Armedilgo War - The Fun, New Event Armedilgo War is an exciting new event held on the forums. Armedilgos strategically fight to be the last Armedilgo standing!Armedilgo War will be hosted by
RootRanger.
Introduction by RootRangerAs some of you may know, I left the forum a month ago. There were a few problems with the community that just didn't make it fun anymore.
- There were not enough individual events. War and Budokan would be fun, but some players prefer individual events. There were simply too few of these.
- There was little to do outside of PvP and Card Design. The forum was too focused on these two things, and many players were tired of both of them.
- Not enough people called Armagio "Armedilgo" anymore.
Recently, I came up with a great idea to fix all three of these problems. Armedilgo War!
Starting the EventPlayers begin the event as an Armedilgo, a stronger and more advanced form of an Armagio. Each Armedilgo starts the event with 1 Attack and 25 Health. Armedilgos are also given one Gravity Pillar, which produces 1 Gravity quantum at the end of every turn. Sign up by posting in this thread. Signups will end in one week.
GameplayEach turn, Armedilgos will send a private message to
RootRanger, stating the name of the Armedilgo they would like to attack. Attacking an Armedilgo will deal 1 damage to that Armedilgo. Armedilgos can also use items if they have any. At the end of every turn, Armedilgos that were attacked will lose health. Every Armedilgo will gain one quantum for each Gravity Pillar they have. Each turn will last 24 hours.
EliminationWhen an Armedilgo no longer has any Health remaining, that Armedilgo is eliminated from the event. The Armedilgos that attacked the eliminated Armedilgo the turn it became eliminated will each receive a Gravity Pillar as a reward.
ItemsArmedilgos have the opportunity to buy Items with Quanta. Items will give boosts to Armedilgos to help them become the best Armedilgo in the game. Items will be bought during a turn. They can then be used the following turn.
Gravity Pillar - Unpurchasable - Permanent
Gravity Pillars each generate 1 quantum at the end of each turn. Every Armedilgo starts out with 1 Gravity Pillar and will be given more Gravity Pillars by eliminating other Armedilgos.
Graviton Mercenary - 4 Quanta - Creature
To use Graviton Mercenary, send a message to
RootRanger, saying that you would like to use Graviton Mercenary. Include a target. Graviton Mercenary will deal 3 damage to the target Armedilgo or Creature. Graviton Mercenary can be destroyed if it takes 5 damage.
Colossal Dragon - 10 Quanta - Creature
To use Colossal Dragon, send a message to
RootRanger, saying that you would like to use Colossal Dragon. Include a target. Colossal Dragon will deal 7 damage to the target Armedilgo or Creature. Colossal Dragon can be destroyed if it takes 15 damage.
Titan - 5 Quanta - Permanent
To use Titan, send a message to
RootRanger, saying that you would like to use Titan. Include a target. Titan will deal 7 damage to the target Armedilgo or Creature. Titan has momentum, which means it will bypass Gravity Pull. Titan cannot be destroyed or used up. Armedilgos cannot have more than 1 Titan.
Gravity Shield - 5 Quanta - Permanent
Gravity Shield will prevent Armedilgos and Creatures with more than 5 Health from attacking you. Gravity Shield cannot be destroyed or used up. Armedilgos cannot have more than 1 Gravity Shield.
Gravity Pull - 2 Quanta - Spell
To use Gravity Pull, send a message to
RootRanger, saying that you would like to use Gravity Pull. Include a target. Armedilgos can use Gravity Pull on another Armedilgo or Creature. Non-momentumed attacks will be redirected towards Armedilgos with Gravity Pull. If multiple Armedilgos have been inflicted with Gravity Pull, attacks will be redirected to a random Armedilgo inflicted with Gravity Pull. Gravity Pull will be used up after being used once.
Black Hole - 4 Quanta - Spell
To use Black Hole, send a message to
RootRanger, saying that you would like to use Black Hole. Include a target. Armedilgos can used Black Hole on another Armedilgo. Black Hole will drain up to 3 quanta from the target Armedilgo and convert it to Health. For example, if an Armedilgo with 20 Health uses Black Hole on the target Armedilgo with 4 Quanta, the original Armedilgo will have 23 Health and the target Armedilgo will have 1 Quanta. Armedilgos can have more than 25 Health, but they cannot have less than 0 quanta. Black Hole will be used up after being used once.
StandingsStandings will be in this post. Standings will include the Attack, Health, Quanta, and Items of each Armedilgo. Standings will be updated at the end of every turn.
Dilgo DuelsIf two Armedilgos attack each other or use spells on each other in the same round, they will be locked into a Dilgo Duel. Dilgo Duels will be announced at the start of the round. In a Dilgo Duel, Armedilgos temporarily gain legendary Dilgo powers. Armedilgos in a Dilgo Duel can damage each other by sending private messages to each other. Each private message will deal 1 damage. Private messages must also be sent to
RootRanger for confirmation. Once one Armedilgo has lost all of its health, it will be eliminated, and the Dilgo Duel will end.
If two Armedilgos that have both already won a Dilgo Duel attack each other or use spells on each other in the same round, they will be locked into a Double Dilgo Duel. Double Dilgo Duels are like regular Dilgo Duels, but in a Double Dilgo Duel, both Armedilgos have their health doubled at the start.
When only two Armedilgos remain in the event, they will be entered in a Destructive Deathmatch Dilgo Duel. Destructive Deathmatch Dilgo Duels are like regular Dilgo Duels, but in a Destructive Deathmatch Dilgo Duel, Armedilgos both have their health multiplied by 10 at the start.
Winners and PrizesArmedilgos will be ranked based on how many rounds they survived. In the case of a tie, the tie will be broken based on how many Armedilgos they eliminated. The top 7 Armedilgos will be crowned with a forum title and a reward code that can be cashed in for foil Armagio cards called "Armedilgos." Armedilgo cards look exactly the same as Armagio cards do, but Armedilgo cards cannot be sold. Armedilgos are like Armagios for the elite.
1st Place receives the "Master Dilgo" title and 250 Armedilgos.
2nd and 3rd Place receive "Professional Dilgo" titles and 150 Armedilgos.
4th through 7th Place receive "Dilgo in Training" titles and 75 Armedilgos.