Poll

Which Teries cards do you feel best represent Earth and Air combined?

Destructive Wings
0 (0%)
Airborne Weapon
0 (0%)
Jump
1 (10%)
Dormant Stone Demon
2 (20%)
Skyforge Scrap-Golem
4 (40%)
Duststorm Shield
1 (10%)
Skyiron Gauntlets
2 (20%)

Total Members Voted: 6

Voting closed: November 28, 2015, 04:55:22 pm

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Offline Zyardran

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1215914#msg1215914
« Reply #84 on: November 22, 2015, 08:01:24 pm »
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Offline andretimpa

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1215924#msg1215924
« Reply #85 on: November 22, 2015, 09:52:39 pm »
Spoiler for Hidden:

The unupped sounds too double edged to be useful. The upped sounds like a fire shield that stacks for water (and affects mommentum'd creatures too).
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Offline EmeraldTiger

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1215932#msg1215932
« Reply #86 on: November 22, 2015, 11:02:05 pm »
Also look up Mathane clathrate. My spelling may be off. I googled Ice that burns.
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Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1215936#msg1215936
« Reply #87 on: November 23, 2015, 01:11:53 am »
I'd just like to note that something we also had a major issue with in week 3/6 (as indicated by Jenkar's post) is the lack of feedback to each other's cards, meaning we actually had a lot of submissions that weren't quite on-point like they were with Light/Darkness and Entropy/Gravity.

Please comment on each other's cards, guys. At the very least, I'm going to be considering a week 7 so that all winning entries are reviewed and tweaked to actually fit their elemental themes.

Offline Flayne

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1215966#msg1215966
« Reply #88 on: November 23, 2015, 06:48:31 am »
Heres my submission:

Spoiler for Hidden:
       

       


Based on Water splitting, the splitting of water molecules into their atomic components (Hydrogen and Oxygen) through the process
of Thermal Decomposition or Thermolysis.

+

Hydrogenase, Iron or nickel containing Enzyme that generates Hydrogen. Also has water splitting functions depending on the type of microorganism

The :air generating aspect of the Thermolysis cannon is based on the oxygen seperated from the hydrogen when water molecules split due to being heated up at extreme temperatures. A small touch to the card.

The Hydrogenase is based off on what can happen to the hydrogen atoms if cooled down which turns it into Liquid Hydrogen that can cause Frostbite if it comes into contact with the skin (frostbite can lead to gangrene infection if left untreated) or through heat combustion being exposed to air, causing an explosion and hydrogen flames.

The card itself is essentially another form of cc which I find both elements do well at, however the :fire spell activation is the more violent option naturally which can cause a high attack low def creature to be used against its owner as well as dealing with the creature itself.

Activations include :water & :fire creature and permanent abilities (Arctic squid and Unstable gas) (just couldn't fit anymore into the card format)
As well as AoE spell activations like Dry spell or Rain of fire (also Unstable gas)
Purify and Rage potion counts as well.

NOTE:
- Adjacent as in only creatures either side of it (1 space next to it on either side.)
- The stats of the creature converted into Hydrogenase remain the same hence X which equates to its original attack, the 2 hp assumes it was of 2 hp or less.
-  <2 means 2 or less. 

I agree to some extent about Alklai Golem however I think the wording would need to be changed.
perhaps either on Entry Alklai Golem does 1 damage to all creatures unupped and upped only IF flooding is in play.
or the reverse A. Golem is in play and if Flooding is played, damage is dealt.
(or If both cards become present at any moment, damage is dealt?)
Interesting effect though I would add something more to it for :fire to work with too.
« Last Edit: November 23, 2015, 02:48:20 pm by Flayne »
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Offline OdinVanguard

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1216167#msg1216167
« Reply #89 on: November 24, 2015, 06:27:10 pm »
Spoiler for Frostfire Inversion | Thermal Inversion:
NAME:
Frostfire Inversion
ELEMENT:
Firequa [ :fire , :water ]
COST:
3 :firequa [ :fire , :water ]
TYPE:
Permanent
ATK|HP:

TEXT:
When you cast an Ice Bolt or a Fire Bolt shuffle a copy of the other to deck and draw.
3 charges.
NAME:
Thermal Inversion
ELEMENT:
Firequa [ :fire , :water ]
COST:
5 :firequa [ :fire , :water ]
TYPE:
Permanent
ATK|HP:

TEXT:
When you cast a fire spell or a water spell, shuffle a spell from the opposing element to deck and draw. 3 charges

ART:
OdinVanguard
IDEA:
OdinVanguard
NOTES:
"Today you will not be only hot or cold, you will be both at once!"

"Some say the world will end in fire... others say ice. Its time for you to choose."

Unupgraded version is aimed at bolt slinger decks while upgraded is geared toward more generic fire / water spell slinging.

The ability of the unupgraded version is intended to trigger off of either bolts or lances, but there is only so much room.
SERIES:


@Flayne, why hydrogenase?

I like that card back art.
« Last Edit: November 24, 2015, 06:30:51 pm by OdinVanguard »
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Offline Flayne

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1216185#msg1216185
« Reply #90 on: November 24, 2015, 08:59:33 pm »
Quote from: OdinVanguard
@Flayne, why Hydrogenase? I like that card back
Thanks :)

Hydrogenase are iron/nickel based enzymes that can generate energy from or as Hydrogen and allow other microorganisms to use it as a metabolite as well as help them proliferate under Hydrogen rich environments.
That said, I only thematically applied the hydrogen attraction/generation aspect of the hydrogenase as it was the closest thing I could find to being a result of rich hydrogen and that interacts with / catalyzes it.
 ______________

Nice art as usual Odin.

