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Offline BloodlinETopic starter

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Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370231#msg370231
« on: July 23, 2011, 01:36:35 pm »
we all know our current halfblood decks are quite stupid or others call it random.
70% out of 100% of the people i know say that playing halfbloods are not worth it.
so by their name "halfbloods" we need to improve their decks and we need some common decks for a halfblood(like ai3 but improved)
they are the sons and daughters of our current fgs and our ai3.

I demand to make their decks NOT RANDOM!
hehe.
so what do you say guys??

Petition Signed By:
BloodlinE the fullblood

ps. sry for any wrong grammar or etc. im pinoy :p
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Offline Barragor

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370234#msg370234
« Reply #1 on: July 23, 2011, 01:44:26 pm »
 I actually kinda like Halfbloods... but hey ^^

I do think we should increase their decks, but then we also need an increase in rewards...
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Offline BloodlinETopic starter

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370235#msg370235
« Reply #2 on: July 23, 2011, 01:47:19 pm »
oh hey. i didnt think about the difficulty of their decks. i just want them to have non-random decks. :)
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Offline BluePriest

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370236#msg370236
« Reply #3 on: July 23, 2011, 01:53:19 pm »
I agree. They should keep their theme of being half and half decks, but perhaps Zanz has a record of all the decks used in the arena stored server side, like he does so many other things. Perhaps he could randomly take some of the 200 HP decks and put them in the half blood decks.

*signs petition*
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Offline BloodlinETopic starter

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370237#msg370237
« Reply #4 on: July 23, 2011, 01:57:00 pm »
*gives pen*

we dont need random decks in the halfbloods. ai3 gets updated all the time and halfbloods didnt get updated since i started playing.
therefore no one plays halfbloods anymore. which makes me sad :(
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Offline Xenocidius

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370238#msg370238
« Reply #5 on: July 23, 2011, 02:01:43 pm »
"Half-Blood" seems to suggest 150 HP, 50% upgraded decks ...
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Offline BloodlinETopic starter

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370239#msg370239
« Reply #6 on: July 23, 2011, 02:05:37 pm »
Fixed.

i am only saying they need proper decks. not random thats my petition.

*hands over petition*
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Offline Pineapple

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370246#msg370246
« Reply #7 on: July 23, 2011, 02:12:53 pm »
I remember making a suggestion that they take a t50 (this was an old suggestion) deck of the same mark and one of the 12 preset fully-upped mono decks, the one with the same element as the t50 deck's mark...this would create a mostly-upped half-blood deck that was 60-120 cards, double HP, and double draw.
I'm sure this could work with Arena decks too.

Anyways, yes, I believe that the decks shouldn't be random, so *signed*

Offline BloodlinETopic starter

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370251#msg370251
« Reply #8 on: July 23, 2011, 02:17:05 pm »
dont forget to vote at the poll!
vote me for president my name is YES! lol.

out of topic: anyway there are thousands and thousands of players around the world.
let us say 1000 is in bronze,if they submit their decks at the same time what happens?
since 1000 decks>500 decks

Edit:thanks patchx
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Offline Pineapple

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370261#msg370261
« Reply #9 on: July 23, 2011, 02:30:27 pm »
Don't see how this is relevant to the thread, but people of the same rating are ranked by age (older ones are ranked higher).
So the first person goes at 250. Then everyone else goes down, from 250 to 1250. That leaves 750 of the people out of bronze.
Then, the people in the top 250 start losing, getting ratings under 0, putting them below the people who have a rating of 0. They end up in like 1250ish rank.
Meanwhile, the first person (at 250) goes up one rank per everyone booted below a rating of 0, slowly getting closer and closer to the top.
If they lose once, then they get a rating less than 0, and get booted to below 1250, allowing the people below them to move up.
And slowly, at a rate dependent on how many people are playing arena, everyone will have their chance.

Offline Captain Scibra

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370274#msg370274
« Reply #10 on: July 23, 2011, 02:56:56 pm »
Definitely.  With at least the randomness gone, the card reward rate should increase, the big complaint about them.  Problem is finding the decks, including the partially upgraded variable.
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Offline BloodlinETopic starter

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370279#msg370279
« Reply #11 on: July 23, 2011, 03:09:54 pm »
if the reward increases. people will battle my baby halfbloods again.
the main problem here is the decks.
well jmdt,torb and lava golem will probably fix that.
good decks on half-bloods is a must but not too good or it will be hard like fgs!

*hands over petition*
"The Brighter the flame the deeper the shadow"

 

anything
blarg: