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Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207536#msg1207536
« on: September 29, 2015, 01:38:15 am »
Using a recurrent neural network, I had my computer generate some cards. It's early in training, so it's epically failing, frequently creating made up words and word salads, not understanding what attributes go with which card types, and making quanta costs not match the element. Like these:

Blood@Death@Creature@3@4@1@A Marbic pillding end is returned lose by HP.
Fire@Time@Permanent@1 (Time)@NA@NA@Whide add If the pose is reduced by 5|
Prat@Life@Permanent@3 (Life)@NA@NA@All creatures gagny when for creature gains attack Am Crestacald/
AmRulif@Entropy@Spell@3 (Entropy)@NA@NA@The opponent is reduced a card is half their (Light) : Pillar Time oncreppectiot pillar.
Air@Gravity Pill@Death@Creature@10 (Darkness)@1 @ 6@ (Darkness (Darkness) creature gains their own up to 5|+0, a target creature cinflint in you uming to your lower.
Tagytir Thass@ Fire@Creature@5 (Fire)@1 @ 3@Whe trific anttack players freeze this card of opponent is in play. Est to the opponent's is regain is relitudivial skill skills 1 Hand.
Gilf Tarb Baries@Gravity@Creature@3 (Gravity)@2 @ 5@Absorbie creatures gains non. Turn the each turn.
Acimulle Gurria Burtion@Eathir@Creature:@ +3@NA@NA@Grovition : Chay and insylay if the a random creature's hax targ goins.
Redigatianitow@Light@Spell@: Pillarer@Creature@5 (Darkness)@3 @ NA@Target creature cards whime weapon is destroyed element target permanent gains +4|+1.
Sterbung Tright@ Life@Permanent@5 (Life)@NA@NA@Target creature gains +2/+6. Target's Oty of every turn.
Placiental Shiet@Life@Creature@3 (Life)@9 A@NA@When be removed, this creature to Gaals, light halved that (Light).
Blaid Mon@Life@Plale@4 (Time)@1 @ 0@Thy generates +4|+1
QuandmatsDol@Entropy@Spell@2 (Entropy)@NA@NA@Thom card gets otiel diechas attacks its eack two deals.
Paycey Frow@Epkre@mardure* 2 : Stow to Bly
Disine Bliw@Light@Permanent@3 (Time)@NA@NA@Your opponent cannot. (Light) (Time): Nell-'cum(Diviled creatures colining played with the powint of each suced.
TocrScraper@Earth@Permanent@6 (Earth)@NA@NA@Uncerate statacts skills are the target permanent, hare a into Play HP you generate 0 nusgn
« Last Edit: October 06, 2015, 02:14:00 pm by eaglgenes101 »
My 3 game-modification principles:
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Offline kirbylover314

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207538#msg1207538
« Reply #1 on: September 29, 2015, 01:42:28 am »
This is still great

[18:15:22] ‹eaglgenes101› Kovin@Air@Permanent@7 (Life)@NA@NA@All from turn deck. Otters frough.

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207539#msg1207539
« Reply #2 on: September 29, 2015, 01:45:40 am »
Thy generates +4|+1

Stow to Bly

All creatures gagny

lulz
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Offline eaglgenes101Topic starter

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207540#msg1207540
« Reply #3 on: September 29, 2015, 01:56:24 am »
Another run. Seems like this time the neural network decided to say less, but be no less hilarious:

Ice Pencer@Light@Permanent@7 (Light)@NA@NA@
In-Memoryle@Fire@Permanent@3 (Fire)@NA@NA@
Flide Spanirous@Entropy@Creaturn (Entropy)@2 @ 2@
Recear@Fire@Permanent@3 (Fire)@NA@
Your Shield@Water@Spell@2 (Water)@NA@NA@
Baltten Narche@Entropy@Spell@3 (Entropy)@NA@NA@Discarded by half costs Card.
Torch Runernt Remune@Death@Permanent@4 (Earth)@NA@NA@(Death) : Mark Your HP is concurd to physical affect 10 than Switch
Luxhd Beint@Darkness@Permanent@5 (Darkness)@NA@NA@(Earth) (Earth) : Consome Arroat creature to attack, draits target card
Blackine@Other@Permanent@4 (Time)@(Aether) @NA@NA@
Vandpinelor@Entropy@Creature@6 (Entropy)@4@3@All quanta and damage or absorb damaged aidbire creature for entropy for each increased pillar turn. Remove every the next turn.
Curse@Gravity@Creature@5 (Gravity)@2 (Water)@NA@NA@Kile the damage to enemy creatures has both ingomat any creatures with sose 3 (Light) for 2 turns. Gain draw sourde.
Trantory@Other@Spell@9 (Rainbow)@NA@NA@Durase Reduction +5|. Target creature and splits or Weapon, discarded by 20 and status element in your side.
Tho of Doving@Light@Permanent@4 (Light)@NA@NA@Sacrifice creature gains +9|+4 Forrowwart's hard.
ReskbeleA@Death@Permanent@3 (Death)@2 @ 6 when kip olution cost rest turns into ownersilal creature slot.
Shado-Gollugnement@Entropy@Permanent@5 (Entropy)@NA@NA@Destroy all status is damaged.
Resientra@Air@Spell@4 (Air)@NA@NA@Target creature killed creature or statcive this card costs by 20, HPs immwhental alinged.
Vackul Demon@Darkness@Permanent@6 (Darkness)@NA@NA@Your mark spards or weapon will the target after owner's field. Absoel yourself.
Nithing Storms@Light@Permanent@2 (Light)@NA@NA@Change effects from notip's element, its lanst of a target. If leath spells turn: If a quanta copiesed by 10 a random eper.
Syrber@Fire@Spell@10 (Fire@Spell@1 (NA to Owner@Gravity@Permanent@5 (Gravity)@NA@NA@Consume atto 5 card. Spones 3 
« Last Edit: September 29, 2015, 01:58:10 am by eaglgenes101 »
My 3 game-modification principles:
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2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline eaglgenes101Topic starter

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207542#msg1207542
« Reply #4 on: September 29, 2015, 02:33:35 am »
Anyone that can make sense of these deserves all the credit for their work:

Greed's Noth@Death@Creature@3@5@1@A randod spells damage is redired to the top efent of your deck to back.
Kild@Time@permanent@6 (Time)@NA@NA@Boin countiag of Crystal creature cost by any creature; discard  with Chaos seur of target creature field.
Airril Mark@Earth@Creature@5 (Earth)@2 @ 5@Flawer: Eatch turn promentable player and remove it use active scoul poisons.
Poymentug@Lift@Permanent@1 (Life)@NA@NA@All your creature, halved Glaption SUckive Beamine Pue Take has a turnse to field and cumulative couburd.
Necropator mastle@Light@Permanent@7 (Light)@3@4 (when flying)@Weapon: deal X damage, all damage as the target permanent.  Pillars to both players quanta remains in the number of poison counter and gain +3|+0
Winding Dinee Sa Barrion@Darkness@Creature@4 (Darkness)@0@0@Blurding becomes Influter attack. Discard all creatures. The target permanent: every turn
Aetish@Entropy@Creature@5@2@4@All your creature mayamon be used but wit's
Wellfing Rain@Time@Spell@6 (Time)@NA@NA@Siler. Increasuves 1 poison counter. The chaode receives this creature increase to deal 2 damage to the number of creatures.
Cursed Snipe@Life@Permanent@5 (Life)@NA@NA@Randomly Destroy target card that wourd which until the effect of your lign gain +5/0 and any skill. sboblist: Deal 6 damage to this weapon af frozen creature cost if itself for 1 turn. Add three turns into ano poison counters to magies
Mestisa Guard@Light@Permanent@3 (Light)@NA@NA@
Infinter@Water@Creature@3 (Water)@0@M@Put coping Gives 5|+0. Gain 5 HSmmaned aimblitte twice.
Disperce: Water@Sould Mest can't be Bolkinger This abilities.
Imporati@Dowerstack can vabinity@Weapon@7@NA@NA@Destroy all creatures on the field, all poison card target creature's what only alliring creature now hamping skip (Light) quanta.
Thiotor Narch@ Mark)@Creature@4 (Life) Ablaint.
Corruwifide Trapperge@Aether@Permanent@4 (Aether)@NA@NA@All creatures ig enemy is delayed is element hand if you have 
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline eaglgenes101Topic starter

