balance since they'll be OP with nova/supernova and fractal and such.
Title: Re: Polls
Post by: XYTWO on April 06, 2011, 04:34:17 am
Off topic : people should stop posting on this thread because I see In Development lighted up every day now and come in with a hope of seeing a new card. This is the 15th time I got tricked now.

Let's see how many people agree with me. Shout "WORD GG!" if you agree.
WORD GG!
Especially bad because occasionally this is the most recent post and I see it as "Polis" instead of "Polls." :/
Title: Re: Polls
Post by: PlayerOa on April 06, 2011, 02:33:58 pm
Off topic : people should stop posting on this thread because I see In Development lighted up every day now and come in with a hope of seeing a new card. This is the 15th time I got tricked now.

Let's see how many people agree with me. Shout "WORD GG!" if you agree.
WORD GG!
Look what you did to the topic. It is becoming hotter xD
Title: Re: Polls
Post by: 918273645 on April 18, 2011, 12:55:35 am
WORD GG!

Having us shout that might not help with your problem though...
Title: Re: Polls
Post by: dracomageat on April 20, 2011, 07:58:03 pm
Agreed on both counts.

WORD GG!
Title: Re: Polls
Post by: Boingo on April 20, 2011, 08:31:20 pm
Agreed on both counts.

WORD GG!
We can stop shouting to GG now. GG has left the game.
Title: Re: Polls
Post by: dracomageat on April 20, 2011, 08:41:06 pm
I was only continuing it as a joke anyway...
Title: Re: Polls
Post by: Time_lord_victorius on April 22, 2011, 01:20:09 am
word GG
Title: Re: Polls
Post by: BluePriest on September 24, 2011, 11:28:19 pm
Updated for V 1.29!

New Cards. WORD GG! And shes back to!
Title: Re: Polls
Post by: dr_nej on November 20, 2011, 06:31:29 pm
Words from G to shining G!
Title: Re: Polls
Post by: The Chosen One on March 22, 2012, 07:05:38 pm
SoV is not bad :)
Title: Re: Polls
Post by: Arwulf on September 08, 2012, 06:34:46 am
Are there any new developments? I'm curious how Etg is evolving from here on since it seems more or less stable and rounded. Any ideas available for discussion/polling yet?
Title: Re: Polls
Post by: OldTrees on September 12, 2012, 04:29:03 pm
Are there any new developments? I'm curious how Etg is evolving from here on since it seems more or less stable and rounded. Any ideas available for discussion/polling yet?
Not yet.
When a new card is in development a thread will quickly be made here (http://elementscommunity.org/forum/index.php/board,73.0.html)
If only the poll thread is present then we do not have a new card yet.
Changes in general would be found here (http://elementscommunity.org/forum/index.php/board,49.0.html). (Next would be 1.32)
Changes to existing cards would be found here (http://elementscommunity.org/forum/index.php/board,211.0.html).
Again if there is no thread then it is unlikely that a change is being released yet.
blarg: