which ai did you test against?
also, ai simulator is bad to use for true winrate due to ai's stupidity.
notes: look up monoair rush for comparison of decks, there are many mods you can do while ending up with essentially the same deck.
my suggestions:
+1 SoFree, you need the draw chance and stacking effect.
-2 Shockwave +1 OE - OEs should provide enough cc, after all you are trying to rush for opponent's death not stall their creature rush (which should be reason enough to take out all you cc)
-1 Wings
+1 damselfly or wyrm
which ai did you test against?
also, ai simulator is bad to use for true winrate due to ai's stupidity.
notes: look up monoair rush for comparison of decks, there are many mods you can do while ending up with essentially the same deck.
my suggestions:
+1 SoFree, you need the draw chance and stacking effect.
-2 Shockwave +1 OE - OEs should provide enough cc, after all you are trying to rush for opponent's death not stall their creature rush (which should be reason enough to take out all you cc)
-1 Wings
+1 damselfly or wyrm
I tested by my self! the simulator didnt worth, i played against AI level 4, i wrote that up to the deck...
i had played a lot of times and it works very well. It doesnt need too many SoF because they DO NOT stack and Shockwave saved my ass against Maxwell's Demon, Otyugh and another annoying creatures.
I tested by my self! the simulator didnt worth, i played against AI level 4, i wrote that up to the deck...
i had played a lot of times and it works very well. It doesnt need too many SoF because they DO NOT stack and Shockwave saved my ass against Maxwell's Demon, Otyugh and another annoying creatures.
The problem that i faced when i had 6 SoFr was that i had no critters on the table and i must rush before the enemies does, he has more HP and double draw. But adding +1 could be good, but not 6 <.< I had problems with 3 alredy.which ai did you test against?
also, ai simulator is bad to use for true winrate due to ai's stupidity.
notes: look up monoair rush for comparison of decks, there are many mods you can do while ending up with essentially the same deck.
my suggestions:
+1 SoFree, you need the draw chance and stacking effect.
-2 Shockwave +1 OE - OEs should provide enough cc, after all you are trying to rush for opponent's death not stall their creature rush (which should be reason enough to take out all you cc)
-1 Wings
+1 damselfly or wyrm
I tested by my self! the simulator didnt worth, i played against AI level 4, i wrote that up to the deck...
i had played a lot of times and it works very well. It doesnt need too many SoF because they DO NOT stack and Shockwave saved my ass against Maxwell's Demon, Otyugh and another annoying creatures.
SoFr does stack (in trigger chance), and you in most cases want six of them. Only four in play will count (since having greater than 100% trigger chance isn't going to do anything for you), but for draw chance, having six is great. You don't strictly speaking need to have six, but in most cases it's the right choice.
The problem that i faced when i had 6 SoFr was that i had no critters on the table and i must rush before the enemies does, he has more HP and double draw. But adding +1 could be good, but not 6 <.< I had problems with 3 alredy.
The problem that i faced when i had 6 SoFr was that i had no critters on the table and i must rush before the enemies does, he has more HP and double draw. But adding +1 could be good, but not 6 <.< I had problems with 3 alredy.
and that is from ALSO including shields/OEs/shockwaves. if you run just creatures and SoFrees (with quanta sources ofc), your concentration on the deck's purpose of rush is 100%. Cluttered decks = bad hands/draws.
And that's why another EE was proposed. There are many Monoairs with 2 EE's, 2 Fogs and 5-6 SoFree's circulating (and posted). If you want to have a shot against Arena, you definitely want 5-6 SoFree and Fogs. Wings is weak on its own as Dragons and other airborne creatures are everywhere. Against Elders.. you can run almost anything.
And that's why another EE was proposed. There are many Monoairs with 2 EE's, 2 Fogs and 5-6 SoFree's circulating (and posted). If you want to have a shot against Arena, you definitely want 5-6 SoFree and Fogs. Wings is weak on its own as Dragons and other airborne creatures are everywhere. Against Elders.. you can run almost anything.
In Arena i won 2 Spins at Gold (I played for a while and isn't effective), it is average at Silver and efficient in Bronze. I wanted to post that this deck is effective to farm Half-Blood AI because it doesn't have an strategy like AI Level 3 and you could win an upgraded card at Spins ;D But i wouldn't use it from PvP or Arena for Farming, only testing.
And that's why another EE was proposed. There are many Monoairs with 2 EE's, 2 Fogs and 5-6 SoFree's circulating (and posted). If you want to have a shot against Arena, you definitely want 5-6 SoFree and Fogs. Wings is weak on its own as Dragons and other airborne creatures are everywhere. Against Elders.. you can run almost anything.
In Arena i won 2 Spins at Gold (I played for a while and isn't effective), it is average at Silver and efficient in Bronze. I wanted to post that this deck is effective to farm Half-Blood AI because it doesn't have an strategy like AI Level 3 and you could win an upgraded card at Spins ;D But i wouldn't use it from PvP or Arena for Farming, only testing.
however, SoFree rushes with just quanta/shards/creatures that we've mentioned do well in arena. Note: Chaos Power/Wyrms/SoFree/damselflies/quanta deck is one of the top arena farmers.