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207544#msg1207544
« Reply #5 on: September 29, 2015, 02:45:22 am »
Ahh, the neural network seems to have given up trying to come up with abilities:

Blood Fortion@Entropy@permanent@2 (Entropy)@NA@NA@
Round Pychess@Entropy@Creature@4 (Entropy)@0@5@
Confalter@Life@Creature@3 (Life)@6@5@
Deeenncy Joo@Gravity@Creature@3 (Gravity)@2@5@
Temp@Entropy@5 urnant@4 (Entropy)@NA@NA@
Yoovid Oach@Water@Spell@12 (Water)@NA@NA@
Quantum Reken@Light@Permanent@4 (Light)@NA@NA@
Happom@Earth@Spell@3 (Earth)@NA@NA@
Rine@Air@Creature@7 (Air)@2@2@
Forest@Darkness@Creature@11 (Darkness)@1 @ 7@
Elven@Life@Plale@2 (Life)@NA@NA@
Hydrusiona@Water@Permanent - Weapon@3 (Water)@3@3@
Arro's Liqhiont@Time@Spell@3 (Time)@NA@NA@
Scarch@Death@Spell@2 (Death)@NA@NA@
PAllutom Antilato@Heaper@Permanent@6@NA@NA@
Fire Mage@Darkness@Permanent@4 (Darkness)@NA@NA@
Forge Wund@Air@Permanent@2 (Air)@NA@NA@
Apb Bare@Time@Spell@5 (Time)@NA@NA@
Sting Arace@Time@Creature@6 (Time)@4@6@
Aloroose Blast@Entropy@Spell@3 (Entropy)@NA@NA@
Shard@Water@Creature@5 (Water)@1@5@
Yecomine@starke: Receime its (Entropy) (Entropy)
Weokinesis@Death@Spell@6 (Death)@NA@NA@
Returner Spirro@Time@Creature@6@NA@NA@
Eethar Rail@Light@Spell@2 (Light)@NA@NA@
Graviton Armor@Other@Creature@6@6@3@
Portet@Water@Spell@5 (Time)@NA@NA@
Poritorio@Darkness@Spell@4 (Darkness)@NA@NA@
Sutry Switch@Time@Permanent@2 (Time)@NA@NA@
Cadbumuge@ Earth@Creature@12@8@7@
Demonsterst@Life@Spell@3 (Life)@NA@NA@
Necrosis@Aet@Permanent@11 (Aether)@NA@NA@
Posotonous Guccemater@Aether@Spell@3 (Aether)@NA@NA@
Sharnt Accelerated Hurrice@Fire@Permanent@7@NA@NA@
Ghost Love@Light@Permanent@4 (Light)@1@4 when flyy: Churrbus' ability's stacks among the next opponent for 2 turns. ATK every allied creature.
Hellscop!@Water@Creature@2 (Water)@2 @ 4@Xiscard are discarded, this creature gains +2/+2. Contral attack elemental cast is doubled.
Minom@Air@Creature@7 (Air)@0 @ 3@+3 random spells turns into a slone gains, a creature and this creature is reduced by 1 and grnetas 0 damage or heal. 
Higriction@Water@Creature@4 (Water)@1@1@Wrate 1 copy of the ATK


EDIT: Seems like priming helped:

Planese@Darkness@Creature@4 (Darkness)@3@5@
Binverelon@Other@Permanent@4@NA@NA@
Seaker@Darkness@Spell@5 (Darkness)@NA@NA@
Refect@Fire@Creature@2 (Fire)@0@3@
Thine@Darkness@Creature@5 (Darkness)@1@3@
Yike, Time of Syrnys@ Darkness@Creature@6 (Darkness)@6@5@Use Glowning cards are rediscreaded loses.
Blame Hunger@Entropy Spell@4 (Entropy)@NA@NA@Target creature gains +2 | +1 for each succestul may be immaterial.
Event Hyst@Life@Spell@10 (Life)@NA@NA@Destroy three Pillar emmanint of the field in the field.
Cloudgoestropity@Other@Creature@1@2 (Entropy)@NA@NA@Districal Stider
Tomen Fire@Darkness@Spell@4 (Darkness)@NA@NA@Your enemy creatures his permanent or figld. 0 : Ash attack type and gain +3|+1 and is healed of + 0 | +5 affected for up to 2 deach trigger damage.
See Weather@Time@Creature@4 (Time)@1 @ 11@ (Time) (Time) (Time) (Time): Flow@Water@Creature@5 (Water)@1 @ 1@X = matchuray lasts X HP pillars loses 0+2 whice
Wendule@Time@Creature@3 (Time)@2@2@When one targeted by 1/0 equal to nTwwind the effect of Soulsen to the other charge is destroyed.
Shaet Moce@Life@Creature@6 (Life)@9 @ 6@Light can not be used by opponent as (Light) (Light) next Digest quantums1 ounjacknes.
Mind Confere@Water@Creature@2 (Water)@4@3@All your creatures is played, it have with the (Double destroyed that (Light permanent is HP) Inmy aninghtalle
Tmass xell of This or Pidesse @Air@Permanent@6@NA@NA@5 : Scrapts Changerer@ Darkness@Permanent@2 (Darkness)@NA@NA@Put upon damage of flying.
Watersel@Time@Creature tweed@3 (Time)@2 @ 8@Gains 1 harmop.
Fuse Sconer@Entropy@Permanent@5 (Entropy)@1@All turns in locates from physices it each turn.
Vink Winessis@ime@Spell@5@NA@NA@Any damage to each succestul for the first card frim strind type skip and target creature loses Blidd
Mpient Lie@Death@Permanent@5 (Death)@NA@NA@Shield: Replace any extra the electronom instead of the game.
« Last Edit: September 29, 2015, 02:48:59 am by eaglgenes101 »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline Lost in Nowhere

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207548#msg1207548
« Reply #6 on: September 29, 2015, 03:34:39 am »
For some reason, that gibberish in the ability text is hilarious to read.

Also "Thine@Darkness@Creature".
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Offline eaglgenes101Topic starter

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207550#msg1207550
« Reply #7 on: September 29, 2015, 03:40:38 am »
And one more sample before I leave the neural net to crunch data overnight:

Cannignet@Light@Permanent@2 (Light)@NA@NA@When one of your creatures to opponent transk of its ability for one turn.
Kajaria@Gravity@Spell@2 (Gravity)@NA@NA@Destroy 1 per turn return this card is played. Lasts 3 turns.
Flaming of the Ibother @ Breed Mark acivate production into death.
Brimpha@Time@Creature@6 (Time)@0 @ 3@Acceleratate: Opponent mo'she to generate attacks from all creatures. Charged by a spirat. 
Sacrification Entropy@Gravity@Creature@6 (Gravity)@0@8@Graviton Earth for value gains 1 | +1 and a random target.
Suppist@Light@Creature@2 (Light)@0 @ 6@(Light): Dimecsional
Time - Rust@@ Entropy Aether@Permanent@5 (Earth)@NA@NA@(Darkness) (Entropy) : Earth : Resince Briences of your opponent's side of the field.
@@ @ :@All the 5 random damages and gain Earther or creature's heal.
Swowl@Gravity@Creature@7 (Gravity)@5 @ 0@When Jegeverje, Souic - (Darkness) is generated is destroyed wite equal to the bottom of them targats until your deck. (Eqius withed)@NA@NA@Remove gains +X|+5 and gains +0|0. If the creature dies, your opponent gains 0 hp. 
Fonetrating Tell Destrimes@Time@Permanent@8 (Time)@NA@NA@ (Water) (Water) - Skeleton
Burst Antar@Darkness@Creature@5 (Darkness)@N@A@Element : Handons each two hand when targeted cost you own.
Chaos Shark@Death@Spell@3 (Death)@NA@NA@Target creature gains Equimchers and is weaponent, the dead if it's played triggers an cost that comes.
Alignmassis@Time@Permanent@0@NA@NA@Ippoins in the field now spells owner's man siching creatures draw the beasing water creature loses the firlowd every effect of destroy physical damage. The negot creature in their deck.
Insinity@Darkness@Creature@4 (Darkness)@NA@NA@
Percanting Toap@Death@Permanent@5 (Water)@NA@NA@Steals target creature. Any creatures on the field. Immaterial activated creature is stack and use their will dire it is in play. attacking elements on the field.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline Submachine

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207575#msg1207575
« Reply #8 on: September 29, 2015, 08:47:15 am »
Acimulle Gurria Burtion@Eathir@Creature:@ +3@NA@NA@Grovition : Chay and insylay if the a random creature's hax targ goins.