As for Frost fire Inversion unupped in particular,
I feel as though the use of the spell is generally limited in the sense that it relies heavily upon the drawing of 2 cards, each needing to be at least 1 of 2 specific cards but needing to be both, from potentially 6 of each (12) in a deck with a minimum of 30 cards; in order for a significantly small effect to occur.

In conclusion, the unuppgraded pales in comparison to the upgraded despite its cheaper cost and as a result appears unnattractive in the perspective of any non-bolt slinger user who would sooner upgrade it than use the unupped at all.

I suggest making the unupped a bit more appealing and signifcantly open its variety of uses.









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Offline OdinVanguard

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1216251#msg1216251
« Reply #91 on: November 25, 2015, 03:29:02 pm »
Ya, I was wondering why you went with an enzyme. It does produce hydrogen, but the rate isn't all that spectacular... at least not explosively so.
Why not go with turning something into a chunk of sodium (or maybe a golem made out of sodium) so that it explodes if targeted by water or if in a flooded slot? ... just an idea... feel free to say NaH ;)

Hmm... good point, maybe the unupped could be:

So it still only generates bolts but will trigger off of any fire or water spell.

Another idea along the frostfire line. This one is a buff spell that provides a stat boost based on the owner's available :fire or :water quanta.
Spoiler for Frostfire Blessing | Frostfire Boon:
NAME:
Frostfire Blessing
ELEMENT:
Firequa [ :fire , :water ]
COST:
6 :firequa [ :fire , :water ]
TYPE:
Spell
ATK|HP:

TEXT:
Absorb 4 :fire :water , target creature gains +3|-2 per :fire and +1|+4 per :fire and is immune to freeze.
NAME:
Frostfire Boon
ELEMENT:
Firequa [ :fire , :water ]
COST:
1 :firequa [ :fire , :water ]
TYPE:
Spell
ATK|HP:

TEXT:
Absorb 2 :fire :water , target creature gains +3|-2 per :fire  and +1|+4 per :fire and is immune to freeze.

ART:
OdinVanguard
IDEA:
OdinVanguard
NOTES:
"Today you will not be either hot or cold, you will be both!"

"Show them the fiery might of your wrath and let the fear freeze them to their bones!"

The absorb mechanic functions like the inverse of the quarter pillar production, it picks N quanta from amongst the types listed and absorbs them.
Each quanta absorbed will then provide its corresponding boost.

The unupgraded is intentionally the most powerful, but it is less cost effective and much more expensive. While the upgraded version is meant as small boost.
They thus end up serving somewhat different niches.
The unupgraded is perfect for making massive heavy hitting stompy type creatures while the upgraded is intended to give smaller creatures a needed damage or survival boost.
SERIES:

« Last Edit: November 25, 2015, 04:11:11 pm by OdinVanguard »
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Offline Flayne

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1216254#msg1216254
« Reply #92 on: November 25, 2015, 03:55:15 pm »
Quote from: OdinVanguard
Why not go with turning something into a chunk of sodium so that it explodes if targeted by water or if in a flooded slot?
I could have just put Sodium Hydride (NaH)
But there are 3 problems with Sodium in this case:

1:NaH is a compound that is for the most part
man-made, most likely not suitable in Elements.
2:My card is based on :water Water splitting through thermolysis ( :fire ) which strictly involves Hydrogen and Oxygen as the main atomic components as well as extreme heat temperature that is the core concept of the card ( :fire :water ) sodium would not be present
3:It would be odd (though humorous :P ) to call the resulting creature "Sodium" which can actually attack if you don't use anything on it, as it retains its stats.

Hydrogenase was the closest natural concept I could get to with regards to water splitting, though if a lot are present, it can be catalyzed and be explosive. (Irl scientists are trying to synthesize the hydrogen produced by the enzyme even in the presence of air to maybe use on a bigger commercial scale) (if they haven't already been successful)

__________________________

Frostfire Inversion: Yea that unupped is way better as it can be applied with any spell of the :water :fire elements.
« Last Edit: November 25, 2015, 04:08:27 pm by Flayne »
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Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1216741#msg1216741
« Reply #93 on: December 01, 2015, 11:16:15 am »
Hello all!

Due to the decreasing number of submissions, I'd just like to get a quick grasp of opinion before this project is continued; does everyone currently participating still feel this project should go to week 6? I'm aware of the decreased number of submissions votes and am wondering if the project should instead have a separate "Part 2" phase that starts after a brief hiatus.

Offline Zyardran

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1216742#msg1216742
« Reply #94 on: December 01, 2015, 11:18:53 am »
Hello all!

Due to the decreasing number of submissions, I'd just like to get a quick grasp of opinion before this project is continued; does everyone currently participating still feel this project should go to week 6? I'm aware of the decreased number of submissions votes and am wondering if the project should instead have a separate "Part 2" phase that starts after a brief hiatus.
Yes I think so
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Offline Flayne

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1216755#msg1216755
« Reply #95 on: December 01, 2015, 01:46:36 pm »
I think moving it to part 2 would be good if we were to somewhat have a few changes or have a different approach to the project.

I say this simply because making a part 2 would:

1: Take an extra slot of sub forum space
2: It would imply to other observers that there are differences or the project has moved to "phase 2"

So, if the project isn't taking any other direction or approach and still maintains its current format, then I would suggest just keep going to week 6, rather than potentially creating confusion with a thread called "part 2"

Though I'm just being meticulous about it, moving it to part 2 should not have much if
at all any, negative impact, it's just some foresight for such change.
« Last Edit: December 01, 2015, 04:11:13 pm by Flayne »
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anything
blarg: