I spent a lot of time building this decks, Hope you will find them useful. Sometimes is not the idea of a deck that is wrong but the balance of it.
Balance between Defense - Attack, Quanta Produce - Quanta Consume, Potential elimination and protection, of creatures, Utilities, Permanents.
I test ALL!!! decks until I got a decent efficiency. Hours and hours of testing. So please enjoy.
DECK 1:
Improved!!Edge: Poison damage is inflicted every turn combined with immaterial units for a strong attack.
Weakness: Since you don't have any healing process 1 hit and good bye EM.
DECK 2:
Improved!!Edge: Creature rush.
Weakness: Early CC will trash you.
DECK 3:
Edge: Almost all your creatures have the ability to kill.
Weakness: Steal - Deflagration - Earthquake.
Combo 1: Kill + Skeleton + mutation + Empathic Bond
Combo 2: kill + Skeleton + Reverse time + Empathic Bond.
DECK 4:
Smaller!!Edge: High Regeneration power.
Weakness: It takes some time to summon, but it will definitely give you some wins.
Test it 3 times before post it in, 3W - 0L, one of my old favorites, the one that took me out of the hole.
Combo: vamp + adrenaline + momentum + quintessence.
DECK 5:
Edge:1 Hit kill!
Weakness: Many but, when it works it works, got 5/5 Win lose ration Before posting it.
Hints: Before combo hopefully you already have enemies side of the field full with cells.
Enough quanta
to summon 5 or more vultures, 5 is enough.((+-23 cells/creatures = 23 damage on vultures)*(5 vultures=115)*(2 skyblitz))
Combo: Vulture/condor <-- Fractal(summon), fire storm(1 or 2), sky blitz, chimera, liquid shadow.
DECK 6:
Changed for my mono light!!I decided to add my own monolight, Upgraded version is a monster and non-upgraded version is not too bad, around 70% win ratio.
DECK 7:
NEW + Just 1 rareThe highest of the highs un-uped win/ratios.
Not much to say, It took me ages to find something so stable.
Good luck
FRIMAX/FRAMZA