This should be given a new language name:
Aether --> Eathir
Gravity --> Grovition

chay and insylay ???
hax targ goins ??? xD
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Offline dawn to dusk

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207576#msg1207576
« Reply #9 on: September 29, 2015, 08:53:03 am »
read: gets flayed out of dismay if a random creature with haxx gets their groin targeted.

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207578#msg1207578
« Reply #10 on: September 29, 2015, 10:13:05 am »
Here's a sample of what was obtained from the last iteration:

Quantum Plate@Life@Creature@2 (Life)@5 @ 3@Nightfine: Afflict delayed creatures do not attack every other creature on the field.
Unstability@Light@Spell@2 (Light) @NA@NA@Increase every card in your protuce a lonorder recieved with 1 each turn
Vampide Shadows@Death@Permanent@5 (Death)@NA@NA@Destroy target dragon dies, it has a poogon inflict 2 poison per turn.
Mythic Barrior@Light@Permanent@6 (Light)@NA@NA@Deal 5 damage to target creature. Deal 4+N+1. X damage to yourself 5 damage.
Water Friefde@Water@Permanent@4 (Water)@NA@NA@Atwappents by an play card as nong allems than instead of the parkuted
Gravitatick@Time@Spell@3 (Time)@NA@NA@Deal 3 damage to target creature. "nexonaline are revive all damage.
Charm@Gravity@Permanent@4@NA@NA@Generates (Gravity) and 2 octivates the opponent doesn't attack this turn the nert afterie. Last 1 turn.
Bucyled@Time@Creature@3 (Time)@1 @ 1@Mecization: Pwo the owner clast take by ang creature
Wermord Tiger@Time@Permanent@6 (Time)@NA@NA@When a creature dies, it gains a skill in random quanta.   : Blooding Treaker: Enters play multiple times per turn. Consume stoneding if N 3 productions from the bo statless fall your creatures. Removes target choised gain (Darkness) and adtack cannot be removed fromled mutard baser.
Syppires@ssponest@Permanent@5 (Darkness)@NA@NA@All weaper creatures gets +2/+3 when charged. can be usedbowness from 0 turns, gain +2|0
Jugge@Gravity@Creature@4 (Gravity)@Creature@10 @0 @ 1, Replicing: Its controller winuld: deal 4 direate 2 damage.
Vaidon Eater@Darkness@Permanent@6 (Darkness)@NA@NA@Your next permanent your opponent creatures attacks it is not. That : Does not target' smaller creature.
Fate Prawh@Darkness@Creature@6 (Darkness)@0 @ X@X is embed (Death) Drains +X Attbleb's fire quanta typating a smish / On Thref of up on also drawn.


And because of overfitting, the last RNN didn't yield a network with the least loss, so here's what was obtained from the iteration with the least loss:

Glapp@Gravity@Creature@3 (Gravity)@2 @ N@(Air) (Air) : Supsed The first become all deppilifaling preventers to bagefieg.
Lobotox Pillar@Death@Permanent@4 (Death)@NA@NA@If you have destroyed one of your creatures on target creatureer to the ownerts turn
Thundballien Fare@Fire@Spell@2 (Fire)@NA@NA@Deal 3 damage to target creature and eegent instead.
Meteor Ene@Gravity@Spell@8 (Gravity)@NA@NA@Your opponent may mush cause this kills the ability.
Emptych@ Death@Creature@6 (Death)@2@2@Upon same damaye has weapon, seeecard's are for 1 turn and poisonos two triggerts.
Cater Or@ Life@Spell@4@NA@NA@Destroy target iblest affect one of your opponent's field. (Darkness) : Split the deal damage each turn.
Mirror@Light@Creature@4 (Light)@3 @ 3@(Darkness) (Darkness) : Blind: Half Skeletons for each turn and gain one creatures.
Polemal@Earth@Permanent@6 (Earth): Shore all Light for 1 cullers.
Mirror Dementiant Engine@time@Permanent@10@NA@NA@Every Nit: Giang attack is no cost produce quanta this turn. Eveny creatures and less that turn.
Egnicolian Nolt@Time@Permanent@2 (Time)@NA@NA@Shield: Gravity Pull and apotonation per turn. If that back to the other opponent lobonums into play. Consumes (Water). X is the target creature etches on three cards that fill your shufflester each turn or generate this card
Trap@Gravity@Spell@3 (Gravity)@NA@NA@Immaterial.
Relocus Top@Death@Creature@5 (Death)@0@5@ (Aether) (Aether): Ceement Draw a damage it. Gain 2 damage.
Feridice@Entropy@Spell@4@NA@NA@Reduce the opponent drawn weapon.
Angry Z@Other@Creature@3 (Aether)@2@3@
Spring Gyseen@Light@Spell@2 (Light)@NA@NA@
Quanta hphess@Fire@Creature@4 (Fire)@7@7@
Qranthakss@Spell@50@NA@NA@
Exores@ Life@Creature@0@15@
Green Fire@Fire@Permanent@4 (Tire)@NA@NA@
Mount Cry@Other@Creature@6@12@ 6@-2@
Roym Marler Wish@ Chara Funient marder Minorr forgers/4 times for the next tounded.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207600#msg1207600
« Reply #11 on: September 29, 2015, 03:53:56 pm »
LOLOLOL

Entropy@Grist@Creature@4 (Gravity)@1 @ 5@Sicrfice Gulrowy Skile bimous : Muming@Creature@ (Entropy)@4 @ 4@Onse Striefing Sucdroy for Target creatures. Flobed by dy healt poison damage an when thenemfleld.
Aether@MeBtwoth@Permanent@5 (Life)@NA@NA@create target creature's gain gedpinenty" HP. Resonce to a spell cratines are revied into creatures is s'terupine.
Light@Lark@Permanent@Spell@1 (Entropy)@NA@NA@Heal heals 1eragining cost seace in umtabieds.
Geavivy@Aceiruramokine@Permanent@5 (Water)@4 damage weapon): Deal that creature to (onety player.
Water@It0 yurr@Spell@0@NA@NA@All creatures in a snath
Time@(Entrppe:@Ne@NA@ (Time) : Turn: Generates the sumgened from this turn. Can not annemop effects now Trrifferdel creature gaper spillar.
Acr@PiotCon@Spell@5 (Time)@NA@NA@$THIS geas 2 dismined, gain florest spelrst is one Phinon deaft HP%. Sonets a $THIS each welrced. Wake fields gains insteal 3 HP.-
Life@Ozt plaber@Creature@4 (Death)@3 @ 1@Evahe turn the targeted possuns rowering ty the opponent on its side.
Water@Turns of Giant Sand@Creature@6 (Water)@3 @ 3@Rechive Theefert trancomes chargeers this creatures with to pooaod " poliont skill.
Life@Ibst Waurn@Permanent@2 (Fire)@NA@NA@Turny twip damage is one dife iquust.
Gravity@Draw Stame@Spell@3@Ne@NA@When gains and put playes owner.
Darkness@Ghore Tragon JiSse@Spell@6 (Darkness)@NA@NA@Ansminth. N
Time@Cwiml@Permanent@5 (Air)@NA@NA@To Warge bouth (Fire) per turn, inbouquich piriopins.
Earth@Enmersa@Permanent@@5 @3@5@Each turns ave: Your deckung to 2 damage,
Water@Becrnipee@Permanent@5 ()@NA@NA@Blyor has creature's death field. all or wichsle. When on exj creature gessivitict abyother or its reverteringleed.
Life@Storm craon@Shield@4 (Entropy)@NA@NA@Whenevess enemy creature of your rect Grent.
Fire@Rooks@Spell@4 (Entropy)@NA@NA@ (Water) for of bhiter of they cost quanta when a stakys of permanent's gains +3|+1 every histh "Field or delained in is wuved, $THIS is playe.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

blarg: